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Article Writing




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  Posted by Michael Tanczos , 01 Nov 2014

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Latest Updates
Developer Journal - 13 hours, 38 minutes ago
Home made arms - By Aardvajk
So the problem with those wonderful detailed arms from MakeHuman is that they are impossible to rig using Charm, since it is designed as a low-polygon editor and hasn't (yet) got any support for fa...
Developer Journal - 2 days, 52 minutes ago
Beta 21 w/ skinned meshes released! - By Norman Barrows
Beta 21 w/ skinned meshes released!guys look kinda dumb, girls aren't that pretty, the guy walk ani is kinda awkward (leg bones rotated outwards too far), no action animations or drawing of equipme...
Developer Journal - 4 days, 6 hours ago
Extra Credits - an online weekly video series about game design - By Norman Barrows
Extra Credits - an online weekly video series about game designhttp://extra-credits.net/shows/extra-credits/
Developer Journal - 5 days, 4 hours ago
Adventurous Adventure - By Endurion
I'm currently attending yet another C64 game creation competition: Forum64.de's Adventure Competition 2015.I always wondered how the guys/gals at Lucasfilm Games managed to cram Maniac Mansion and...
Developer Journal - 5 days, 8 hours ago
Wavefront OBJ imports - By Aardvajk
Just a quick post to say that, as I'm completely fed up with trying to make a model of a hand myself, I've finally gotten around to adding an OBJ importer to Charm so I can chop bits off a MakeHum...
Developer Journal - 1 week, 2 days ago
Grapple Game - progress update - By Aardvajk
Making some progress on the grappling game, as this poor quality video hopefully shows. You can run around, jump and use the grapple to pull yourself to any point in the level.https://www.youtube....
Developer Journal - 1 week, 4 days ago
On Embedding General-Purpose Scripting Languages - By ApochPiQ
I spend a lot of time thinking about programming languages. Most often it's from the perspective of a consumer, i.e. a programmer using Language X. Sometimes it's from the viewpoint of someone who...
Developer Journal - 1 week, 5 days ago
6 Fascinating Facts About How Video Games are Good For You - By Norman Barrows
6 Fascinating Facts About How Video Games are Good For Youfrom the Intel website:https://software.intel.com/en-us/articles/success-story-happy-jump?utm_source=outbrain&utm_medium=outbrain&u...
Developer Journal - 2 weeks, 2 days ago
From YAML to renderer in 50ms - By TheChubu
The idea of these couple entries will be to describe how I load my renderer's pipeline from a YAML file. In this particular entry I'll be describing the renderer architecture as it is right now. Fr...
Developer Journal - 2 weeks, 3 days ago
Work on skinned meshes continues - By Norman Barrows
Work on skinned meshes continuesI added the ability to draw weapon-in-hand to the skinned mesh test routine. It can toggle between weapon types, and uses the game's built-in matrix editor to positi...
Developer Journal - 3 weeks, 4 days ago
Adding skinned meshes to Caveman - By Norman Barrows
Adding skinned meshes to CavemanA quick update since i haven't posted anything in a while.I'm busy adding skinned meshes to the game.When i started working on the game, i was not sure if i could dr...
Developer Journal - 4 weeks, 3 hours ago
Cube Shadow Mapping - By Aardvajk
Managed to get cube shadow mapping working today. I'm not completely happy with the result but it was certainly easy enough to set up in the end, once I figured my way around the inevitable issues...
Developer Journal - 1 month, 9 hours ago
New Project - By Aardvajk
Just a quick entry to say that the scripting engine is on hold while I start a new game project. Just been playing around getting normal mapping and specular lighting working with a single omnidir...
Developer Journal - 1 month, 3 days ago
Beautiful code part 3 - bottom up design - By Norman Barrows
Beautiful code part 3 - bottom up designan example of beautiful code using bottom up design.with this method, you start with the lowest level stuff, then add higher level layers until you have a su...
Developer Journal - 1 month, 3 days ago
Beautiful code - part 2 - top down design - By Norman Barrows
Beautiful code - part 2 - top down designan example of beautiful code.this was a result of top down design. IE high level routines fist, lowest level routines last.first, the algo was written in co...
Developer Journal - 1 month, 3 days ago
Skinned mesh code part 5 - implementation example 2 - By Norman Barrows
Skinned mesh code part 5 - implementation example 2another implementation example from caveman 3.0:this is the actual code that draws band members and NPCs in the game now. void draw_caveman2(int...
Developer Journal - 1 month, 3 days ago
Skinned mesh code part 4 - implementation example - By Norman Barrows
Skinned mesh code part 4 - implementation exampleAn implementation example from Caveman 3.0: // called by draw_skinmesh_caveman // draws eyeballs attached to the headbone with an offset.// to d...
Developer Journal - 1 month, 3 days ago
Skinned mesh code part 3 - mesh and controller memory pools - By Norman Barrows
Skinned mesh code part 3 - mesh and controller memory pools // ----------------------------------- skinned mesh pool API ------------------------------------------- struct skinned_mesh_master{LP...
Developer Journal - 1 month, 3 days ago
Skinned mesh code part 2 - Rockland skinned mesh API - By Norman Barrows
Skinned mesh code part 2Rockland skinned mesh API // ------------------------ Rockland skinned mesh API -------------------------- // -------------------------------- load skinned mesh ---------...
Developer Journal - 1 month, 3 days ago
Skinned mesh code part 1 - Low level Microsoft code - By Norman Barrows
skinned mesh code part 1low level Microsoft code from DXUT.h and tiny.cpp. June 2010 DX9.0c SDK. // -------------------------------------------------------------------------------// -------------...
Developer Journal - 1 month, 3 days ago
L Spiro on scene managers vs state managers - By Norman Barrows
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Developer Journal - 1 month, 3 days ago
Servant of the Lord on inheritance vs composition - By Norman Barrows
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Developer Journal - 1 month, 1 week ago
Prologue - By Orymus3
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Developer Journal - 1 month, 2 weeks ago
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Developer Journal - 1 month, 2 weeks ago
Niklas Frykholm's articles on Managing Decoupling - By Norman Barrows
Niklas Frykholm's articles on Managing DecouplingI just stumbled across this excellent series of articles right here on gamedev...http://www.gamedev.net/page/resources/_/technical/game-programming/...


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