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Indie Projects (Awesomesauce)

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 4 days, 3 hours ago
August Update (Version 0.2.40) - By Ashaman73
Here's the august update. This month I worked on improving the accessibility of the user interface. A lot of the more complex features have been moved on the main screen, especially the mining map...
Developer Journal - 4 days, 11 hours ago
2D Port - By Orymus3
So, I was really looking forward to export to WebGL, but it appears they call it a Beta for a reason!Turns out Unity's WebGL exporter is not where it needs to be just yet, so I'll give this one a p...
Developer Journal - 4 days, 18 hours ago
Week of Awesome III - Servant's reviews of all games - By Servant of the Lord
====================================================================================== Congratulations on reaching the end of the Week of Awesome! My feedback is in the form of critical reviews of...
Developer Journal - 1 week, 1 day ago
Character Controller - Video - By Aardvajk
http://youtu.be/DwSC7Z9Pf98 Seems legit http://public.gamedev5.net//public/style_emoticons/default/smile.png Pretty stable so far, slope walking, maximum slope angle, interaction with dynamic a...
Developer Journal - 1 week, 2 days ago
WebGL Port - By Orymus3
The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL. My goal here is to try to port the game to WebGL and upload...
Developer Journal - 1 week, 2 days ago
Extending Java classes from JavaScript - By TheChubu
Hi! So this entry will be dealing with the Nashorn JavaScript engine found in Java 8+, specifically, how to extend a Java class from JavaScript and use the resulting JavaScript object in the Java s...
Developer Journal - 1 week, 3 days ago
Character Controller progress - By Aardvajk
Some good progress this morning. The player capsule (red) now correctly glides and slides around the environment, no longer penetrating either the static or dynamic shapes, and we have the floor r...
Developer Journal - 1 week, 3 days ago
Forcing Consistent Console Properties in Windows - By fastcall22
This doesn't really belong as a gamedev.net article, so I'm posting this here.Introduction:If you spend most of your working day inside terminals like I do, then you might agree to having a consist...
Developer Journal - 1 week, 4 days ago
Grappling with Bullet Physics - By Aardvajk
Well, Bullet Physics turns out to be, um, quirky, to say the least. Not that I'm complaining, its amazingly well written and stable and very easy to get it set up to do the basic convex shapes rol...
Developer Journal - 1 week, 6 days ago
Tank Tactics -- getting distracted by bells and whistles - By ferrous
Okay, so I have to admit, I dig the WarThunder Ground forces kill cam. And I'm attempting a rough duplication of it here. I'm learning a lot about shaders, rendering things always on top, and abo...
Developer Journal - 2 weeks, 11 hours ago
Post-Mortem on "Death is Useful" - By Orymus3
About the game"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).The player is prompted to play as a nameless protagonist (sphere) and...
Developer Journal - 2 weeks, 1 day ago
Week of Awesome III - Post Mortem - By Mussi
The week of awesome is over, although it was more like day of awesome for me due to an extremely busy period of my life. If you haven't checked my game out yet, you can download it here , will prob...
Developer Journal - 2 weeks, 3 days ago
Week of Awesome III - Input and States - By Mussi
So I've gotten around to implementing input and a sort of state machine, For input I've implemented the Levenshtein distance algorithm to allow for typos or misspellings or even conjugations. It'l...
Developer Journal - 2 weeks, 3 days ago
(Yet Another) New Project - By Aardvajk
I've decided to scrap the first person game and start again. Just don't seem to find writing a first person game as much fun as a third person platformer for some reason. Something to do with getti...
Developer Journal - 2 weeks, 3 days ago
Week of Awesome III - Initial ground work - By Mussi
So, I've set up some initial ground work for my text based game. As I mentioned previously, I'm using the ImGui library. At the time of this posting there's no support for multi-line colored text,...
Developer Journal - 2 weeks, 4 days ago
Day 5 - The End - By Orymus3
Day 5 Goals [s]- Find a simple [s]solution to avoid Purple overcrowding [s]- Package the build and test it under various conditions to insure judges are able to play it! I ended up findin...
Developer Journal - 2 weeks, 5 days ago
Week of Awesome III - Preliminary - By Mussi
I wasn't planning on joining this year due to time constraints, but seeing everyone getting their game on got me so excited, I just had to get into the fray! Considering my limited time, I've decid...
Developer Journal - 2 weeks, 5 days ago
Day 4 - Final? - By Orymus3
My plan for Day 4 was this:[s]- Rework the Result Screen visual. - Add two mob variations - Find a simple solution to avoid Purple overcrowding - Package the build and test it under various...
Developer Journal - 2 weeks, 5 days ago
Day 3 - Ugh Agh Gheeee! - By Orymus3
Roadmap DAY 3 (Wednesday) - [s]Art - [s]Sound - [s]Tweaks to the mobs - Setting the spawn order to a fixed order (to circumvent situations where I could have to deal with more than 1 purple at any...
Developer Journal - 2 weeks, 5 days ago
IPBoard Extensions v1.5 - By fastcall22
Changelog:Added new emotes.Fixed literal backslash escaping.Changed users command to link users to their profiles.And various other things since version 1.0 that I've forgotten. // ==UserScript==//...
Developer Journal - 3 weeks, 19 hours ago
Day 1&2 - All hell breaks loose - By Orymus3
So it wasn't the Week of Awesome I was looking for.I had hinted originally that I might need to drop out due to work-related issues, and as it turned out, I had grossly underestimated this issue. T...
Developer Journal - 3 weeks, 6 days ago
Building a level editor. - By desdemian
I've been delaying the Level Editor for too long. Always with the excuse that I had better things to do, or that I only needed one or two ore levels for the demo, so it was a waste to make a full e...
Developer Journal - 3 weeks, 6 days ago
Assimp model loader code (C++) - By newtechnology
Here is the newly written code of my assimp model loader. It's much cleaner than what I wrote earlier.http://i.imgur.com/iAJ3MU8.jpg Model.h #ifndef _MODEL_H_#define _MODEL_H_ #include "BasicInclud...
Developer Journal - 4 weeks, 1 day ago
First prototype for Tank Tactics game - By ferrous
So I finally got around to uploading a new prototype to the web for people to look. After doing all the work for the pathfinding with a turn radius, I didn't really like any of my initial schemes...
Developer Journal - 1 month, 9 hours ago
FM Synth and Plotting with PowerShell - By fastcall22
Beep boop, making progress on my FM synthesizer. Had a nasty popping sound with my phase-feedback logic and needed some way to rapidly graph out the logic. Powershell to the rescue: # plot-sample.p...


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