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Indie Projects (Awesomesauce)

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 3 days, 44 minutes ago
Megamorphic calls - By TheChubu
I'll be having this journal to post random stuff probably! So... Megamorphic calls JVM distinguish regular calls from megamorphic calls (actually it distinguishes bimorphic calls too but whatever...
Developer Journal - 3 days, 16 hours ago
Art - Work in progress - By Ashaman73
It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling...
Developer Journal - 1 week, 6 days ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 week, 6 days ago
A quick update. march 19th 2015 - By Norman Barrows
While I wait for a build, I thought I'd do a quick update. Its been too long since I posted a progress report.I've been play testing the game a lot recently. About one game year so far with the sa...
Developer Journal - 2 weeks, 12 hours ago
Om - By Aardvajk
Thought rather than posting random stream of conciousness updates about the Om scripting language, I'd try and post a bit more of a structured introduction to the syntax today. Will write some stuf...
Developer Journal - 2 weeks, 5 days ago
Fluid simulation and swimming - By Ashaman73
Time to show something off http://public.gamedev5.net//public/style_emoticons/default/smile.png Recently I worked on the fluid simulation in Gnoblins. Until now fluids in Gnoblins were merely a vis...
Developer Journal - 3 weeks, 1 day ago
Flabby You - My Flappy Bird Clone - By newtechnology
http://i.imgur.com/4TOJlXa.png "Flabby You" is a clone of the popular game "flappy bird" made by me alone in the Unity engine. It is a 3D version of flappy bird with some modifications. In this g...
Developer Journal - 3 weeks, 1 day ago
Level completion animation - By braindigitalis
Hi everyone!Another week has passed, and more features have been added into my game. Today, I have found some time to create the end of level animation.I have drawn my inspiration heavily from casu...
Developer Journal - 3 weeks, 3 days ago
Side Project - Om Script - By Aardvajk
I'm working on a side project alongside my game, a dynamically typed scripting language for execution on a virtual machine. It will become part of the game eventually but its a fun project in its o...
Developer Journal - 3 weeks, 5 days ago
Workin' on the editor - By Servant of the Lord
Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress. The engine uses 'layers' (and 'floo...
Developer Journal - 3 weeks, 6 days ago
Musing about swimming... - By Ashaman73
In gnoblins I use a dynamic water system, that is, some areas are flooded, you can flood or drain them. The question is now, how do your minionsor other creatures react to water ? This is no trivia...
Developer Journal - 4 weeks, 1 day ago
"Gamedev Lego": Putting all the parts together into a playable game using an event system - By braindigitalis
Hi everyone!So, again, it's been a couple of weeks since my last entry. Moving on from where we were, to where we are now, I am now in a position to start putting together various subsystems and li...
Developer Journal - 1 month, 1 week ago
Entities can be a plain integer too! - By TheChubu
In this update I'll talk about the latest features of dustArtemis, int based entities and component pooling. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenc...
Developer Journal - 1 month, 1 week ago
Thought about PIMPL - By Aardvajk
Was just thinking about using some PIMPL in a project I'm working on and had a thought about avoiding the (probably irrelevant) cost of having to new the implementation for a value class.Would this...
Developer Journal - 1 month, 2 weeks ago
They are still alive... - By Ashaman73
I mean the Gnoblins http://public.gamedev5.net//public/style_emoticons/default/wub.png After such a long time of silence I have some news and something new to watch.http://public.gamedev5.net//pub...
Developer Journal - 1 month, 2 weeks ago
Me and my shadow... - By Aardvajk
So I finally got to working on the shadow mapping and making it a bit more sophisticated. Previously I was only casting shadows directly down from above and only casting onto surfaces which were f...
Developer Journal - 1 month, 2 weeks ago
Looking for a Founding Artist - By liquiddark
I mentioned before that I had founded a game studio focused on short, incredible games. We are making slow, slightly unsteady progress on our first game , so I've decided to start looking around f...
Developer Journal - 1 month, 3 weeks ago
Making my own SpriteFont implementation - By braindigitalis
Hi everyone.So it's been a little while since my last journal entry. Various things about the internals of Firework Factory were annoying me so in true programmer fashion i had to spend some time r...
Developer Journal - 1 month, 3 weeks ago
An example of a big change in Caveman - By Norman Barrows
An example of a big change to CavemanI've been playtesting a lot recently.Drawing objects in an avatar's hands in animationsis the next thing on the todo list - and that's justeye candy. I'm into g...
Developer Journal - 2 months, 4 days ago
GJK musings - By Aardvajk
Thought I'd write a post about the GJK implementation that I'm using in my game to deal with collision detection between implict shapes today.Above is a screenshot from a 2D test bed I wrote when...
Developer Journal - 2 months, 5 days ago
Beautiful code - By Norman Barrows
Beautiful code[ i'm still working on this concept, so this is a very rough draft... ]writing beautiful code.sometimes you code, and it seems as straightforward as: "all nearby units - protect/serve...
Developer Journal - 2 months, 5 days ago
Generic pattern maps - By Norman Barrows
generic pattern mapsoften times you need a pattern for something in a game.for example: what texture tile to use with a given ground quad.i used to create randomly generated pattern maps for differ...
Developer Journal - 2 months, 5 days ago
A design for an indexed render queue - By Norman Barrows
A design for an indexed render queuedrawing information is stored in a drawinfo struct. it could also be hashed into an int, etc.the queue consists of an un-ordered list of drawinfo structs.the que...
Developer Journal - 2 months, 5 days ago
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Developer Journal - 2 months, 5 days ago
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Caveman ai:ai in caveman has been through three major versions.the first version was just quick and dirty code to get things going. likeall code of this type, it quickly grew and evolved into an ug...


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