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Indie Projects (Awesomesauce)

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 day, 10 hours ago
The Story Continues - Chapter Two now available - By VirginRed
After fighting an insectile corruption and embracing the power of fire, we left our heroine and her companion at the edge of the Forgotten Forest. Along the treacherous, twisting paths of her adven...
Developer Journal - 4 days, 6 hours ago
Edge Grabbing - By Aardvajk
Afternoon.http://youtu.be/XEx5uyTEX2YGot the start of edge grabbing working now. You have to hold down left mouse while jumping or falling to enter the grabbing state, then the system will attach t...
Developer Journal - 4 days, 14 hours ago
More about v3.01 of Candy's Space Mysteries coming soon ! - By Xylvan
Hi everybodies,Lately, I've published v2.27 of my upcoming game:Candy's Space Mysteries :Missions on the Blue Planet. Now, I'm at v3.01 and I verified most the ideas.Friendly,Xylvan,Xilvan Design
Developer Journal - 6 days, 18 hours ago
Bandit's Shark Showdown - Can Video Games Help Stroke Victims? - By Promit
It's been a long time since I've posted, but with good reason. For the last couple months, I've been busy building our newest game: Bandit's Shark Showdown! Released as a launch title for Apple TV...
Developer Journal - 1 week, 5 days ago
If an RPG falls in a forest, but the trees suck, does anyone care? - By Servant of the Lord
My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.Forested areas appeal to me greatly, so it makes sense to set my game in a forest.Th...
Developer Journal - 2 weeks, 21 hours ago
Adding the menu, loading screen and mini-map - By braindigitalis
Hi everyone!It has been a busy month or so in the land of game development for me. My game has moved on to now having a proper menu system, a loading screen and asynchronous streaming levels. Along...
Developer Journal - 2 weeks, 2 days ago
On E-Sport: Pro-Gaming the most Engaging JOB in the world? - By Orymus3
Whether you like it or not, E-Sport has been rising steadily for the past 5+ years and has shown no sign of decline. Experts have studied long and hard the sources and effects of this phenomenon an...
Developer Journal - 3 weeks, 1 day ago
Infinitely high, inelastic demand curve - By polyfrag
The problem with the economic model right now is that the workers spend all their available money on food, which leads to an infinitely high, inelastic demand cruve, making sense for the firms to c...
Developer Journal - 3 weeks, 2 days ago
Trick or Treat! Halloween Update - By VirginRed
http://blog.fishingcactus.com/wp-content/uploads/2015/10/Epistory_Pumpkin_halloween-150x150.png As promised, Epistory – Typing Chronicles is now available on Linux and Mac ! If you encounter an...
Developer Journal - 3 weeks, 4 days ago
Improving the player model (now with face colours! :)) - By Aardvajk
Just a quick post to show I'm still alive and that my game is not yet dead. Work has been pretty busy and the clocks changing in the UK has completely thrown off my body clock (what was 4pm is now...
Developer Journal - 3 weeks, 5 days ago
New beta version - By Ed Welch
I released a new version of Merc Tactics.It can be found here: http://astronautz.com/MercTactics/MercTacticsSetup.exe Instructions on how to play here: http://astronautz.com/MercTactics/help.html T...
Developer Journal - 1 month, 5 days ago
Opening Lines: Finding a Voice for Epistory - By VirginRed
Epistory needs to establish a subtle, layered narrative voice within its opening moments. Join the game's writer in a deep exploration of why this story is harder to begin than most. Wether you’re...
Developer Journal - 1 month, 1 week ago
Scan tool - By polyfrag
Thinking of how to scan the 3D world, I thought of a way to do it straight from video...https://dl.dropboxusercontent.com/u/109630018/temp/scantool/shiftvecs0.jpg https://dl.dropboxusercontent.com/...
Developer Journal - 1 month, 2 weeks ago
Edge Walking (and an amusing bug) - By Aardvajk
Morning.Was working on improving the shapes for the ragdoll to make them a better fit to the model over the last few days. Made a bit of a mistake with the size of a head sphere, which produced thi...
Developer Journal - 1 month, 2 weeks ago
GUI/Tools programming vs Game programming - By desdemian
Dear diary...I've been doing a lot of GUI/tool programming for the last two months (mainly building a level/character/campaing editor).And I have noticed a huge difference in my mental state while...
Developer Journal - 1 month, 2 weeks ago
Simple stuff: Creating a spawner in UE4 using C++ - By braindigitalis
Hi everyone!This weeks simple project was to create an effective enemy spawner in UE4 using C++. I already had a simplistic blueprint version of this, but it had some bugs which were causing crashe...
Developer Journal - 1 month, 3 weeks ago
Ragdoll - It begins... (with two edits and new vids since posting) - By Aardvajk
Following my last, rather angry, post about trying to get the Bullet constraints to work, I took a step back and breathed deeply for a while, then figured out where I was going wrong.In short, you...
Developer Journal - 1 month, 3 weeks ago
Breaking the cycle - By VirginRed
The Trouble With Tiles All of Epistory’s levels start as an isometric RPG in Tiled (as explained in this prior article ). This is a great foundation to build on - but it brings some technical li...
Developer Journal - 1 month, 3 weeks ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 1 month, 4 weeks ago
Trimming Eclipse's Fat - By TheChubu
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's Fat So the issue is the following: Eclipse is kinda fat. At least that's the general i...
Developer Journal - 1 month, 4 weeks ago
September update: the new mining interface - By Ashaman73
Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to appr...
Developer Journal - 1 month, 4 weeks ago
Pongout 0.83 WIP - By fastcall22
Well, it's about time I posted some progress pics of the game I've been working on the past month or so. http://public.gamedev5.net//public/style_emoticons/default/smile.png Pongout is a crossover...
Developer Journal - 2 months, 5 hours ago
Character Editor is done - By desdemian
It was very simple to create since I had all the screens ready.I just separated three screens form the Level Editor (Image Editor, Part Editor and Object Editor) and packed them into a Character Ed...
Developer Journal - 2 months, 3 days ago
Rag Doll progress - By Aardvajk
http://youtu.be/ifBFUFTW8UMThis is without doubt the most fiddly bloody thing I've ever tried to do, but we are making some slow progress. Generating a rag doll from the mesh skeleton.I do not unde...
Developer Journal - 2 months, 3 days ago
Level Editor done. - By desdemian
The level editor is done.It took me a lot longer that I estimated, but I have everything in place now so hopefully I can start focusing on level design.It is divided in several "screens". The Image...