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Indie Projects (Awesomesauce)

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 6 hours, 1 minute ago
Om Destructor Woes - By Aardvajk
Om Destructor Woes "Had I knowm, I would have been a watchmaker," is perhaps wrongly quoted to Einstein I believe on his discovery that E=MC2 meant the possibility of the atomic bomb. Well "Had I k...
Developer Journal - 18 hours, 26 minutes ago
Environment Simulation - By Ashaman73
It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further...
Developer Journal - 5 days, 5 hours ago
Game Development Career Guide (PDF) - By Tutorial Doctor
Found this awesome resource on all things gamedev:http://www.cs.northwestern.edu/~hunicke/pubs/gdmag_career_guide_feature.pdf
Developer Journal - 6 days, 49 minutes ago
Three, two, one, you're out! Adding the countdown timer, and other bits - By braindigitalis
Over the past month I have busied myself adding lots of tiny bits to the game, some of which are obvious to players and others not.I have added a new menu design, with sound effects and animations;...
Developer Journal - 6 days, 10 hours ago
Om Prototype Inheritance and Object Destructors - By Aardvajk
Om Prototype Inheritance and Destructors Been a while since an update since I've been mainly reimplementing all of the basic functionality into the now third incarnation of Om that has been already...
Developer Journal - 1 week, 15 hours ago
Automatically Generating Sprites for a Space Shooter - By fastcall22
​I'm writing yet another generic space shooter while learning WTL, DirectX, and modern graphics programming along the way. Today was spent writing a script to build SVG fragments into a texture atl...
Developer Journal - 1 week, 5 days ago
Handmade vs randomized level design in Epistory - By VirginRed
Handmade vs randomized level design in Epistory The constant dilemma between more control (but time consuming) and more automatism (but never perfect) in Level Design, and how tools can help.http:...
Developer Journal - 1 week, 6 days ago
IPBoard Chat Extension - By fastcall22
So I finally sat down and spent a Saturday morning extending IPBoard chat client. It works by rerouting IPBoard.prototype.chat to a custom function, which then transforms the message text through a...
Developer Journal - 2 weeks, 22 hours ago
Shelving the Prototype - By Orymus3
As an indie with a steady income, I have the ability to make prototypes and shelve them as needed.Today is one of these times.After spending some time to get Mercenaries running on Unity (2 Players...
Developer Journal - 2 weeks, 2 days ago
Materialsystem - By Ashaman73
Currently I'm playing around with the material system of Gnoblins. Many models in Gnoblins are recoloured dynamically to have the option to quickly add new colour variances. I wanted to add materia...
Developer Journal - 2 weeks, 4 days ago
Procedural Genration Wiki - By Tutorial Doctor
A must have resource for learning about procedural generation algorithms. Very useful stuff:http://pcg.wikidot.com
Developer Journal - 3 weeks, 1 day ago
Organizing a game - By polyfrag
Hello devs,I'm hosting a match right now and would like you to join to test the game and give me your thoughts.Windows: https://dl.dropboxusercontent.com/u/109630018/SFH_Win.zip Mac: https:...
Developer Journal - 3 weeks, 3 days ago
Project 30: Model and texture stage done - By Ashaman73
Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.First off, t...
Developer Journal - 3 weeks, 4 days ago
A paper on art direction - By VirginRed
http://media.indiedb.com/images/articles/1/185/184579/auto/01.jpg The "Art Direction" is basically a set of visual rules you decide to follow during all the creation process of your project. All t...
Developer Journal - 3 weeks, 4 days ago
Om and the FunArg Problem - By Aardvajk
Om and the FunArg Problem There is a problem with languages that support functions as first class citizens which turns out to be very well studied and even has a proper name according to Wikipedia...
Developer Journal - 3 weeks, 6 days ago
Next step: more realistic numbers - By polyfrag
[ Last entry a few hours ago: http://www.gamedev.net/blog/1800/entry-2261073-new-graphic-technique/ ]The next step for the economic sim is using more realistic values and timescales; using actual...
Developer Journal - 3 weeks, 6 days ago
New graphic technique - By polyfrag
I just finished this tonight, so don't mind the video quality.Edit: If anybody knows anything about patenting stuff like this, please contact me. Also, if you know anywhere I can publish this, like...
Developer Journal - 4 weeks, 1 day ago
HTTP for gamelogic... are you insane ? - By Ashaman73
Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that...
Developer Journal - 1 month, 1 day ago
Lessons learned while switching to Unity - By VirginRed
http://media.indiedb.com/images/articles/1/184/183456/auto/epistory_c_to_unity2.jpg Paradigm Shift When we started working on Epistory, we had to choose whether to use our proprietary engine or no...
Developer Journal - 1 month, 1 day ago
It all starts with (good) intentions - By VirginRed
http://media.indiedb.com/images/articles/1/183/182487/auto/epistory_post_1.png The beginning When you start creating a game. When you think you have a great idea to turn into a great game. When tha...
Developer Journal - 1 month, 1 day ago
Allocator Pools - By Aardvajk
After a brief battle with a bad phase of mental health issues, I've yet again restarted Om from scratch. I want to try a different approach to look up of variables this time as I was encountering s...
Developer Journal - 1 month, 1 week ago
States, Firms, & Households Release - By polyfrag
I'm releasing on Desura on May 17th.http://www.desura.com/games/corporation-states-ii Check it out if you've been following my economic RTS project. The best part is multiplayer and I hope there wi...
Developer Journal - 1 month, 1 week ago
3D Flappy Bird - Unity Project - By newtechnology
This is the source code or the unity project of my Flappy Bird clone which was recently released on the Google Play Store. In this game, you're playing from the perspective of the bird and rest of...
Developer Journal - 1 month, 1 week ago
Caveman v3.0 Beta 20 released - By Norman Barrows
Caveman v3.0 Beta 20 releasedNew for beta 20:Turned off draw_animal_AI. draw_animal_AI displays AI related debugging info above active animals and NPC's. I forgot to turn it off in beta 19.Download...
Developer Journal - 1 month, 1 week ago
Project 20 - By Ashaman73
We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In total we have currently 27 character models of diffe...


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