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Article Writing




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  Posted by Michael Tanczos , 01 Nov 2014

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Latest Updates
Developer Journal - 6 days, 5 hours ago
I Want To Live In The City of Glass - By Code Fox
I am always interested seeing all the unique and creative designs game developers come up with for their city. My favorite architecture styles would have to be modernist , brutalist , and classic f...
Developer Journal - 1 week, 3 days ago
Pastry Fortress - J007 - MP and Dropships - By riuthamus
Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy! http://www.riuthamus.com/wp-content/uploads/2016/...
Developer Journal - 1 week, 5 days ago
NeoCities Is Not Even Close To GeoCities - By Code Fox
I hate being mislead ... I REALLY hate being mislead by folks who leverage nostalgia to their advantage. I present to you: Neocities. This web hosting service is claiming to recreate the "good ol...
Developer Journal - 3 weeks, 6 days ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 1 month, 10 hours ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 1 month, 1 day ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 1 month, 2 days ago
April update: the new procedural dungeon generator - By Ashaman73
I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in m...
Developer Journal - 1 month, 5 days ago
Personal Update - By Aardvajk
Just a quick personal update to explain my total lack of posting here for a while. Had some kind of problem with my stomach and kidneys which led me to be admitted to hospital a couple of week...
Developer Journal - 1 month, 1 week ago
"It's like the difference between night and day!" - Polishing the lighting - By braindigitalis
Hi everyone! It has been a long time (nearly a year) since i last worked on this game. My usual development routine involves having multiple games in progress at any one time. Once i start fee...
Developer Journal - 1 month, 2 weeks ago
Pastry Fortress - J006 - Landscapes - By riuthamus
After 3 days of putzing around with the grass I have finally created something I am happy with: http://www.riuthamus.com/wp-content/uploads/2016/03/Screenshot-2016-03-20-23.02.54.png  Aft...
Developer Journal - 1 month, 2 weeks ago
Pastry Fortress - J005 - Grass - By riuthamus
http://www.riuthamus.com/wp-content/uploads/2016/03/pastryFortress_010.jpg  That is all. (seriously, that is all I have today! Im too tired for anything else) EDIT: yes this grass has som...
Developer Journal - 1 month, 2 weeks ago
Status report 3-17-2016 - By Norman Barrows
Major changes to Caveman v3.0 since the August 2015 release of beta 21: ENCOUNTERS: (encounters and treasure now scale to party size AND level, not just party size)* regular and quest encounter nu...
Developer Journal - 1 month, 2 weeks ago
Pastry Fortress - J004 - Turrets + Third Person Shooter - By riuthamus
So, most of today was spent getting the Third Person viewport looking solid. I think we have something acceptable: https://youtu.be/pO4AGN1RFk8  I also added in the clouds to the prim...
Developer Journal - 1 month, 3 weeks ago
Pastry Fortress - J003 - Fun with Clouds - By riuthamus
A lot has been going on with the game this month. Here is a quick video showing off what I was able to accomplish today. (the music is custom and created by one of my good friends Skyler). htt...
Developer Journal - 1 month, 3 weeks ago
One week of optimizing: doubling your frame rate - By Ashaman73
So, I have finally took the time to optimize my game. One week later and the following test scene went from ~30 fps(35-40ms) to ~60fps (16-17ms). http://www.gnoblins.net/wp-content/gallery/int...
Developer Journal - 2 months, 1 week ago
Pastry Party J002 - Update - By riuthamus
We have been fairly busy with the game and I wanted to show some progress of what is in place so far. We have added a promo video which you can watch here: https://www.youtube.com/watch?v=oH0P...
Developer Journal - 2 months, 1 week ago
February update - By Ashaman73
Welcome to the February update. This time a progression video to show off the new tutorial system, the garrison system, new difficulty levels and finally a much needed end game screen. ht...
Developer Journal - 2 months, 2 weeks ago
Frustrum Culling (with video) - By Aardvajk
Slipped and fell down three steps flat on my face onto concrete at work yesterday. Have smashed up two knees, one ankle and one wrist. Falling over at the age of 40 is a lot less funny than it was...
Developer Journal - 2 months, 3 weeks ago
Textures and fighting with the editor - By Aardvajk
Fairly quick update today. I've added support for basic diffuse texturing to both the level editor and the game. The editor is very much bodged to support, but the game is handling it properly....
Developer Journal - 2 months, 3 weeks ago
Seamless models - harder than it looks - By Aardvajk
Finally got finished on all of the pipeline work needed to start to use static meshes as part of the level design. Turns out it is far harder than it looks to make seamless models http://public.gam...
Developer Journal - 2 months, 4 weeks ago
Strip back the game - By Aardvajk
 I decided the other day to completely strip my game back to basics. Well, I actually started a new project and gradually moved the code I wanted over because I'm obsessive like that and want...
Developer Journal - 2 months, 4 weeks ago
Closed test session, could need some helping hands ! - By Ashaman73
I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link http://public....
Developer Journal - 3 months, 1 week ago
Preparing my engine for Vulkan API - By Ashaman73
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension la...
Developer Journal - 3 months, 1 week ago
Shifting Gears - By riuthamus
So, been rather silent as of late. Life has taken a huge toll on me and more or less stripped most of my freetime away. What time I have had available I have tried to do as much gameDev as possible...
Developer Journal - 3 months, 1 week ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...


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