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Game Design

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 5 hours, 12 minutes ago
Fences + Farm - By riuthamus
Since the drop of Unity 5.0 we have decided to rework our entire setup. This process will be an annoying one but will provide us with some well overdue cleaning. We added in the farm system and rev...
Developer Journal - 7 hours, 6 minutes ago
Environemnt agents come to the rescue - By Ashaman73
In the previous posting ServantOfLord mentioned, that water could be interact with objects like torches. From a technical perspective it comes down to checking masses of objects. In the past I alre...
Developer Journal - 10 hours, 28 minutes ago
Workin' on the editor - By Servant of the Lord
Progress is picking up again on my 2D RPG game. I never stopped working on the game's engine/editor, but progress was mostly non-visual and slow-moving progress. The engine uses 'layers' (and 'floo...
Developer Journal - 22 hours, 49 seconds ago
Asset Management! - By ObsidianBlk
It's been quite some time since I last posted on this site. In fact, so much time has past that I figured it's better to start a new journal than to continue the old one.I've been getting back into...
Developer Journal - 1 day, 5 hours ago
Musing about swimming... - By Ashaman73
In gnoblins I use a dynamic water system, that is, some areas are flooded, you can flood or drain them. The question is now, how do your minionsor other creatures react to water ? This is no trivia...
Developer Journal - 1 day, 10 hours ago
Moving slowly - By CulDeVu
Hola and all that jazz.So I've decided that I'm officially friendzoning OpenGL.I really want to like OpenGL. I really do. However, after everything we've been through, after both of us seeing each...
Developer Journal - 2 days, 23 minutes ago
The Harvest ( Post Contest ) - By riuthamus
It has been some time since I have posted a journal update (due to moving to Hawaii) but I plan to change that this week. I would show off some video but we have been busying converting everything...
Developer Journal - 2 days, 31 minutes ago
The Harvest ( Post Contest ) - By riuthamus
It has been some time since I have posted a journal update (due to moving to Hawaii) but I plan to change that this week. Here are some screenshots of the game post contest:With Unity 4.6 (last wee...
Developer Journal - 2 days, 22 hours ago
/cast Resurrect HeightMapEditor - By JTippetts
A short while ago (translation: 10 years) I had been working on a heightmap editor for a game project I was working on. Like most of my projects, it fell by the wayside. I haven't really had time...
Developer Journal - 2 days, 23 hours ago
"Gamedev Lego": Putting all the parts together into a playable game using an event system - By braindigitalis
Hi everyone!So, again, it's been a couple of weeks since my last entry. Moving on from where we were, to where we are now, I am now in a position to start putting together various subsystems and li...
Developer Journal - 3 days, 3 hours ago
Who Is Springtrap From Five Nights At Freddy's ? - By Code Fox
The game "5 Nights At Freddy's 3 " hasn't been out a full day yet, and already there is speculation on who the animatronic "Springtrap" is.One of the most popular theories is that he the only anima...
Developer Journal - 3 days, 17 hours ago
Generic Planning Post #1 - By CC Ricers
This post is just to spill my general thoughts out there on what I am doing in the gamedev world, since now I have several things that I'd like to do.Project SeedWorld is still ongoing as a voxel e...
Developer Journal - 4 days, 16 hours ago
Alpha release delivered - By cozzie
Hi everybody.I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels an...
Developer Journal - 6 days, 3 hours ago
Gnoblins is on facebook now - By Ashaman73
...so check it out: http://www.facebook.com/Gnoblins
Developer Journal - 1 week, 2 days ago
ECS is officially the bomb! - By CC Ricers
Over the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something I wanted to do in order to be able to improve my...
Developer Journal - 1 week, 4 days ago
Entities can be a plain integer too! - By TheChubu
In this update I'll talk about the latest features of dustArtemis, int based entities and component pooling. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenc...
Developer Journal - 1 week, 4 days ago
On your mark, get set, crawl! - By Drakonka
In my previous post I wrote about rethinking racing (aka ripping out the existing racing system).Today I got most of the work done on that. There is a lot left to do, but as of right now:A new jar...
Developer Journal - 1 week, 5 days ago
Playing with new content generation - By CulDeVu
Hey all!So I've been working on fixing an annoying little bug in the physics engine that sometimes makes you get stuck on corners. The fix is kinda hack-ish, but hey. Can't do anything about it. I...
Developer Journal - 1 week, 6 days ago
Rethinking Racing. Also Cool Snail Art! - By Drakonka
Racing in Gastorpoda has been implemented for months in its most basic state, but has never really gotten the attention it needs. So things like jars, in-jar positioning, and movement ended up evol...
Developer Journal - 1 week, 6 days ago
Testing UI - By CC Ricers
First, a late thanks to the staff at GDnet for featuring one of my entries. It was certainly not expected and I'm glad it was very insightful to a lot of people. Back to business on my game work, I...
Developer Journal - 2 weeks, 5 hours ago
Thought about PIMPL - By Aardvajk
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Developer Journal - 2 weeks, 1 day ago
Shadows and Point Lights - By Bacterius
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Developer Journal - 2 weeks, 3 days ago
First Steps - By Bacterius
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Developer Journal - 2 weeks, 3 days ago
Snail brain semi-stable and reviewing visual traits set during breeding - By Drakonka
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Developer Journal - 2 weeks, 4 days ago
They are still alive... - By Ashaman73
I mean the Gnoblins http://public.gamedev5.net//public/style_emoticons/default/wub.png After such a long time of silence I have some news and something new to watch.http://public.gamedev5.net//pub...


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