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Build Systems and Source Control

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Developer Journal - 2 days, 6 hours ago
Choosing a platform for software - By blewisjr
One thing I have noticed over the years is that software development is becoming ever more fragmented. When I say fragmented I mean the platform choices are expanding rather dramatically. Years a...
Developer Journal - 1 week, 11 hours ago
Agent-based economic modelling - By polyfrag
I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.-------In recent years, agent-based economic modeling has been ge...
Developer Journal - 1 week, 2 days ago
Java 8 very interesting - By blewisjr
This is a rather short blog post. I have had some ideas for a project recently with some of the various endeavors I have been contemplating. One of these endeavors is either a desktop application...
Developer Journal - 1 week, 3 days ago
2D conundrum - By polyfrag
I've been working on the project with my open source buddy and I've started on the economics side of things.https://github.com/polyf/corpstatesc But my partner's graphics card is fried and he's run...
Developer Journal - 2 weeks, 5 days ago
Much faster now - By polyfrag
I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:- getting rid of several hundred units- getting rid of shadows and bump mapping- using VBO- frustum culling everything- simp...
Developer Journal - 3 weeks, 1 day ago
Pixel-perfect orthography - By polyfrag
Some open source linux enthusiast person has been helping me with my project.https://github.com/polyf/corpstatesc/commits/master Thanks to his final nudge, the RTS runs on linux now.https://dl.drop...
Developer Journal - 3 weeks, 1 day ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 3 weeks, 3 days ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 3 weeks, 3 days ago
Why in the ever living FUCK does Visual Studio 2012 insist on bringing itself to the foreground every time the debugger starts?This is fucking horseshit. I have multiple projects that I have to wo...
Developer Journal - 4 weeks, 17 hours ago
New Changes in dustArtemis - By TheChubu
Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue. dustArtemis dustArtemis is a fork of Artemis Entity System , whi...
Developer Journal - 1 month, 2 days ago
Art I made today - By Servant of the Lord
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .Yesterday and today, I managed to sneak a little time in and made these:W...
Developer Journal - 1 month, 5 days ago
65,535 characters on one texture - By polyfrag
Among other things I did, I packed the first 65,535 unicode characters on a single 4096x4096 bitmap font texture. It took 3 hours.https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/...
Developer Journal - 1 month, 6 days ago
Barfing out some thoughts - By ApochPiQ
It's an interesting time, that's for sure.Work has been consuming a monumental portion of my time and energy lately; and while I can't talk about it yet, I can say that it has definitively been a l...
Developer Journal - 1 month, 1 week ago
dustArtemis, a fork of Artemis Entity System framework - By TheChubu
Hi! This is the first entry of a journal dedicated to dustArtemis, my fork of Artemis Entity System framework, that I've been using for the pseudo-engine project I started this year. dustArtemis...
Developer Journal - 1 month, 2 weeks ago
The Five Stages of Programming - By ApochPiQ
All programmers undergo a transformation, from the moment they first start typing code, until the moment they realize that there's more important things in life than making computers obey one's whi...
Developer Journal - 1 month, 2 weeks ago
Ugly prototype phase - By polyfrag
Wednesday June 4 2014Tempted to switch projects again.Thursday June 5 2014Today I learned how to set up windows and OpenGL in SDL2 and GLEW. I got my RTS rendering everything under SDL2. Just have...
Developer Journal - 1 month, 2 weeks ago
On IDE's and Editors - By blewisjr
The development environment predicament has been a on going thing with developers for years. Constant arguments over the smallest things such as programming languages, version control tools, even...
Developer Journal - 1 month, 2 weeks ago
Now... - By polyfrag
I'm always asking myself "what next?" because I must formulize what changes I'm going to make next. It helps get the gears of the mind going.Right now I realized that what comes next is the constru...
Developer Journal - 1 month, 3 weeks ago
At it again - By polyfrag
After some sleep, I got some ideas for the tutorial missions for CS.nucpow = nuclear powerplant
Developer Journal - 1 month, 3 weeks ago
Like solving a math problem - By polyfrag
My approach to game design so far has been like solving a math problem: I assume that there IS one correct solution, and all that I have to do is examine the choices and the answer will come to me...
Developer Journal - 1 month, 3 weeks ago
Build plan draft - By polyfrag
This is what appears after a player chooses a spot to place a building or selects one under construction.https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/011/buildplan.png Just of...
Developer Journal - 1 month, 3 weeks ago
Learning for employment - By polyfrag
I'm looking for the right fit in the computer industry. To accomplish this I'm learning technologies each day that employers are looking for.Technologies like:DrupalActionscript/scaleform/flash GUI...
Developer Journal - 1 month, 3 weeks ago
Screenshots of my WIP editor - By Servant of the Lord
Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually work, but a surprising amount does work.http://s9....
Developer Journal - 1 month, 3 weeks ago
Road, Powerline, Crude Oil Pipeline Placement - By polyfrag
Developer Journal - 1 month, 3 weeks ago
Building Placement Reasons, Moving Water - By polyfrag