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Developer Journal - 2 hours, 26 minutes ago
C++ 17 Transformation... - By phantom
I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured it was time to crack on again... To that e...
Developer Journal - 2 days, 11 hours ago
Spellbound: November Update - By slayemin
The month of November has been another hard month to get through. December will be harder and I can't afford presents this year. I have been making mediocre progress on integrating Oculus Rift...
Developer Journal - 3 days, 13 hours ago
XPO Retrospective - By lougv22
Long time reader, first time journal poster here. This is regarding a game convention called XPO, where I showcased publicly for the first time an indie game I've been working on for the past three...
Developer Journal - 1 week, 2 days ago
New GameDev.net Skin - By Khawk
You may have noticed things look... different. It all started so innocent. We needed to update a couple things, and we did. But while we were doing that we thought, "oh, why not address this part t...
Developer Journal - 2 weeks, 4 days ago
KREEP, designing an update. - By Spidi
Hello everyone. As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the de...
Developer Journal - 3 weeks, 2 days ago
Isometric RPG devlog #2 - By y_psps
After a maybe 6-8 days working on the character animation and gear system I finally finished it. I animated the character's limbs via code by rotating them/etc and not with drawing each frame separ...
Developer Journal - 3 weeks, 2 days ago
Normal Mapping - By lawnjelly
Just a quick one to show that I am working hard on a big update to 3D Paint. Although for myself I only currently needed diffuse painting and rendering, it become clear to me it would be more usefu...
Developer Journal - 3 weeks, 5 days ago
Changes to GDNet+ and More - By Khawk
Changes to GDNet+  A little over 6 years ago we created the GDNet+ Membership Subscription program to provide additional site features, services, and an opportunity for members to show the...
Developer Journal - 3 weeks, 5 days ago
GrindQuest - Devlog 2: Player Towns & Buildings - By Fhizban
GrindQuest - Devlog 2: Player Towns & Buildings  Every RPG requires a town - or at least a shop - to serve as a safe haven to the players. While full fledged AAA RPGs feature several towns...
Developer Journal - 4 weeks, 7 hours ago
Bow and Arrow beginnings [updated] - By Aardvajk
I've been working a little bit on the view mode with the bow this week. Not spent a lot of time on it but Saturday morning seems to be a good time to update my journal since I have an hour to work...
Developer Journal - 4 weeks, 1 day ago
Magic Item Tech, news. - By Spidi
Hi there! Only a handful of tiny news this time about Magic Item Tech. Domain  Now my game development blog and contact information can be reached at: https://magicitemtech.com I've rese...
Developer Journal - 4 weeks, 1 day ago
Spellbound: October Update - By slayemin
Yesterday I received my first payment from Valve for sales in the first month: $4,354.89 I debated whether or not to post the actual amount I received. Normally, I'd not want to share this (an...
Developer Journal - 1 month, 22 hours ago
Isometric RPG devlog #1 - By yps_sps
So I've been working on this isometric RPG for some weeks now, which is actually a remake of my old 2-player splitscreen RPG from years ago. This project is now my so to say "final" project that I...
Developer Journal - 1 month, 2 days ago
Platform - By Arthur Lotuz
1 - So I need a little guy walking around  http://i.imgur.com/597LTrL.gif  2 - What about giving him some shape? http://i.imgur.com/u1bNxoA.gif  3 - Maybe making the world around hi...
Developer Journal - 1 month, 4 days ago
Self organizing masks local hash - By polyfrag
The brute force approach seems to be too expensive. I've devised a self organizing method.  Let's say we have four levels of masks 0000000000000000 And for the input 0110 it gives fi...
Developer Journal - 1 month, 5 days ago
View Mode implementation and wittering - By Aardvajk
Now I have a chase camera working that can be assigned to move to different targets, I've been working on a "view mode" for the player. Holding down the right-mouse button moves the camera to a sho...
Developer Journal - 1 month, 5 days ago
GrindQuest - Devlog 1: Casual Strategy RPG in your browser - By Fhizban
GrindQuest - Devlog 1: Casual Strategy RPG in your browser  It is about time to share some information about my work in progress game project called "GrindQuest". This game originally started...
Developer Journal - 1 month, 1 week ago
Bluetooth web - By polyfrag
Also have some ideas and work for a Bluetooth app called Spice. Must keep it secret right now so nobody steals it I think. But really not enough time to go into details.
Developer Journal - 1 month, 1 week ago
Local hash - By polyfrag
Nothing to say today. Just did some sketches of connected segments arrangements for the neural hashes.
Developer Journal - 1 month, 1 week ago
local hash - By polyfrag
Hey whats up guys. Im in limbo again and have little current so im sharing my thoughts here. Currently working on thr local hash i described earlier in my posts and making it self organizing. One t...
Developer Journal - 1 month, 1 week ago
Rag Doll is back - By Aardvajk
Just a quick post to say I've re-integrated my rag doll system back into the current iteration of the game. This is based on making a set of Bullet shapes from the current skeleton configuration on...
Developer Journal - 1 month, 1 week ago
Precursor's Dawn - Greenlit! - By Navyman
Precursor's Dawn - Greenlit! On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning...
Developer Journal - 1 month, 1 week ago
How I got in to programming - By yps_sps
Long time ago I sorta burned out on programming. I had to keep a break for several months not touching any code and couple of weeks ago I finally decided to come back with "a fresh start"  But...
Developer Journal - 1 month, 2 weeks ago
Magic Item Tech, Unified Theory. - By Spidi
Hi everyone, long time no see! It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm work...
Developer Journal - 1 month, 2 weeks ago
Mumbling about the Camera system - By Aardvajk
In preparation for being able to do some stuff with the bow aiming, I've ripped out and rewritten the Camera system for the game. I've split what was one system into two classes now, ViewTransform...