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Latest Updates
Developer Journal - 1 day, 1 hour ago
Floatlands won best indie game at SGC 2016 - By Ph4nt0m
A few weeks back we announced our attendance at the Slovenian games conference where we would present a very early sample of Floatlands. Taking into account that this project is 4 months old,...
Developer Journal - 2 days, 4 hours ago
Rag Doll is back - By Aardvajk
Just a quick post to say I've re-integrated my rag doll system back into the current iteration of the game. This is based on making a set of Bullet shapes from the current skeleton configuration on...
Developer Journal - 2 days, 13 hours ago
Towards The Pantheon Devlog #11: Autumn, Level Design, and some of our influences! - By ConnorORT
It’s time for Towards The Pantheon’s 11th devlog! You can find previous ones at http://www.connorlinning.com/ttp . We've made a lot of progress this week and things are getting even more excit...
Developer Journal - 3 days, 5 hours ago
Precursor's Dawn - Greenlit! - By Navyman
Precursor's Dawn - Greenlit! On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning...
Developer Journal - 5 days, 25 minutes ago
Winter is coming! - By Ph4nt0m
So, besides the 3 already made biomes (normal, sea and desert) we now finally implemented a winter/snow world and a day & night cycle together with weather system. It actually looks even more...
Developer Journal - 1 week, 1 day ago
Electricity - By Ph4nt0m
In our previous blog post we showed you the Floatlands build system and different tiers of structures. Then we thought about different props that could be used in the game, and some of them would n...
Developer Journal - 1 week, 2 days ago
Mumbling about the Camera system - By Aardvajk
In preparation for being able to do some stuff with the bow aiming, I've ripped out and rewritten the Camera system for the game. I've split what was one system into two classes now, ViewTransform...
Developer Journal - 1 week, 3 days ago
Towards The Pantheon Devlog #10: Pixel art videos and a look at our main characters - By ConnorORT
It’s time for Towards The Pantheon’s 10th devlog! You can find previous ones at http://www.connorlinning.com/ttp . This devlog is going to be split into two parts; the first part is about our...
Developer Journal - 1 week, 4 days ago
A short overview - By Ph4nt0m
A few keynotes on the developments so far: No timetable for the alpha version yet, but we believe development will definitely speed up. Singleplayer mode is targeted on being a survival and expl...
Developer Journal - 1 week, 6 days ago
Added Build mode - By Ph4nt0m
Hi there, today we’ll present you another feature of our Floatlands game – BUILD MODE. Players will be able to build their own structures to protect themselves from threats and store their possess...
Developer Journal - 2 weeks, 1 day ago
Bullet logic & creation of a lowpoly robot - By Ph4nt0m
Hey, Domen here. My task was to create at least a reasonable bullet logic which is “kinda” realistic. For starters lets define what a bullet is. For the first N metres (or any other unit) the bu...
Developer Journal - 2 weeks, 2 days ago
Towards The Pantheon Devlog Chapter 9: UI, Inventory, and Protein Powder - By ConnorORT
It’s time for Towards The Pantheon’s 9th devlog! You can find previous ones at http://www.connorlinning.com/ttp . We've had a very good week of progress in the Towards The Pantheon camp! The f...
Developer Journal - 2 weeks, 3 days ago
All Kitted Up - By Aardvajk
 Decided to take a break from player/world interactions and look at something I've never tried before, namely attaching objects like weapons to the player skeleton. http://youtu.be/QkvwX...
Developer Journal - 2 weeks, 5 days ago
The GameDev.net community sucks - By Stormynature
Okay so I lied. In reality it is a great community filled with many amazing people. However now that my odious tactic of a clickbait title has got you in here. Please go to and please vot...
Developer Journal - 2 weeks, 6 days ago
Implemented pathfinding, island generator, LOD system and AO - By Ph4nt0m
Hey everyone,  Domen Koneski (game designer and programmer) has been working on island generator, he added every asset Andrej (3D artist) had for him – from a small firn to a huge tree. With t...
Developer Journal - 3 weeks, 3 hours ago
Improved the visuals, added pathfinding and some animals - By Ph4nt0m
The following couple of weeks we’ve been working on improving the visuals of the scene (better foliage, fog and colors), here is a representation of that:  http://i1.wp.com/floatlands.net/wp-...
Developer Journal - 3 weeks, 3 hours ago
Precursor's Dawn Greenlight Campaign LIVE! - By Navyman
Check out the fast paced SciFi Tactical Combat game, Precursor's Dawn on Greenlight. Even if this is not a game for you the traffic helps. Votes help the most, but we will be very happy for the tra...
Developer Journal - 3 weeks, 1 day ago
Intro - By Ph4nt0m
The idea for a low-poly game came from our project manager Domen Koneski. He was having fun creating some floating islands in Unity3D and the colored only models really looked good to all of us....
Developer Journal - 3 weeks, 1 day ago
Quick Video - By Aardvajk
Just a quick video showing off the currently-implemented features. http://www.youtube.com/watch?v=5YBHoQPcrfw Preparing a write-up of the kinematic character controller for publishing soon.
Developer Journal - 3 weeks, 1 day ago
Kickstarter Live - Check Out for some Details! - By Navyman
Precursor’s Dawn is a space strategy game unlike anything before. RPG like elements that help to drive a robust and unique gameplay world. You will travel the vast distances of the universe in se...
Developer Journal - 3 weeks, 2 days ago
Player character re-implemented - By Aardvajk
So the player controller code is effectively rewritten back to the level it was at before. The player can stand still, turn on the spot, run in any direction, walk in any direction (stopping at e...
Developer Journal - 3 weeks, 2 days ago
Towards The Pantheon Devlog #8: Livestreams, Music, NPCs, and Pixel Art - By ConnorORT
It’s time for Towards The Pantheon’s 8th devlog! You can find previous ones at http://www.connorlinning.com/ttp . I missed posting a devlog last week as I was working on the game itself and di...
Developer Journal - 3 weeks, 4 days ago
Galaxy Combat Wargames Launches On Steam - A Free to Play PvP Space Shooter - By Rog Games
First Thoughts  I really don't have words what to write as we have hit the milestone something on which we are working more than a year, Virtually 2 years. Having a small team with bunch of...
Developer Journal - 3 weeks, 5 days ago
Looking for Feedback - Kickstarter Page Preview - By Navyman
http://precursorsdawn.com/images/Teaser_Frame_small.png GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around b...
Developer Journal - 3 weeks, 5 days ago
The Last 24 Hours Of Galaxy Combat Wargames Releasing On Steam! - By Rog Games
If I say I don't have butterflies in my stomach that would be a plain lie as the reality is otherwise. Ahh... Just 24 hours left till the Galaxy Combat Wargames releasing worldwide on Steam for PC...