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Indie Projects (Awesomesauce)

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Latest Updates
Developer Journal - 3 days, 3 hours ago
Progress Report - July 21st 2014 - By Norman Barrows
Progress Report - July 21st 2014Beta 9 has been posted to the website, with a new download page:http://rocklandsoftware.net/beta.php I could really use some feedback on the game, so please, check i...
Developer Journal - 6 days, 23 hours ago
GS:SW "Mercenaries" -- Log 2 - "Let there be Game!" - By Orymus3
"Let there be Game!" I was hoping to get this done much earlier, but a lot got in the way...Coming in, I knew this was going to be a tough/long stretch. I wanted to work more on the combat aspect...
Developer Journal - 2 weeks, 3 days ago
I've diagnosed myself with having an inferiority complex - By Tutorial Doctor
I've diagnosed myself with having an inferiority complex:It never makes me feel good when I see my faults in the mirror.Now, this is a time of reflection, but all of a sudden I am thinking of how t...
Developer Journal - 3 weeks, 1 day ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 3 weeks, 3 days ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 4 weeks, 43 minutes ago
New Changes in dustArtemis - By TheChubu
Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue. dustArtemis dustArtemis is a fork of Artemis Entity System , whi...
Developer Journal - 4 weeks, 1 hour ago
Grand Strategy: Space War - "Mercenaries" -- Log 1 - By Orymus3
Hi,I took a few days off this week. I had promised myself to do some devving on the side this summer, and exposed my thoughts in my previous entry. I took about 4-5 hours in the last 4 days to look...
Developer Journal - 1 month, 2 days ago
Art I made today - By Servant of the Lord
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .Yesterday and today, I managed to sneak a little time in and made these:W...
Developer Journal - 1 month, 6 days ago
Grand Strategy: SpaceWar (Spinoff?) and the RubberDuck... - By Orymus3
A year ago, almost day-for-day, I started work on a game project which would later be known as Grand Strategy: Space War .(Don't worry, I'm still working on that!) A few months ago, we've chosen to...
Developer Journal - 1 month, 1 week ago
dustArtemis, a fork of Artemis Entity System framework - By TheChubu
Hi! This is the first entry of a journal dedicated to dustArtemis, my fork of Artemis Entity System framework, that I've been using for the pseudo-engine project I started this year. dustArtemis...
Developer Journal - 1 month, 3 weeks ago
Screenshots of my WIP editor - By Servant of the Lord
Haven't posted anything for quite awhile, so here's two screenshots of the current state of my editor. Some of the tabs and buttons don't actually work, but a surprising amount does work.http://s9....
Developer Journal - 2 months, 4 days ago
What's up with Me and the Micro 3D - By Squared'D
I've been away for some time now. A lot has changed since my last update. As I've said before, I used to teach English in Korea, but in April, my wife and I moved back to America. Now I've been try...
Developer Journal - 2 months, 1 week ago
My game development habits - an overview - By Shane C
So I'm a very weird, out of the norm game developer. I have been making games since age 11. So technically, I have about 14 years experience, and maybe 6-7 of those years active experience.At the s...
Developer Journal - 2 months, 1 week ago
Back to Journal Land... - By Shane C
I'm back to Journal Land. Please ignore my previous entries as they are old and outdated.I've decided I will be expanding further on a game I made, called Agent Light.Screenshot:http://i59.tinypic....
Developer Journal - 2 months, 2 weeks ago
A Collection of Game Dev Tutorials - By Tutorial Doctor
CHARACTER MODELING Human Modeling https://www.youtube.com/watch?v=SIyxMvSh3Rk
Developer Journal - 3 months, 1 day ago
AI System Progress with Video - By Squared'D
http://youtu.be/RTzLlRFga_M These days, I've been making a lot of progress on my AI engine. The basic framework is running now and you can see that in this video. The AI system is telling the littl...
Developer Journal - 3 months, 4 days ago
Added multiplayer to mazewar - By ferrous
http://joshv.itburns.net/MazeWarMulti.html So I added multiplayer, the UI is the default garbage Unity GUI, but it works and its easy, so it'll do for now as a quick placeholder to get to the new...
Developer Journal - 3 months, 5 days ago
The building of caveman part 4 - The Z game library - By Norman Barrows
The Building of Caveman - Part 4Z3D - The low level generic game development librarySo far i had a wrapper for the dx9 fixed function pipeline, and arender queue and state manager desigend to feed...
Developer Journal - 3 months, 5 days ago
Caveman v3.0 progress report, April 20th 2014. - By Norman Barrows
Caveman 3.0 progress report April 20th 2014Work on Caveman continues. Its down to high level features and polishing. Currently, the quest generator is under construction, with 14 types of quests im...
Developer Journal - 3 months, 2 weeks ago
Auxnet: Battlegrounds Progress - By Squared'D
I've been making a lot of progress these days. I've just finished most of a major renovation (hopefully the last until release) of the graphics engine. Before I had limited each model to one set o...
Developer Journal - 3 months, 2 weeks ago
Another Unity Prototype: MazeWar - By ferrous
So this is a remake of an old Atari game: http://joshv.itburns.net/MazeWar.html The basic ruleset is you can have only shot out at a time, hitting a wall causes it to explode shortly thereafter,...
Developer Journal - 3 months, 3 weeks ago
Part 3 - getting a handle on directx - By Norman Barrows
The building of Caveman - Part 3 - Getting a handle on directxGetting up to speed:So i was going to be using directx and visual studio c++. All fine and good,but i hadn't written a line of code in...
< Developer Journal - 3 months, 3 weeks ago
The Building of Caveman - part 2. What to build, and tool selection - By Norman Barrows
The Building of Caveman - part 2.What to build, and how?What to build? thats the first of a million questions to be answered when building a game.Well, the answer turns out to be pretty simple:you...
Developer Journal - 3 months, 3 weeks ago
The Building of Caveman - Part 1 - By Norman Barrows
The Building of Caveman, Part 1in this series of posts i will explain the process of making the game Caveman v3.0. What was done and why.this is done in hopes that it may help others in their quest...
Developer Journal - 3 months, 4 weeks ago
Developing the AI Middleware's Interface - By Squared'D
Developing the AI Middleware's InterfaceAs I explained in my last post, I've developed a text-based sample game that I'll use to build the initial version of the AI system. Then I'll get it to work...


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