Jump to content

  • Log In with Google      Sign In   
  • Create Account

Indie Projects

Introducing our GameDev Marketplace

  Posted by
  Topic Started By Stats Last Post Info

  • You cannot start a new topic




See all related:





























Latest Updates
Developer Journal - 10 hours, 44 minutes ago
Looking for Feedback - Kickstarter Page Preview - By Navyman
http://precursorsdawn.com/images/Teaser_Frame_small.png GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around b...
Developer Journal - 1 day, 4 hours ago
The Last 24 Hours Of Galaxy Combat Wargames Releasing On Steam! - By Rog Games
If I say I don't have butterflies in my stomach that would be a plain lie as the reality is otherwise. Ahh... Just 24 hours left till the Galaxy Combat Wargames releasing worldwide on Steam for PC...
Developer Journal - 1 day, 9 hours ago
Edge Detection in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 1 day, 10 hours ago
Automatic Edge Detection/Clipping in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 5 days, 9 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 1 week, 12 hours ago
The long road to The Teaser Tailer - Precursor's Dawn - By Navyman
A minor note about this entry, it really needed to have been published a few days ago, but in the hope of getting it and the content, “right” I got some extra sleep.Game Development stories are oft...
Developer Journal - 1 week, 2 days ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 week, 4 days ago
Towards The Pantheon Devlog #7: First Teaser Video - By ConnorORT
It’s time for Towards The Pantheon’s 7th devlog! You can find previous ones at http://www.connorlinning.com/ttp . On Wednesday I released the first teaser video for Towards The Pantheon. It co...
Developer Journal - 1 week, 5 days ago
Few Indie Game Marketing Tips In Light Of "Galaxy Combat Wargames" - By Rog Games
It certainly is a Big Day for all of our core development team. Its a small team. We are a bunch of gaming people who have tried to make a free to play space game which has turned out to be real am...
Developer Journal - 1 week, 6 days ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 2 weeks, 3 days ago
Still puttering away - By ferrous
So I still poke at my games, I just forget to post here =)  Lets see if I can sum up all the things added since last time: WaterMeteorsSwinging Wrecking BallsMagnets Overheat, top and bot...
Developer Journal - 2 weeks, 3 days ago
Devlog #6: Beginnings of the battle system - By ConnorORT
It’s time for Towards The Pantheon’s 6th devlog! You can find previous ones at http://www.connorlinning.com/ttp . I began working full time on the game 10 days ago and have been having a blas...
Developer Journal - 2 weeks, 4 days ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 2 weeks, 6 days ago
Quick Spaceship Model - By Aardvajk
Happy to report I seem to be able to throw together very quick spaceship models with my 3D model editor far quicker than characters.   Just made this in about ten minutes last night, just...
Developer Journal - 3 weeks, 1 day ago
Keep It Simple Stupid - By Aardvajk
The whole spirit of this project is "Keep it simple, stupid." I want to stick to a manageable scope that will actually allow me to get past the 80% engine writing and get some pleasure from the 20%...
Developer Journal - 3 weeks, 5 days ago
Random Caves - By Aardvajk
Quick Saturday morning update. Only have an hour on Saturday before the meet up with non-technical friends to set the world to rights. Still very ugly, but I'm randomly generating cave structures n...
Developer Journal - 3 weeks, 6 days ago
Die Skeleton! - By Polydone
Well - not quite yet. There is no such thing as damage or death implemented yet - and also the skeletons have no AI except for picking a random point on the map, finding a path, then walking to it....
Developer Journal - 4 weeks, 5 hours ago
New direction (this week) - By Aardvajk
Just taking a quick five minute break from work to update here (honest :)). I've decided I want to take a break from all of the complicated stuff I've been doing lately, including planet generation...
Developer Journal - 4 weeks, 19 hours ago
Devlog #5: Fulltime Development Begins Now - By ConnorORT
It’s time for Towards The Pantheon’s 5th devlog! You can find previous ones at http://www.connorlinning.com/ttp . Full time development for Towards The Pantheon begins now, and new devlogs wi...
Developer Journal - 1 month, 2 days ago
Post-Mortem - By Orymus3
At last, time to reflect on WoA IV. 2 weeks have gone by since completion of the project, and I was on Holidays.For the most part, I didn't give much thought to WoA except on a few occasions w...
Developer Journal - 1 month, 6 days ago
My Steam Greenlight Experience For An Indie Space Shooter Game - By Rog Games
Hi guys, I just came into GameDev and thrilled to see the awesomeness here at the moment. I would love to be a part of this community and would like to share my experiences related to what...
Developer Journal - 1 month, 6 days ago
Planet Engine - Frustrum Culling and Horizon Culling - By Aardvajk
I decided to take a step back from the noise and terrain generation and move back towards the actual generation of the mesh at varying levels of detail. Something that needs work anyway and might h...
Developer Journal - 1 month, 1 week ago
Epilogue - By Orymus3
I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments from the judges). Why did I join? Bluntly pu...
Developer Journal - 1 month, 1 week ago
Selective quote - By fastcall22
Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the scr...
Developer Journal - 1 month, 1 week ago
Devlog #4: Portraits and Enemies - By ConnorORT
It's time for Towards The Pantheon's 4th devlog! You can find previous ones and the original post with all images at http://www.connorlinning.com/ttp . http://www.connorlinning.com/wp-content...


PARTNERS