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Article Writing

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Latest Updates
Developer Journal - 1 hour, 52 minutes ago
GJK musings - By Aardvajk
Thought I'd write a post about the GJK implementation that I'm using in my game to deal with collision detection between implict shapes today.Above is a screenshot from a 2D test bed I wrote when...
Developer Journal - 11 hours, 26 minutes ago
Beautiful code - By Norman Barrows
Beautiful code[ i'm still working on this concept, so this is a very rough draft... ]writing beautiful code.sometimes you code, and it seems as straightforward as: "all nearby units - protect/serve...
Developer Journal - 11 hours, 34 minutes ago
Generic pattern maps - By Norman Barrows
generic pattern mapsoften times you need a pattern for something in a game.for example: what texture tile to use with a given ground quad.i used to create randomly generated pattern maps for differ...
Developer Journal - 12 hours, 19 minutes ago
A design for an indexed render queue - By Norman Barrows
A design for an indexed render queuedrawing information is stored in a drawinfo struct. it could also be hashed into an int, etc.the queue consists of an un-ordered list of drawinfo structs.the que...
Developer Journal - 12 hours, 25 minutes ago
SIMSpace 8.0 dev journal entry #1 - By Norman Barrows
SIMSpace 8.0 dev journal entry #1SIMSpace 8.0 dev journal entry #1figuring out the basics.this will be the 8th major version of the game that got me into game development. In the past the game was...
Developer Journal - 12 hours, 41 minutes ago
AI in Caveman - By Norman Barrows
Caveman ai:ai in caveman has been through three major versions.the first version was just quick and dirty code to get things going. likeall code of this type, it quickly grew and evolved into an ug...
Developer Journal - 12 hours, 54 minutes ago
An oo-ish version of my typical game architecture - By Norman Barrows
An oo-ish version of my typical game architectureall one code block, i was too lazy to split it up for posting ! <g>. non-oo: void main{init_prog run_proguninit_prog}globals: boolean: quit_...
Developer Journal - 12 hours, 59 minutes ago
Building a large procedurally generated world with no load screens: How caveman 3.0 works. - By Norman Barrows
Building a large procedurally genrated world with no load screens:How caveman 3.0 works.======================================================================GAME WORLD DATA STRUCTURES:============...
Developer Journal - 13 hours, 7 minutes ago
Background terrain chunk generation - By Norman Barrows
background terrain chunk generationthe foreground task (the game) generates terrain chunks on the fly asneeded from underlying world map data, and stores them in a cache foruse by the renderer. chu...
Developer Journal - 13 hours, 15 minutes ago
Simple sliding collisions - By Norman Barrows
Simple sliding collisionssimple sliding collisions:for AABBs:1. start by calculating how much to move the player as usual:dx = player.speed * sin(player.yr)dz = player.speed * cos(player.yr)2. appl...
Developer Journal - 13 hours, 17 minutes ago
Simple heuristic collision avoidance - By Norman Barrows
Simple heuristic collision avoidanceHeuristic collison avoidance:1. check for collision some distance in front of the player (say 15 feet).2. if collsiosn is indicated:2.a. check for collision ahea...
Developer Journal - 13 hours, 20 minutes ago
a working definition of good code - By Norman Barrows
a working definition of good codeA definition of "good" code (in no particular order):1. correct - the code should work correctly.2. brief - brevity is preferable. but not at the sake of readabilit...
Developer Journal - 3 days, 21 minutes ago
An update a day... - By Aardvajk
Might as well keep doing these little journal updates, keeps me off the streets.I've added in support for a Capsule shape to the physics system now and got the character controller just doing si...
Developer Journal - 4 days, 1 hour ago
Early days (again) - By Aardvajk
Back to basics again and have:modded the level editor to work with 3D levels againgot the editor exporting the physics shapes and a single mesh for the levelgot the game loading the physics shapes...
Developer Journal - 6 days, 1 hour ago
Statement of Intent - By Aardvajk
Quick entry, no images, nothing much to show except that I wanted to formalize my current plan.I'm fed up with battling against everything else in a game to get the idea of a grappling hook working...
Developer Journal - 1 week, 13 hours ago
Caveman 3.0 Beta 18 released! - By Norman Barrows
Developer Journal - 1 week, 3 days ago
Caveman 3.0 Beta 17 released! - By Norman Barrows
SLIDING COLLISIONS, BETTER GRAPHICS, BETTER COLLISIONSCaveman 3.0 Beta 17 released!Play Now!http://rocklandsoftware.net/beta.php Game Homepage:http://rocklandsoftware.net/Caveman.php Rockland Websi...
Developer Journal - 1 week, 6 days ago
Caveman 3 Beta 16 released! - By Norman Barrows
Caveman 3 Beta 16 released!Play now!http://rocklandsoftware.net/beta.php Game homepagehttp://rocklandsoftware.net/Caveman.php New for beta 16:* fixed: rock collisions not working, and "select" only...
Developer Journal - 2 weeks, 3 days ago
Octree Voxel Planet - By CRYP7IK
Just some fun with octrees and voxels. Basically as the observer gets closer the voxels break themselves down into more accurate pieces of the planets terrain. It's like a weird mix of octree and v...
Developer Journal - 2 weeks, 3 days ago
Action animations - By Norman Barrows
So the next thing is to make the game draw animations when a band member is performing an action such as making a spear, starting a fire, gathering wood, practicing with a flint throwing hatchet,...
Developer Journal - 2 weeks, 3 days ago
Caveman 3.0 Beta 15 released! - By Norman Barrows
Try it now!http://rocklandsoftware.net/beta.php Game homepage:http://rocklandsoftware.net/Caveman.php New for beta 15:Minor fixesAI priorities reorganized a bit - resting moved to a lower priority,...
Developer Journal - 2 weeks, 3 days ago
The Problem with Color - By lask1
So I uploaded my game bounce to the Android Play Store not too long ago and everything has been good for the most part.The main complaint I had was about the controls so I have added and options s...
Developer Journal - 3 weeks, 1 day ago
More thoughts on fixed vs variable timesteps - By Norman Barrows
More thoughts on fixed vs variable time stepsFor some reason, this topic keeps popping into my mind. I suspect its because I wasn't convinced it was the best approach - even though i couldn't quite...
Developer Journal - 3 weeks, 2 days ago
Quick update - By lask1
Just a quick update since I'm on my phone. Going to try and get momentum with writing these things. Anyone have suggestions for marketing apps? I just released my game bounce https://play.google.co...
Developer Journal - 3 weeks, 2 days ago
Move back to 2D underway - By Aardvajk
The move back to 2D physics is now underway. I have:Added back support to my level editor to add and manipulate 2D shapesRipped out the old physics code and replaced with a 2D versionBuilt a playe...