Visual Arts
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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The Total Beginner’s Guide to Better 2D Game Art
By Mark Simpson (Prinz Eugn) |
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Autodesk Maya 2013 Review
By Kelly L. Murdock |
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3ds Max 2013 Review
By Kelly L. Murdock |
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Autodesk Media Summit 2012
By Kelly L. Murdock |
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Tech Artist Bootcamp and Interviews
By Tech-Artists.org |
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Concept Art with Photoshop - Characters
By design3 |
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Maya Entertainment Creation Suite 2012 Review
By Kelly L. Murdock |
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Adobe Releases Creative Suite 5.5
By Kelly L. Murdock |
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Blender 2.5 - Interface Video Tutorials
By design3 |
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Softimage 2011 Review
By Kelly L. Murdock |
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Latest Updates
| Developer Journal - 2 days, 3 hours ago The TODO List and Making Forward Progress - By Plethora Journal Entry #2 In this entry, I want to talk a little bit about a very simple thing that many people do when they first start out making a game. Specifically, I'm talking about a ToDo list. The... |
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| Developer Journal - 2 days, 7 hours ago Not almost done - By polyfrag I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as... |
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| Developer Journal - 4 days, 1 hour ago RuinValor - Water Additions - By riuthamus Most of the core code for the movie and kickstarter process is in place. While I am busy plugging away at other things such as art and concepts the coders have been fine tuning some things:http://m... |
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| Developer Journal - 4 days, 20 hours ago Almost done - By polyfrag I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m... |
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| Developer Journal - 5 days, 2 hours ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
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| Status Update - 5 days, 2 hours ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
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| Developer Journal - 5 days, 17 hours ago Gorgane Armored - By riuthamus http://media.indiedb.com/images/games/1/22/21100/gorgane_armor001.jpg This is just the basic armor, no textures or any form of normal mapping... but i think it looks good so far |
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| Developer Journal - 6 days, 10 hours ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15... |
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| Developer Journal - 6 days, 23 hours ago Gamedev Tycoon vs crackers - By Norman Barrows An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste... |
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| Developer Journal - 1 week, 15 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Developer Journal - 1 week, 1 day ago An Introduction - By Plethora Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is... |
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| Status Update - 1 week, 2 days ago Prinz Eugn Finally done writing... maybe I should draw something. |
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| Status Update - 1 week, 3 days ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 1 week, 4 days ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Developer Journal - 1 week, 4 days ago NPC Portrait - By O-san Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such ar... |
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| Status Update - 1 week, 4 days ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
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| Developer Journal - 1 week, 5 days ago Parallax Video Art v1 - By riuthamus So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketch... |
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| Developer Journal - 1 week, 6 days ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Developer Journal - 1 week, 6 days ago Alpha-to-stippling - By eppo I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn... |
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| Developer Journal - 2 weeks, 1 day ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
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| Developer Journal - 2 weeks, 1 day ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |
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| Status Update - 2 weeks, 1 day ago Krohm Get ready for some bullshit on multithreading! |
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| Developer Journal - 2 weeks, 3 days ago Pathfinding Fixed - By polyfrag Turns out it was a floating point subtraction-addition precision problem. |
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| Developer Journal - 2 weeks, 3 days ago AI Placing Roads - By polyfrag AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines. |
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| Developer Journal - 2 weeks, 4 days ago AI Placing Buildings - By polyfrag AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b... |
