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Introducing our GameDev Marketplace

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Latest Updates
Developer Journal - 2 days, 16 hours ago
Rag Doll is back - By Aardvajk
Just a quick post to say I've re-integrated my rag doll system back into the current iteration of the game. This is based on making a set of Bullet shapes from the current skeleton configuration on...
Developer Journal - 3 days, 18 hours ago
Precursor's Dawn - Greenlit! - By Navyman
Precursor's Dawn - Greenlit! On the morning of Oct 18th, I received the email from Steam informing me that Precursor's Dawn had been Greenlit. Having spend all of the night and some of the morning...
Developer Journal - 5 days, 5 hours ago
Renderer bells & whistles ~ pt. 2 - By eppo
Hello. Finally some dynamic indirect lighting in the renderer! https://youtu.be/1qdyCkqwMPE  (this uses a single ambient light source (an environment map) only) It's fairly...
Developer Journal - 5 days, 7 hours ago
How I got in to programming - By yps_sps
Long time ago I sorta burned out on programming. I had to keep a break for several months not touching any code and couple of weeks ago I finally decided to come back with "a fresh start"  But...
Developer Journal - 5 days, 13 hours ago
Magic Item Tech, Unified Theory. - By Spidi
Hi everyone, long time no see! It's been a while since my last post (more than two months), and back than I sort of hinted that in a week or two I'll be ready to present the next game I'm work...
Developer Journal - 1 week, 2 days ago
Mumbling about the Camera system - By Aardvajk
In preparation for being able to do some stuff with the bow aiming, I've ripped out and rewritten the Camera system for the game. I've split what was one system into two classes now, ViewTransform...
Developer Journal - 2 weeks, 4 days ago
All Kitted Up - By Aardvajk
 Decided to take a break from player/world interactions and look at something I've never tried before, namely attaching objects like weapons to the player skeleton. http://youtu.be/QkvwX...
Developer Journal - 2 weeks, 5 days ago
Procedural Texturing in 3D Paint - By lawnjelly
This past week or two I've been adding a kind of procedural texturing to my paint app. One thing I'd noticed is that just using the standard brushes gave a rather smooth, non organic blend between...
Developer Journal - 2 weeks, 5 days ago
The GameDev.net community sucks - By Stormynature
Okay so I lied. In reality it is a great community filled with many amazing people. However now that my odious tactic of a clickbait title has got you in here. Please go to and please vot...
Developer Journal - 3 weeks, 16 hours ago
Precursor's Dawn Greenlight Campaign LIVE! - By Navyman
Check out the fast paced SciFi Tactical Combat game, Precursor's Dawn on Greenlight. Even if this is not a game for you the traffic helps. Votes help the most, but we will be very happy for the tra...
Developer Journal - 3 weeks, 1 day ago
Quick Video - By Aardvajk
Just a quick video showing off the currently-implemented features. http://www.youtube.com/watch?v=5YBHoQPcrfw Preparing a write-up of the kinematic character controller for publishing soon.
Developer Journal - 3 weeks, 2 days ago
Kickstarter Live - Check Out for some Details! - By Navyman
Precursor’s Dawn is a space strategy game unlike anything before. RPG like elements that help to drive a robust and unique gameplay world. You will travel the vast distances of the universe in se...
Developer Journal - 3 weeks, 2 days ago
Player character re-implemented - By Aardvajk
So the player controller code is effectively rewritten back to the level it was at before. The player can stand still, turn on the spot, run in any direction, walk in any direction (stopping at e...
Developer Journal - 3 weeks, 3 days ago
Toy on a Mission UE4 Remix - Day 323 - By ryan20fun
Greetings.Day 323 I think I need to start off with this tip from uncle Eck "If you see yourself being lazy, call yourself out on it and get back to work! "I have gotten a little lazy, I have...
Developer Journal - 3 weeks, 4 days ago
Fast Discrete Natural Neighbour Interpolation - By lawnjelly
Spatial interpolation of scattered data is a vital technique used in graphics programming, games, medical, scientific applications, mining, weather forecasting etc. Some of the most widely used tec...
Developer Journal - 3 weeks, 4 days ago
My first Kickstarter - Precur - By riuthamus
So, this week I have participated in my first ever KS. CLICK HERE TO VIEW IT  https://www.youtube.com/watch?v=hjIz88NrrVA If you are interested show us some support and get a package...
Developer Journal - 3 weeks, 5 days ago
Looking for Feedback - Kickstarter Page Preview - By Navyman
http://precursorsdawn.com/images/Teaser_Frame_small.png GameDev.net's community was an amazing help during my first Kickstarter, therefore I am hoping we have even better results this time around b...
Developer Journal - 3 weeks, 6 days ago
Edge Detection in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 3 weeks, 6 days ago
Automatic Edge Detection/Clipping in my Platformer - By Aardvajk
I've gone and ripped out all of the player controller code from my project with a view to rewriting it from scratch. The previous version was a fairly abstract state machine with each state represe...
Developer Journal - 1 month, 20 hours ago
Adventures in Robust Coding - By Awoken
:) :) :) So I am very please because, fingers crossed, after working on this one function for more than two months I think I've finally got it. The goal was the create a function that wou...
Developer Journal - 1 month, 1 day ago
Back to the Platformer (again) - By Aardvajk
Well, it's official, I'm bored with the spaceship game already. Went too simple and found it dull to develop, let alone play, so am back with the 3D platform game.   It's the game I alway...
Developer Journal - 1 month, 3 days ago
The long road to The Teaser Tailer - Precursor's Dawn - By Navyman
A minor note about this entry, it really needed to have been published a few days ago, but in the hope of getting it and the content, “right” I got some extra sleep.Game Development stories are oft...
Developer Journal - 1 month, 6 days ago
Video and a GiF - By ferrous
Last time someone asked for video/screenshots, so decided to try some image recording and uploading to youtube. Hadn't done the youtube thing before, but was fairly straightforward. Time to see i...
Developer Journal - 1 month, 1 week ago
Flight Modes experiments - By Aardvajk
I've been experimenting with using two different flight modes. It is quite fun zooming around in the normal flight mode, but almost impossible to actually do anything precisely such as landing on a...
Developer Journal - 1 month, 1 week ago
Yorg's progresses - By fla
Hello everybody! Some months have passed by, and I am here again to inform you about our progresses on Yorg ... During these months we have made a lot of things: two tracks , different cars , a bet...