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Latest Member Activity
Developer Journal - 1 day, 10 hours ago
KREEP, tales of low productivity. - By Spidi
Hi there! The last two weeks were full of bad luck (health issues, disapproval from Valve, visit at a local veterinarian all kinds of things :( ), and as a result my productivity approached ze...
Developer Journal - 5 days, 12 hours ago
C++ 17 Transformation... - By phantom
I'm basically really bad at working on my own projects, but with the recent release of Visual Studio 2017 RC and its improved C++17 support I figured it was time to crack on again... To that e...
Developer Journal - 1 week, 21 hours ago
Spellbound: November Update - By slayemin
The month of November has been another hard month to get through. December will be harder and I can't afford presents this year. I have been making mediocre progress on integrating Oculus Rift...
Developer Journal - 1 week, 1 day ago
XPO Retrospective - By lougv22
Long time reader, first time journal poster here. This is regarding a game convention called XPO, where I showcased publicly for the first time an indie game I've been working on for the past three...
Developer Journal - 2 weeks, 1 day ago
New GameDev.net Skin - By Khawk
You may have noticed things look... different. It all started so innocent. We needed to update a couple things, and we did. But while we were doing that we thought, "oh, why not address this part t...
Developer Journal - 3 weeks, 3 days ago
KREEP, designing an update. - By Spidi
Hello everyone. As I mentioned last time, I decided to do a small update for Operation KREEP and to change the "scenery" a little, last week I took a little more than two days off from the de...
Developer Journal - 4 weeks, 10 hours ago
Isometric RPG devlog #2 - By y_psps
After a maybe 6-8 days working on the character animation and gear system I finally finished it. I animated the character's limbs via code by rotating them/etc and not with drawing each frame separ...
Developer Journal - 4 weeks, 1 day ago
Normal Mapping - By lawnjelly
Just a quick one to show that I am working hard on a big update to 3D Paint. Although for myself I only currently needed diffuse painting and rendering, it become clear to me it would be more usefu...
Developer Journal - 1 month, 2 days ago
Changes to GDNet+ and More - By Khawk
Changes to GDNet+  A little over 6 years ago we created the GDNet+ Membership Subscription program to provide additional site features, services, and an opportunity for members to show the...
Developer Journal - 1 month, 2 days ago
GrindQuest - Devlog 2: Player Towns & Buildings - By Fhizban
GrindQuest - Devlog 2: Player Towns & Buildings  Every RPG requires a town - or at least a shop - to serve as a safe haven to the players. While full fledged AAA RPGs feature several towns...
Developer Journal - 1 month, 3 days ago
Bow and Arrow beginnings [updated] - By Aardvajk
I've been working a little bit on the view mode with the bow this week. Not spent a lot of time on it but Saturday morning seems to be a good time to update my journal since I have an hour to work...
Developer Journal - 1 month, 4 days ago
Magic Item Tech, news. - By Spidi
Hi there! Only a handful of tiny news this time about Magic Item Tech. Domain  Now my game development blog and contact information can be reached at: https://magicitemtech.com I've rese...
Developer Journal - 1 month, 5 days ago
Spellbound: October Update - By slayemin
Yesterday I received my first payment from Valve for sales in the first month: $4,354.89 I debated whether or not to post the actual amount I received. Normally, I'd not want to share this (an...
Developer Journal - 1 month, 6 days ago
Isometric RPG devlog #1 - By yps_sps
So I've been working on this isometric RPG for some weeks now, which is actually a remake of my old 2-player splitscreen RPG from years ago. This project is now my so to say "final" project that I...
Developer Journal - 1 month, 1 week ago
Platform - By Arthur Lotuz
1 - So I need a little guy walking around  http://i.imgur.com/597LTrL.gif  2 - What about giving him some shape? http://i.imgur.com/u1bNxoA.gif  3 - Maybe making the world around hi...
Developer Journal - 1 month, 1 week ago
Self organizing masks local hash - By polyfrag
The brute force approach seems to be too expensive. I've devised a self organizing method.  Let's say we have four levels of masks 0000000000000000 And for the input 0110 it gives fi...
Developer Journal - 1 month, 1 week ago
View Mode implementation and wittering - By Aardvajk
Now I have a chase camera working that can be assigned to move to different targets, I've been working on a "view mode" for the player. Holding down the right-mouse button moves the camera to a sho...
Developer Journal - 1 month, 1 week ago
GrindQuest - Devlog 1: Casual Strategy RPG in your browser - By Fhizban
GrindQuest - Devlog 1: Casual Strategy RPG in your browser  It is about time to share some information about my work in progress game project called "GrindQuest". This game originally started...
Developer Journal - 1 month, 1 week ago
Bluetooth web - By polyfrag
Also have some ideas and work for a Bluetooth app called Spice. Must keep it secret right now so nobody steals it I think. But really not enough time to go into details.
Developer Journal - 1 month, 1 week ago
Local hash - By polyfrag
Nothing to say today. Just did some sketches of connected segments arrangements for the neural hashes.
Developer Journal - 1 month, 1 week ago
local hash - By polyfrag
Hey whats up guys. Im in limbo again and have little current so im sharing my thoughts here. Currently working on thr local hash i described earlier in my posts and making it self organizing. One t...
Developer Journal - 1 month, 2 weeks ago
Rag Doll is back - By Aardvajk
Just a quick post to say I've re-integrated my rag doll system back into the current iteration of the game. This is based on making a set of Bullet shapes from the current skeleton configuration on...
Developer Journal - 1 month, 2 weeks ago
Precursor's Dawn - Greenlit! - By Navyman
Precursor's Dawn - Greenlit! On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning...
Developer Journal - 1 month, 2 weeks ago
How I got in to programming - By yps_sps
Long time ago I sorta burned out on programming. I had to keep a break for several months not touching any code and couple of weeks ago I finally decided to come back with "a fresh start"  But...
Developer Journal - 1 month, 2 weeks ago
Magic Item Tech, Unified Theory. - By Spidi
Hi everyone, long time no see! It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm work...