Game Design
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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Life of a Level Designer
By Szymon Barchan |
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Documentation for Indie Studios: Why do you need it?
By Ivan Spasov |
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Non-Linear Story Lines
By BrendanL.K |
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The Infinite Game
By Anton Temba |
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Taking Slender apart, an Introduction to Horror Games
By Jonas Schwammberger aka Bluefirehawk |
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Developing Your Game Concept By Making A Design Document
By Mare Kuntz aka sunandshadow |
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What does a Game Designer do? An Introduction to Role
By Jonas Schwammberger aka Bluefirehawk |
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Mechanics, Dynamics, Aesthetics
By Casey Hardman |
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100-Percenting It: Video Game Play Through the Eyes of Devoted Gamers
By Preeti Khanolkar |
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I Have a Game Idea!
By Casey Hardman |
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Latest Updates
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| Developer Journal - 1 day, 5 hours ago Gamedev Tycoon vs crackers - By Norman Barrows An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste... |
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| Status Update - 1 day, 17 hours ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 1 day, 20 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Status Update - 2 days, 1 hour ago Jeremy Williams "Who are the best testers of your games? Little kids." Yeah, thanks extra credits. How exactly am I supposed to apply that? Just how many little kids do you think the average game designer has access to? NOT FUCKING MANY. |
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| Developer Journal - 2 days, 8 hours ago An Introduction - By Plethora Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is... |
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| Status Update - 2 days, 10 hours ago Reflexus I might write a particle system tutorial soon. |
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| Status Update - 3 days, 6 hours ago Reflexus Stupid down voters are confusing me. |
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| Status Update - 4 days, 3 hours ago Prinz Eugn Finally done writing... maybe I should draw something. |
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| Status Update - 5 days, 4 hours ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 5 days, 5 hours ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Status Update - 6 days, 49 minutes ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
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| Developer Journal - 6 days, 13 hours ago Parallax Video Art v1 - By riuthamus So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketch... |
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| Developer Journal - 1 week, 8 hours ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Developer Journal - 1 week, 2 days ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
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| Developer Journal - 1 week, 2 days ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |
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| Status Update - 1 week, 2 days ago Krohm Get ready for some bullshit on multithreading! |
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| Developer Journal - 1 week, 4 days ago Pathfinding Fixed - By polyfrag Turns out it was a floating point subtraction-addition precision problem. |
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| Developer Journal - 1 week, 5 days ago AI Placing Roads - By polyfrag AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines. |
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| Developer Journal - 1 week, 5 days ago AI Placing Buildings - By polyfrag AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b... |
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| Status Update - 1 week, 6 days ago Reflexus Ms's C++ compiler doesn't support local-scope arrays with mutable initialization sizes!? Woah. Ugh. |
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| Developer Journal - 1 week, 6 days ago Full speed ahead! - By ApochPiQ My big project at the moment involves rewriting the Epoch language compiler for what feels like the millionth time.The good news is, instead of yet another C++ incarnation of the compiler, this ti... |
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| Developer Journal - 1 week, 6 days ago Change of Directions - By polyfrag This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20m... |
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| Developer Journal - 1 week, 6 days ago First Level (edit) - By polyfrag Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc... |
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| Developer Journal - 2 weeks, 2 hours ago First Level - By polyfrag Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1_1_zpsb64da32d.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/... |
| Developer Journal - 2 weeks, 20 hours ago Strife: Performance - By Wilhelm van Huyssteen Legends of Strife Spend the last week on performance optimisation. Up to now I've never giving it any priority so there was allot to do. I have managed to get the framerate (on my pc) 4 times faste... |






