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Game Design

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 day, 22 hours ago
Game Production Update: Jan - Mar 2015 - By slayemin
A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.Game Summary: The currently untitled PC game is a 4X turn based fantasy strategy game whe...
Developer Journal - 3 days, 2 hours ago
Isometric balance - By polyfrag
Much work later, I achieved a balance that can continue indefinitely, breaking my previous record of 79+ hours, this time without any adjustments or intervention. What does this mean? This means I...
Developer Journal - 4 days, 1 hour ago
Videos - By alfith
Hello.I uploaded the 3 videos I currently have of the game development.The first one is the old terrain + paths test:- infinite terrain- terrain "patch" system to create craters- random tree placem...
Developer Journal - 6 days, 12 minutes ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 6 days, 13 hours ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 1 week, 11 hours ago
The Mechanical Heart: Room Generation - By dsm1891
http://uploads.gamedev5.net/gallery/album_894/gallery_209611_894_263612.png The Mechanical Heart Development Blog Sorry for the laps in journals lately I have recently (by recently I mean 4 mon...
Developer Journal - 1 week, 12 hours ago
The Harvest: Farm System v1 - By riuthamus
It has been a busy month for us due to the conversion to Unity 5.0. Finally, we have some progress worth showing. Goss has been hard at work adding in the old systems and ensuring they are clean/ti...
Developer Journal - 1 week, 17 hours ago
CulDeVu vs game development - By CulDeVu
Oi thar e'rybody!So, I'm really bad at making video games.I really like making prototypes and exploring new and cool mechanics.These things don't go together very well.See, it's not that I loose mo...
Developer Journal - 1 week, 1 day ago
Bummerman source code released, still an ongoing project - By CC Ricers
I have released my first open source game code to GitHub for my Bomberman clone, Bummerman. Here is the project link:Bummerman This game uses MonoGame 3.2 for the build, and the Lidgren network lib...
Developer Journal - 1 week, 2 days ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 week, 2 days ago
A quick update. march 19th 2015 - By Norman Barrows
While I wait for a build, I thought I'd do a quick update. Its been too long since I posted a progress report.I've been play testing the game a lot recently. About one game year so far with the sa...
Developer Journal - 1 week, 3 days ago
Om - By Aardvajk
Thought rather than posting random stream of conciousness updates about the Om scripting language, I'd try and post a bit more of a structured introduction to the syntax today. Will write some stuf...
Developer Journal - 1 week, 4 days ago
Bomberman running on the updated ECS framework - By CC Ricers
I've been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel platform game. I've already created a Minimum Viable P...
Developer Journal - 1 week, 4 days ago
LightWave - Phase 1 finished. - By slicer4ever
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope wi...
Developer Journal - 1 week, 5 days ago
Finished menu's and leaderboard - By cozzie
Hi all.Just a short update on the progress;- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now- the user can now switch screen resolution...
Developer Journal - 1 week, 6 days ago
Om scripting progress - By Aardvajk
Flying along with the scripting language. Have implemented Array types as well as Object types now. Example of some of the things you can do:var o ={ var x = [ 10, 20, "hello" ]; var f =...
Developer Journal - 2 weeks, 2 hours ago
End of Spring Break update - By CulDeVu
'eyyyy!So indiedb is an interesting place, and it has a really weird ranking system. I went from rank 1778/24950 to 4911/24950 in about 24 hours, during all of which I was never even in the catalog...
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Developer Journal - 2 weeks, 2 days ago
Threading and the ANL - By JTippetts
Some time back I wrote about how I had started an experimental branch of the Accidental Noise Library that uses a sort of virtual machine that executes a linear vector of instructions, rather than...
Developer Journal - 2 weeks, 3 days ago
More fun with shaders, and a new direction for SeedWorld - By CC Ricers
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Developer Journal - 2 weeks, 4 days ago
3D model - By alfith
Hi,I did a lot of work in the game these days. Now, I can export meshes from Blender, read description files for fonts, materials, objects, levels and render the level. Everything still needs a lot...
Developer Journal - 2 weeks, 4 days ago
Level completion animation - By braindigitalis
Hi everyone!Another week has passed, and more features have been added into my game. Today, I have found some time to create the end of level animation.I have drawn my inspiration heavily from casu...
Developer Journal - 2 weeks, 4 days ago
Half-week Update - By CulDeVu
Greetings, all!Spring break! Woo-hoo!That means that I'm using the time that I should be spending catching up on my school-work instead working on the not-so-much-of-a-prototype-anymore thing!First...
Developer Journal - 2 weeks, 5 days ago
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I've been having to power cycle my Gastropoda Digital Ocean droplet every day lately because something was hogging up all the memory. It was a little annoying to diagnose because I know the problem...


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