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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Game Design

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Developer Journal - 1 day, 5 hours ago
Gamedev Tycoon vs crackers - By Norman Barrows
An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste...
Status Update - 1 day, 17 hours ago
Bacterius
Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while.
Developer Journal - 1 day, 20 hours ago
Easy bake timers - By polyfrag
are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_...
Status Update - 2 days, 1 hour ago
Jeremy Williams
"Who are the best testers of your games? Little kids." Yeah, thanks extra credits. How exactly am I supposed to apply that? Just how many little kids do you think the average game designer has access to? NOT FUCKING MANY.
Developer Journal - 2 days, 8 hours ago
An Introduction - By Plethora
Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is...
Status Update - 2 days, 10 hours ago
Reflexus
I might write a particle system tutorial soon.
Status Update - 3 days, 6 hours ago
Reflexus
Stupid down voters are confusing me.
Status Update - 4 days, 3 hours ago
Prinz Eugn
Finally done writing... maybe I should draw something.
Status Update - 5 days, 4 hours ago
TheChubu
Turns out that making a final class with all sort of static constants is a bad idea
Developer Journal - 5 days, 5 hours ago
Resource transport - By polyfrag
The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own...
Status Update - 6 days, 49 minutes ago
Krohm
Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking?
Developer Journal - 6 days, 13 hours ago
Parallax Video Art v1 - By riuthamus
So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketch...
Developer Journal - 1 week, 8 hours ago
Progress - By polyfrag
Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly...
Developer Journal - 1 week, 2 days ago
Man - By JTippetts
Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man.
Developer Journal - 1 week, 2 days ago
Progress - By polyfrag
http://www.youtube.com/watch?v=xc4nRgZ_6dg
Status Update - 1 week, 2 days ago
Krohm
Get ready for some bullshit on multithreading!
Developer Journal - 1 week, 4 days ago
Pathfinding Fixed - By polyfrag
Turns out it was a floating point subtraction-addition precision problem.
Developer Journal - 1 week, 5 days ago
AI Placing Roads - By polyfrag
AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines.
Developer Journal - 1 week, 5 days ago
AI Placing Buildings - By polyfrag
AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b...
Status Update - 1 week, 6 days ago
Reflexus
Ms's C++ compiler doesn't support local-scope arrays with mutable initialization sizes!? Woah. Ugh.
Developer Journal - 1 week, 6 days ago
Full speed ahead! - By ApochPiQ
My big project at the moment involves rewriting the Epoch language compiler for what feels like the millionth time.The good news is, instead of yet another C++ incarnation of the compiler, this ti...
Developer Journal - 1 week, 6 days ago
Change of Directions - By polyfrag
This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20m...
Developer Journal - 1 week, 6 days ago
First Level (edit) - By polyfrag
Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc...
Developer Journal - 2 weeks, 2 hours ago
First Level - By polyfrag
Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1_1_zpsb64da32d.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/...
Developer Journal - 2 weeks, 20 hours ago
Strife: Performance - By Wilhelm van Huyssteen
Legends of Strife Spend the last week on performance optimisation. Up to now I've never giving it any priority so there was allot to do. I have managed to get the framerate (on my pc) 4 times faste...


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