Game Design
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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Crafting a 2D RPG
By Ivan Spasov |
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Games and the Imagination
By Richard Dare |
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Redesigning an Old Game for Mobile Platforms
By José Lucio Gama (Aka "SLotman") |
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Crafting a Platformer Game
By Ivan Spasov |
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Tools of a Game Designer: What I use and What is out There
By Slaton White |
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Five Common Mistakes in Game Usability Testing And How To Avoid Them
By Marko Nemberg |
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Conjuring a Compelling World
By Mike Lewis |
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Breaking Out of Breakout
By Thomas Duindam |
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Crafting a Maze Game
By Ivan Spasov |
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Life of a Level Designer
By Szymon Barchan |
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Latest Updates
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| Developer Journal - 6 hours, 27 minutes ago Zombies - By polyfrag Due to the popularity of the zombie craze I'm going to switch gears and finish my zombie MMOFPS project.MMO? How will he support that? you may think. I don't know what qualifies as big enough to... |
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| Status Update - 17 hours, 51 minutes ago Jedy What if you have a wooden car with wooden wheels and a wooden engine ? It wooden work |
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| Status Update - 1 day, 3 hours ago Servant of the Lord #Qt has a very nice translation system, from what I'm seeing. I'm planning to use it for my #indie #rpg #game project, "Of Stranger Flames". |
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| Developer Journal - 1 day, 3 hours ago Looking at Spring RTS - By polyfrag Looking at this well-known open-source RTS engine from the creators of Total Annihalation, hoping to find something useful.https://github.com/spring/spring/tree/develop/rts/aGui It's amazing how we... |
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| Developer Journal - 1 day, 7 hours ago Looking for Input on Forum Creation - By Navyman I am gearing up to re-launch the Portas Aurora website. The site will not be for the original Portas Aurora: Arrival, but for a new game using the same IP. However, I want to add a more standard fo... |
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| Status Update - 1 day, 9 hours ago burnt_casadilla Got a wicked awesome sunburn fishing with my dad for 3 hours :D |
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| Developer Journal - 1 day, 16 hours ago Game Update #2 - By riuthamus This week has been a busy one. We have been working feverishly to get the terrain generation, destruction, and modification working. During this process we found “garbage collection” ( stuff that i... |
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| Status Update - 1 day, 18 hours ago burnt_casadilla Staying up all night to watch the first season of GoT is totally worth it |
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| Developer Journal - 1 day, 18 hours ago A Complete Graphics-less Game #5 - World Map Part 2 - By Squared'D It's been a while since I've had a chance to update this. I've started working on another project with an old friend of mine and 3 others so I haven't had the time to really focus on this project,... |
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| Status Update - 2 days, 3 hours ago Servant of the Lord #Qt now supports: #Windows, #Linux, #Mac, #Symbian, #Blackberry (via a plugin), and soon #iOS and #Android . This makes me a #happy #coder. |
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| Status Update - 2 days, 6 hours ago burnt_casadilla It's gonna be a looooooong night -_- |
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| Status Update - 2 days, 8 hours ago Tim Sarbin Finally got my computer hooked up at the new place.. Been moving heavy boxes for 13 hours and I just wanna sleep -_- |
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| Status Update - 2 days, 9 hours ago Servant of the Lord At least the compiler caught the std::remove_if() on std::map at compile-time - but it took me hours to figure out *why* it was complaining. |
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| Developer Journal - 2 days, 13 hours ago Keeping Cuboidz 2D - By YodamanJer Well, after some considerable thought, I realized that keeping Cuboidz 2D would probably be the best route to go. Finishing the game in GameMaker should be easy enough, after I test out a few more... |
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| Status Update - 3 days, 45 minutes ago burnt_casadilla i hate xna so much |
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| Developer Journal - 3 days, 2 hours ago Still not dead - By Programmer16 Mike and I have been very busy working on getting things rounded off so that we can move forward with our current projects. We're going to be doing at least weekly posts, he's working on fitting vi... |
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| Status Update - 3 days, 3 hours ago Servant of the Lord #KickStarter #humor at it's finest, courtesy of the #indie #game The Stanley Parable (@HelloCakebread): http://t.co/dIk7cpykvw |
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| Developer Journal - 3 days, 4 hours ago Fun with commas - By swiftcoder This thread over at GameDev got me thinking, “can one assign Python-like tuples in C++?”I don’t want to pollute the thread in For Beginners with that discussion, but the answer is yes, even withou... |
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| Status Update - 4 days, 1 hour ago burnt_casadilla I need a week where I'm just isolated with no contact to anyone. I could get so much accomplished |
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| Developer Journal - 4 days, 6 hours ago A history in art - By polyfrag Some of the art I've accrued over the years that are the inspiration for States and Corporations https://dl.dropboxusercontent.com/u/109630018/art/4171_175381600022_1278359_n.jpg https://dl.dropbox... |
| Status Update - 4 days, 13 hours ago Promit "Fortunately we have a product for people who aren't able to get some form of connectivity," Mattrick said. "It's called Xbox 360." |
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| Developer Journal - 4 days, 13 hours ago ArenaNet Internships - By ApochPiQ Wanting to break into the game industry but lacking vital work experience? Come check out ArenaNet's 2013 internship program .Highlights:Paid internship program Do real jobs that are vital to compa... |
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| Status Update - 5 days, 4 hours ago burnt_casadilla These people and things that keep popping up from the past really need to fucking die. |
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| Status Update - 5 days, 18 hours ago GiroKa Working on interactive in game tutorial |
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| Status Update - 6 days, 2 hours ago Krohm Someone here doesn't want to read. |




