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Indie Projects (Awesomesauce)

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 hour, 44 minutes ago
Cube Shadow Mapping - By Aardvajk
Managed to get cube shadow mapping working today. I'm not completely happy with the result but it was certainly easy enough to set up in the end, once I figured my way around the inevitable issues...
Developer Journal - 2 days, 8 hours ago
New Project - By Aardvajk
Just a quick entry to say that the scripting engine is on hold while I start a new game project. Just been playing around getting normal mapping and specular lighting working with a single omnidir...
Developer Journal - 5 days, 3 hours ago
Beautiful code part 3 - bottom up design - By Norman Barrows
Beautiful code part 3 - bottom up designan example of beautiful code using bottom up design.with this method, you start with the lowest level stuff, then add higher level layers until you have a su...
Developer Journal - 5 days, 4 hours ago
Beautiful code - part 2 - top down design - By Norman Barrows
Beautiful code - part 2 - top down designan example of beautiful code.this was a result of top down design. IE high level routines fist, lowest level routines last.first, the algo was written in co...
Developer Journal - 5 days, 4 hours ago
Skinned mesh code part 5 - implementation example 2 - By Norman Barrows
Skinned mesh code part 5 - implementation example 2another implementation example from caveman 3.0:this is the actual code that draws band members and NPCs in the game now. void draw_caveman2(int...
Developer Journal - 5 days, 4 hours ago
Skinned mesh code part 4 - implementation example - By Norman Barrows
Skinned mesh code part 4 - implementation exampleAn implementation example from Caveman 3.0: // called by draw_skinmesh_caveman // draws eyeballs attached to the headbone with an offset.// to d...
Developer Journal - 5 days, 4 hours ago
Skinned mesh code part 3 - mesh and controller memory pools - By Norman Barrows
Skinned mesh code part 3 - mesh and controller memory pools // ----------------------------------- skinned mesh pool API ------------------------------------------- struct skinned_mesh_master{LP...
Developer Journal - 5 days, 4 hours ago
Skinned mesh code part 2 - Rockland skinned mesh API - By Norman Barrows
Skinned mesh code part 2Rockland skinned mesh API // ------------------------ Rockland skinned mesh API -------------------------- // -------------------------------- load skinned mesh ---------...
Developer Journal - 5 days, 4 hours ago
Skinned mesh code part 1 - Low level Microsoft code - By Norman Barrows
skinned mesh code part 1low level Microsoft code from DXUT.h and tiny.cpp. June 2010 DX9.0c SDK. // -------------------------------------------------------------------------------// -------------...
Developer Journal - 5 days, 5 hours ago
L Spiro on scene managers vs state managers - By Norman Barrows
L Spiro on scene managers vs state managersan excellent description of scene and state managers by L Spiro from a recent thread:A scene manager manages a scene in your game. A scene is any spaci...
Developer Journal - 5 days, 5 hours ago
Servant of the Lord on inheritance vs composition - By Norman Barrows
Servant of The Lord on inheritance vs compositiona very lucid explanation of inheritance vs composition by Servant of the Lord, from a recent thread:Classes should favor composition over inher...
Developer Journal - 6 days, 12 hours ago
Fluffy Friday #5: Concepts Art and wallpapers to download! - By VirginRed
Bite sized news for small stuff. Today: Concepts Art and wallpapers to download! Hello fox riders and welcome to another installment of our fluffy sweetness. If you missed our monsters last time y...
Developer Journal - 1 week, 1 day ago
Gameplay update - By Ashaman73
So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.The gamepla...
Developer Journal - 1 week, 3 days ago
Prologue - By Orymus3
The Week of Awesome? Last year , I took part in the Week of Awesome II, explaining the reasons why I chose to join.As I've effectively just determined that I'll be joining up for the Week of Awesom...
Developer Journal - 1 week, 5 days ago
Fluffy Friday #4: Meet the Monsters - By VirginRed
Bite sized news for small stuff. Today: Meet the Monsters Hello fox riders and welcome to another installment of our fluffy sweetness. If you missed our burning brambles gifs last time you can che...
Developer Journal - 3 weeks, 3 hours ago
Niklas Frykholm's articles on Managing Decoupling - By Norman Barrows
Niklas Frykholm's articles on Managing DecouplingI just stumbled across this excellent series of articles right here on gamedev...http://www.gamedev.net/page/resources/_/technical/game-programming/...
Developer Journal - 3 weeks, 4 days ago
Fun with bones in Unity - By VirginRed
The inception A while back, after slowly becoming mad tweaking animations and movement behavior on our avatar, I decided to have some simple fun with Unity. See where the limit was and what’s pos...
Developer Journal - 1 month, 13 hours ago
Fluffy Friday #3: Burning brambles - By VirginRed
Bite sized news for small stuff. Today: Burning brambles. Welcome to another installment of our fluffy sweetness. If you missed our Critters gifs last week you can check them here . Fluffy...
Developer Journal - 1 month, 4 days ago
Vertex Shaders and Textures for YAGSS - By fastcall22
This a continuation of the Yet Another Generic Space Shooter (YAGSS) game.Most of the graphics programming I've learned has been done through software rendering and fixed-function OpenGL, so I wasn...
Developer Journal - 1 month, 5 days ago
Om rewrite #4 - By Aardvajk
Quick post from phone.Have decided to restart Om from scratch again. Too much unexpected things have made the current implementation feel icky. Mainly the running of object destructors but sure the...
Developer Journal - 1 month, 1 week ago
Fluffy Friday #2: Adding critters. - By VirginRed
Bite sized news for small stuff. Today: Adding critters. Welcome to another installment of our fluffy sweetness. If you missed our world uncovering gifs last week you can check them here . Flu...
Developer Journal - 1 month, 1 week ago
Destructor Access to Execution Context - By Aardvajk
Destructor Access to Execution Context Having got this working in destructors as per the last entry, the next challenge I decided to get into was making it possible to access values in the surroun...
Developer Journal - 1 month, 1 week ago
What came first, the chicken or the egg: Implementing the loading screen - By braindigitalis
Another week, another feature!This week heralds the addition of a loading screen. Partly due to a thread here on gamedev.net i decided that perhaps now was the time to add one, as shown below.http...
Developer Journal - 1 month, 1 week ago
Fluffy Friday #1: Tile appearing - By VirginRed
More on our IndieDB page Bite sized news for small stuff. Today: Tile appearing. http://media.indiedb.com/images/members/1/652/651585/profile/header.png Today I present you a new kind of post t...
Developer Journal - 1 month, 1 week ago
Om Destructor Woes - By Aardvajk
Om Destructor Woes "Had I knowm, I would have been a watchmaker," is perhaps wrongly quoted to Einstein I believe on his discovery that E=MC2 meant the possibility of the atomic bomb. Well "Had I k...


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