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Game Design

Introducing our GameDev Marketplace

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Latest Updates
Developer Journal - 3 hours, 28 minutes ago
Looking for Feedback - Kickstarter Page Preview - By Navyman
http://precursorsdawn.com/images/Teaser_Frame_small.png GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around b...
Developer Journal - 1 day, 2 hours ago
Edge Detection in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 1 day, 2 hours ago
Automatic Edge Detection/Clipping in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 4 days, 6 hours ago
Adventures in Robust Coding - By Awoken
:) :) :) So I am very please because, fingers crossed, after working on this one function for more than two months I think I've finally got it. The goal was the create a function that wou...
Developer Journal - 4 days, 11 hours ago
A Discovery Unnoticed - By Solokeh
Holy shoes in a bucket, I've realised something! While working on the planet-side generation, I off-handedly used a bit of trickery to place walls only at the edges of the map, which you can see be...
Developer Journal - 5 days, 2 hours ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 5 days, 15 hours ago
In the Heat of the Moment, I Lied - By Solokeh
I just needed a day or so to recover, I'm still working on MLR. I've added a little popup when the player mouses over an unequipped weapon. It tells you all of the information about that gun,...
Developer Journal - 6 days, 20 hours ago
Introducing GameDev Marketplace - By Khawk
GameDev.net is pleased to announce the launch of GameDev Marketplace at https://gamedev.market. We’ve had a Marketplace on GameDev.net for several years, but it has never been ...
Developer Journal - 1 week, 4 hours ago
The long road to The Teaser Tailer - Precursor's Dawn - By Navyman
A minor note about this entry, it really needed to have been published a few days ago, but in the hope of getting it and the content, “right” I got some extra sleep.Game Development stories are oft...
Developer Journal - 1 week, 10 hours ago
Accelerated Development - By Solokeh
It is just past four in the morning, and here I am working. Some things have happened, and I can't tell you all for the sake of others' privacy, but I'm down a team member. It's difficult to keep g...
Developer Journal - 1 week, 2 days ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 week, 3 days ago
Take a Break, Man - By Solokeh
I usually don't take breaks, but after working full time on this game for three weeks, I sorely needed one. Coming back to the game with a fresh view on things was great, and while my momentum was...
Developer Journal - 1 week, 6 days ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 1 week, 6 days ago
Long launch reflections - By slayemin
So... I launched my game about a week and a half ago. Finally. I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old,...
Developer Journal - 2 weeks, 14 hours ago
Bosses and Fear - By Solokeh
As I slowly flesh out the basic enemy logic, I realise how much we ascribe meaning to very simple behaviours. For instance, when an enemy's health drops below thirty percent, it will run away. Simp...
Developer Journal - 2 weeks, 1 day ago
Rooms Upon Rooms (And Clutter!) - By Solokeh
Things I have accomplished/tried to accomplish recently:Fine tuned enemy speed and starter weapon statsCompletely rebuilt the rooms, now they run much more smoothly and fit together nicelyTried to...
Developer Journal - 2 weeks, 2 days ago
Still puttering away - By ferrous
So I still poke at my games, I just forget to post here =)  Lets see if I can sum up all the things added since last time: WaterMeteorsSwinging Wrecking BallsMagnets Overheat, top and bot...
Developer Journal - 2 weeks, 3 days ago
Chunk Loading and the Infinity Problem - By Solokeh
Things I accomplished recently:Infinity!The game runs smoother than ice on a hot panMassively reduced active trigger and script countThat's it!  It's infinite, running smooth at thousands of r...
Developer Journal - 2 weeks, 4 days ago
Tweaking - By Aardvajk
Have just been making a few tweaks to the spaceship handling this morning. https://youtu.be/h788YJenhrI I've added some roll to the ship when turning. Nothing properly aerodynamic or anyt...
Developer Journal - 2 weeks, 5 days ago
Quick Spaceship Model - By Aardvajk
Happy to report I seem to be able to throw together very quick spaceship models with my 3D model editor far quicker than characters.   Just made this in about ten minutes last night, just...
Developer Journal - 2 weeks, 6 days ago
Sweet Sweet Loot - By Solokeh
Things I accomplished today:I have successfully implemented four weapon types, with many, and I mean many, procedurally generated variations.Enemy damage and health now scale up when you get furthe...
Developer Journal - 3 weeks, 10 hours ago
The Beginning of a Perilous Journey - By Solokeh
I make games, just like many of you. I'm not a mastermind, I'm not the next John Carmack, I'm just a guy who happens to make games. It started in freshman year of high school, in which I took a gam...
Developer Journal - 3 weeks, 1 day ago
Keep It Simple Stupid - By Aardvajk
The whole spirit of this project is "Keep it simple, stupid." I want to stick to a manageable scope that will actually allow me to get past the 80% engine writing and get some pleasure from the 20%...
Developer Journal - 3 weeks, 2 days ago
Launched Spellbound on Steam - By slayemin
It's 10:15PM on Monday Night. I just launched Spellbound on Steam for the HTC Vive VR headset. This is not only the first game I've ever launched, it's a VR game. Pure craziness. I'm feeling a bit...
Developer Journal - 3 weeks, 2 days ago
3D Paint Preview Video - By lawnjelly
Finally I got around to making a preview video of my little paint app. Screenshots are ok, but a video helps show how the app works a lot better. As with many projects, getting the main functionali...