Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


Game Design

Banner advertising from just $5!

  Posted by Michael Tanczos , 01 Nov 2014
  Topic Started By Stats Last Post Info

  • You cannot start a new topic


Latest Updates
Developer Journal - 1 hour, 27 minutes ago
Moving towards 'BooH' beta, new level & animation added - By cozzie
Hi all,Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But...
Developer Journal - 9 hours, 14 minutes ago
8-Type Triplanar Mapping - By JTippetts
On a whim, I decided to go ahead and implement a version of the tri-planar shader that uses all 8 detail layers in the atlas.http://i.imgur.com/FSXbWFm.jpg Surprisingly, it still runs at around 13f...
Developer Journal - 11 hours, 41 minutes ago
Art - Work in progress - By Ashaman73
It is art time again :-)I'm working on the creatures you can encounter in Gnoblins at the moment. Currently there are almost 20 different creatures in the pipeline, most are still in the modelling...
Developer Journal - 17 hours, 8 minutes ago
The Rendering Equation - By Bacterius
Please forgive the delay between the previous entry and this one. I didn't mention this before, but I'll try to post these at intervals of two weeks to a month or so; I had already prewritten the f...
Developer Journal - 18 hours, 58 minutes ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 19 hours, 6 minutes ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 19 hours, 43 minutes ago
Generic "Game Account Services" Service - By Programmer16
I'm hastily scrawling this down here, basically just brainstorming the idea that I have. I spent a little bit of time today implementing the database structure for a generic game account services -...
Developer Journal - 2 days, 22 hours ago
Game Production Update: Jan - Mar 2015 - By slayemin
A lot has been happening in the last few months and I've been procrastinating on writing this journal entry.Game Summary: The currently untitled PC game is a 4X turn based fantasy strategy game whe...
Developer Journal - 4 days, 2 hours ago
Isometric balance - By polyfrag
Much work later, I achieved a balance that can continue indefinitely, breaking my previous record of 79+ hours, this time without any adjustments or intervention. What does this mean? This means I...
Developer Journal - 5 days, 1 hour ago
Videos - By alfith
Hello.I uploaded the 3 videos I currently have of the game development.The first one is the old terrain + paths test:- infinite terrain- terrain "patch" system to create craters- random tree placem...
Developer Journal - 1 week, 15 minutes ago
Good update on internals, new levels peace of cake - By cozzie
Hi.Just a short update after some nice improvements last 3 to 4 days.I've designed and implemented my scenemanager and gamebase classes.Meaning I've got great flexibility now and adding now levels...
Developer Journal - 1 week, 13 hours ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 1 week, 1 day ago
The Mechanical Heart: Room Generation - By dsm1891
http://uploads.gamedev5.net/gallery/album_894/gallery_209611_894_263612.png The Mechanical Heart Development Blog Sorry for the laps in journals lately I have recently (by recently I mean 4 mon...
Developer Journal - 1 week, 1 day ago
The Harvest: Farm System v1 - By riuthamus
It has been a busy month for us due to the conversion to Unity 5.0. Finally, we have some progress worth showing. Goss has been hard at work adding in the old systems and ensuring they are clean/ti...
Developer Journal - 1 week, 1 day ago
CulDeVu vs game development - By CulDeVu
Oi thar e'rybody!So, I'm really bad at making video games.I really like making prototypes and exploring new and cool mechanics.These things don't go together very well.See, it's not that I loose mo...
Developer Journal - 1 week, 2 days ago
Bummerman source code released, still an ongoing project - By CC Ricers
I have released my first open source game code to GitHub for my Bomberman clone, Bummerman. Here is the project link:Bummerman This game uses MonoGame 3.2 for the build, and the Lidgren network lib...
Developer Journal - 1 week, 3 days ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 week, 3 days ago
A quick update. march 19th 2015 - By Norman Barrows
While I wait for a build, I thought I'd do a quick update. Its been too long since I posted a progress report.I've been play testing the game a lot recently. About one game year so far with the sa...
Developer Journal - 1 week, 4 days ago
Om - By Aardvajk
Thought rather than posting random stream of conciousness updates about the Om scripting language, I'd try and post a bit more of a structured introduction to the syntax today. Will write some stuf...
Developer Journal - 1 week, 5 days ago
Bomberman running on the updated ECS framework - By CC Ricers
I've been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel platform game. I've already created a Minimum Viable P...
Developer Journal - 1 week, 5 days ago
LightWave - Phase 1 finished. - By slicer4ever
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope wi...
Developer Journal - 1 week, 6 days ago
Finished menu's and leaderboard - By cozzie
Hi all.Just a short update on the progress;- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now- the user can now switch screen resolution...
Developer Journal - 2 weeks, 13 hours ago
Om scripting progress - By Aardvajk
Flying along with the scripting language. Have implemented Array types as well as Object types now. Example of some of the things you can do:var o ={ var x = [ 10, 20, "hello" ]; var f =...
Developer Journal - 2 weeks, 1 day ago
End of Spring Break update - By CulDeVu
'eyyyy!So indiedb is an interesting place, and it has a really weird ranking system. I went from rank 1778/24950 to 4911/24950 in about 24 hours, during all of which I was never even in the catalog...
Developer Journal - 2 weeks, 2 days ago
Data permanence (or a lack thereof) - By swiftcoder
When Google VP Vint Cerf warned that increased dependence on technology could lead to a ‘digital dark age’ , he merely echoed the concern of everyone involved in the preservation of information in...


PARTNERS