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Indie Projects (Awesomesauce)

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Latest Updates
Developer Journal - 1 day, 1 hour ago
Adding a skybox, collision detection and software cursor - By braindigitalis
Hi everyone!I've found some time today to make further progress on Firework Factory, adding three things as mentioned in the title:Added AABB collision detection of boxes and particles, so that the...
Developer Journal - 3 days, 15 hours ago
Firework Factory - Junctions, Crates and Exits all playing nicely together - By braindigitalis
Hi everyone,Another day, another journal entry!Today I have integrated a bunch of disparate parts of the game together, and we are finally reaching the point where all the unconnected parts start t...
Developer Journal - 4 days, 11 hours ago
Adding machines to the level - By braindigitalis
Hi all,Today I have managed to add machines to the level layout. The machines are the producers of the crates in the level, as seen in the video of the 2D version with cute smiley faces on top and...
Developer Journal - 5 days, 12 hours ago
Firework Factory - Level Loading - By braindigitalis
Over the past few days i have been working on two things within the game as shown in the YouTube video:https://www.youtube.com/watch?v=SP4j8kdIV7AThe first thing i have been working on is the input...
Developer Journal - 6 days, 8 hours ago
Caveman 3.0 Beta 18 released! - By Norman Barrows
Caveman 3.0 Beta 18 released!HEURISTIC COLLISION AVOIDANCE, BACKGROUND TERRAIN CHUNK GENERATION, SOUND DETECTION STEALTH MODELING,UNLIMITED SAVE GAMES.Play now!http://rocklandsoftware.net/beta.php...
Developer Journal - 1 week, 2 days ago
Caveman 3.0 Beta 17 released! - By Norman Barrows
SLIDING COLLISIONS, BETTER GRAPHICS, BETTER COLLISIONSCaveman 3.0 Beta 17 released!Play Now!http://rocklandsoftware.net/beta.php Game Homepage:http://rocklandsoftware.net/Caveman.php Rockland Websi...
Developer Journal - 1 week, 5 days ago
Caveman 3 Beta 16 released! - By Norman Barrows
Caveman 3 Beta 16 released!Play now!http://rocklandsoftware.net/beta.php Game homepagehttp://rocklandsoftware.net/Caveman.php New for beta 16:* fixed: rock collisions not working, and "select" only...
Developer Journal - 2 weeks, 2 days ago
Action animations - By Norman Barrows
So the next thing is to make the game draw animations when a band member is performing an action such as making a spear, starting a fire, gathering wood, practicing with a flint throwing hatchet,...
Developer Journal - 2 weeks, 2 days ago
Full 3D Animation Course (Free) - By Tutorial Doctor
I have been digging deep to find resources to help me make better games. Here is a video course on Vimeo(downloadable) that will teach you the animation principles and apply them to 3D animations:h...
Developer Journal - 2 weeks, 2 days ago
Caveman 3.0 Beta 15 released! - By Norman Barrows
Try it now!http://rocklandsoftware.net/beta.php Game homepage:http://rocklandsoftware.net/Caveman.php New for beta 15:Minor fixesAI priorities reorganized a bit - resting moved to a lower priority,...
Developer Journal - 3 weeks, 3 hours ago
More thoughts on fixed vs variable timesteps - By Norman Barrows
More thoughts on fixed vs variable time stepsFor some reason, this topic keeps popping into my mind. I suspect its because I wasn't convinced it was the best approach - even though i couldn't quite...
Developer Journal - 3 weeks, 4 hours ago
Free Unity3D Alternative (Godot Engine) - By Tutorial Doctor
I have found an awesome Unity3D alternative:The Godot Engine:https://www.youtube.com/watch?v=UWB-HVFxEpU&feature=youtu.be http://www.godotengine.org/wp/wp-content/uploads/2014/08/940x396xgamesp...
Developer Journal - 3 weeks, 1 day ago
How can i kill thee? let me count the ways... - By Norman Barrows
How can i kill thee? let me count the ways...There are lots of ways to die in Caveman. For a long time, I've been wanting to post a list, but have never gotten around to it until now. I've been pla...
Developer Journal - 3 weeks, 1 day ago
Caveman 3.0 Beta 14 released! - By Norman Barrows
Caveman 3.0 Beta 14 released!This is a late announcement. Beta 14 was actually released Dec 26th, 2014.download:http://rocklandsoftware.net/beta.php game homepage:http://rocklandsoftware.net/Cavema...
Developer Journal - 3 weeks, 3 days ago
Crazy Bump Alternative (texture map generation) - By Tutorial Doctor
This is an awesome alternative to Crazy Bump. Based on Insane Bump.Awesome Bump!https://www.youtube.com/watch?v=fKdCglwEacI
Developer Journal - 4 weeks, 14 hours ago
insights and tips on hi performance game programming - By Norman Barrows
insights and tips on hi performance game programming.an excellent lecture series of 5 videos on the development of a programming language specifically for hi performance games.By Johnathan Blow, de...
Developer Journal - 1 month, 12 hours ago
Caveman 3.0 beta 13 released! - By Norman Barrows
Caveman 3.0 beta 13 released!PLAY NOW! http://rocklandsoftware.net/beta.php Game info: http://rocklandsoftware.net/Caveman.php New for beta 13: ___________________________________________...
Developer Journal - 1 month, 1 week ago
Implementing the particle fountain effect - By braindigitalis
So, over the past week i have been busy implementing the first of many different particle effects for the game.A video of the particle effect can be found here on my YouTube channel .The whole of t...
Developer Journal - 1 month, 1 week ago
Caveman 3.0 Beta 12 released! - By Norman Barrows
Caveman 3.0 Beta 12 released!PLAY NOW!http://rocklandsoftware.net/beta.php Game info:http://rocklandsoftware.net/Caveman.php New for beta 12:---------------------------------------------* refactore...
Developer Journal - 1 month, 3 weeks ago
3D animation, ray picking, and junction handling - By braindigitalis
So, after a week of development here are the videos of the progress so far in the 3D version of Firework Factory!A youtube version of this video can be found here .As you can see there is now an an...
Developer Journal - 1 month, 3 weeks ago
Wrap 2.3 (Awesome topology tool) - By Tutorial Doctor
I was browsing on make human and came across a video of this tool that lets you wrap topology of a model around a 3d scan.http://vimeo.com/101497043
Developer Journal - 1 month, 3 weeks ago
Entities and tracking their components - By TheChubu
In this update I'll talk about the latest feature of dustArtemis, fixed length bit sets for component tracking! dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-lice...
Developer Journal - 2 months, 21 hours ago
Bret Victor on the Future of Programming - By Tutorial Doctor
Bret Victor seems to think that the future of programming will be more node-based too. This guy is awesome by the way.http://vimeo.com/71278954
Developer Journal - 2 months, 1 day ago
Computer Programming: Disorganized Complexity - By Tutorial Doctor
The one thing that has plagued me is the disorganized complexity of the whole computer programming situation. Gist, Gits, Stack Overflow, Gamedev.net, IRC freenode, branches, forks, etc. There are...
Developer Journal - 2 months, 4 days ago
Back to gamedev after a long hiatus... - By braindigitalis
My current project is a puzzle game called "Firework Factory".This project has been sitting on my hard disk since 2010, however i haven't actively worked on it since late 2011. I started out with t...


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