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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

Visual Arts

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Latest Updates
Developer Journal - 2 hours, 28 minutes ago
Collapsing geometry - By polyfrag
I can now collapse a collection of planes defining a convex hull into triangles.http://i90.photobucket.com/albums/k276/krims2006/battlecomp%20misc/collapse_zps574a7771.jpg Now working on a way to m...
Status Update - 10 hours, 8 minutes ago
CherrySlug
My latest carbon illustrations and the short fiction catalogue are now on sale via http://t.co/1VHG7KaFKo .All… http://t.co/CxyUOkkXfD
Developer Journal - 18 hours, 31 minutes ago
PortasAurora.com Re-Launched - By Navyman
June 15th, I re-launched the PortasAurora.com website.The website is going to be the host for the up coming game under the Portas Aurora IP.Portas Aurora is a throwback to the era of Master of Ori...
Status Update - 22 hours, 23 minutes ago
CherrySlug
Photo: ‘Bomberman’ Carbon & Charcoal on Langton. 10 x 7 By CherrySlug  http://t.co/HGyZ2C7Zry
Developer Journal - 1 day, 8 minutes ago
Zombies - By polyfrag
Due to the popularity of the zombie craze I'm going to switch gears and finish my zombie MMOFPS project.MMO? How will he support that? you may think. I don't know what qualifies as big enough to...
Status Update - 1 day, 20 hours ago
Servant of the Lord
#Qt has a very nice translation system, from what I'm seeing. I'm planning to use it for my #indie #rpg #game project, "Of Stranger Flames".
Developer Journal - 1 day, 21 hours ago
Looking at Spring RTS - By polyfrag
Looking at this well-known open-source RTS engine from the creators of Total Annihalation, hoping to find something useful.https://github.com/spring/spring/tree/develop/rts/aGui It's amazing how we...
Developer Journal - 2 days, 58 minutes ago
Looking for Input on Forum Creation - By Navyman
I am gearing up to re-launch the Portas Aurora website. The site will not be for the original Portas Aurora: Arrival, but for a new game using the same IP. However, I want to add a more standard fo...
Developer Journal - 2 days, 10 hours ago
Game Update #2 - By riuthamus
This week has been a busy one. We have been working feverishly to get the terrain generation, destruction, and modification working. During this process we found “garbage collection” ( stuff that i...
Status Update - 2 days, 21 hours ago
Servant of the Lord
#Qt now supports: #Windows, #Linux, #Mac, #Symbian, #Blackberry (via a plugin), and soon #iOS and #Android . This makes me a #happy #coder.
Status Update - 3 days, 2 hours ago
Tim Sarbin
Finally got my computer hooked up at the new place.. Been moving heavy boxes for 13 hours and I just wanna sleep -_-
Status Update - 3 days, 3 hours ago
Servant of the Lord
At least the compiler caught the std::remove_if() on std::map at compile-time - but it took me hours to figure out *why* it was complaining.
Developer Journal - 3 days, 6 hours ago
Keeping Cuboidz 2D - By YodamanJer
Well, after some considerable thought, I realized that keeping Cuboidz 2D would probably be the best route to go. Finishing the game in GameMaker should be easy enough, after I test out a few more...
Status Update - 3 days, 21 hours ago
Servant of the Lord
#KickStarter #humor at it's finest, courtesy of the #indie #game The Stanley Parable (@HelloCakebread): http://t.co/dIk7cpykvw
Developer Journal - 3 days, 21 hours ago
Fun with commas - By swiftcoder
This thread over at GameDev got me thinking, “can one assign Python-like tuples in C++?”I don’t want to pollute the thread in For Beginners with that discussion, but the answer is yes, even withou...
Developer Journal - 3 days, 23 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
So who else is playing The Last of Us? It's getting popped into my PS3 as soon as I publish this!Here are your Journal Land entries from the period of 6 /7 - 6/14 Stop by and give a welcome to new...
Developer Journal - 5 days, 10 minutes ago
A history in art - By polyfrag
Some of the art I've accrued over the years that are the inspiration for States and Corporations https://dl.dropboxusercontent.com/u/109630018/art/4171_175381600022_1278359_n.jpg https://dl.dropbox...
Status Update - 5 days, 7 hours ago
Promit
"Fortunately we have a product for people who aren't able to get some form of connectivity," Mattrick said. "It's called Xbox 360."
Status Update - 6 days, 19 hours ago
Krohm
Someone here doesn't want to read.
Developer Journal - 1 week, 1 hour ago
On to newer and better things - By polyfrag
Working on world editor for Battle Computer, an RTS using convex hull FPS-style physics where you can go inside buildings and up/down stairs, activating garage doors and other gadgets, and shooting...
Developer Journal - 1 week, 1 hour ago
Put Yourself Out There! - By Plethora
My starting point for this entry is this... I've been a hobbyist type developer for a number of years. I have, at various times, started a project (always on my own) worked on it for a few weeks,...
Status Update - 1 week, 20 hours ago
Promit
Sony just announced that the PS4 will launch at $399, undercutting the Xbox One by a full $100. OUCH.
Status Update - 1 week, 1 day ago
Servant of the Lord
My recursive folder-crawling func wasn't propagating the filename filter. It would accept any name after the root folder, confusing me. #cpp
Developer Journal - 1 week, 2 days ago
Skipping Ahead - By TheChubu
Hi again! For this entry I'm going to talk about the Midpoint Displacement stage and post more pictures, everybody loves pictures! (Yes, I'm a sellout, shush!) Skipping whatever is left of the ridg...
Status Update - 1 week, 2 days ago
Servant of the Lord
You know you've been #programming too long when... ...even simple english words start to just not look correct.


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