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Visual Arts

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 4 hours, 43 minutes ago
2D Port - By Orymus3
So, I was really looking forward to export to WebGL, but it appears they call it a Beta for a reason!Turns out Unity's WebGL exporter is not where it needs to be just yet, so I'll give this one a p...
Developer Journal - 8 hours, 3 minutes ago
Week of Awesome III - Post Mortem (dont read if you have soft feelings) - By riuthamus
WARNING: This might sound like a sore loser, but its not!! I am simply throwing out some constructive criticism. After spending two years doing this competition I have noticed some very odd thing...
Developer Journal - 11 hours, 32 minutes ago
Week Of Awesome III - My Results - By slicer4ever
Thank you everyone for bearing with the wait, you can find my results here, for individual ranking see the spreadsheet here: https://docs.google.com/spreadsheets/d/1mezCu1oGOe6K4RvvpuXy6QHLo7ZvpDv3...
Developer Journal - 11 hours, 39 minutes ago
Week of Awesome III - Servant's reviews of all games - By Servant of the Lord
====================================================================================== Congratulations on reaching the end of the Week of Awesome! My feedback is in the form of critical reviews of...
Developer Journal - 1 day, 38 minutes ago
Urho3D and Pyrotechnics - By JTippetts
Urho3D's architecture is based on a component system. You may have heard the term. Essentially, Urho3D provides a hierarchy of Nodes, where each Node comprises a set of transforms (position, rotati...
Developer Journal - 1 day, 11 hours ago
Flame Shotgun - By JTippetts
In honor of Washu, I present to you the flame shotgun. http://i.imgur.com/E2iet5w.jpg And a shitty, low-res video of it in action:https://www.youtube.com/watch?v=9UB3PGKkhe8&feature=youtu.be
Developer Journal - 3 days, 16 hours ago
Hi - By JTippetts
http://i.imgur.com/z1i13WE.jpg Creepers gonna creep. http://i.imgur.com/qybfbwV.jpg The swordsmen, I can probably take, but the three shaman are probably going to mess me up. If they don't murder e...
Developer Journal - 4 days, 44 minutes ago
Character Controller - Video - By Aardvajk
http://youtu.be/DwSC7Z9Pf98 Seems legit http://public.gamedev5.net//public/style_emoticons/default/smile.png Pretty stable so far, slope walking, maximum slope angle, interaction with dynamic a...
Developer Journal - 4 days, 19 hours ago
WebGL Port - By Orymus3
The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL. My goal here is to try to port the game to WebGL and upload...
Developer Journal - 5 days, 10 hours ago
Extending Java classes from JavaScript - By TheChubu
Hi! So this entry will be dealing with the Nashorn JavaScript engine found in Java 8+, specifically, how to extend a Java class from JavaScript and use the resulting JavaScript object in the Java s...
Developer Journal - 5 days, 23 hours ago
Character Controller progress - By Aardvajk
Some good progress this morning. The player capsule (red) now correctly glides and slides around the environment, no longer penetrating either the static or dynamic shapes, and we have the floor r...
Developer Journal - 6 days, 8 hours ago
Forcing Consistent Console Properties in Windows - By fastcall22
This doesn't really belong as a gamedev.net article, so I'm posting this here.Introduction:If you spend most of your working day inside terminals like I do, then you might agree to having a consist...
Developer Journal - 1 week, 7 minutes ago
Grappling with Bullet Physics - By Aardvajk
Well, Bullet Physics turns out to be, um, quirky, to say the least. Not that I'm complaining, its amazingly well written and stable and very easy to get it set up to do the basic convex shapes rol...
Developer Journal - 1 week, 2 hours ago
Week of Awesome 3 - The End - By Onigiri Flash
[Disclaimer: This isn't really a post mortem of any kind. More akin to somber reflection of the past two weeks.]Well, I'm a little disappointed. Not really related to the game jam itself, but conce...
Developer Journal - 1 week, 2 days ago
Postmortem of Soulwielder – Part 2 (Development) - By Casey Hardman
This is part 2 of the postmortem for the Week of Awesome game I made called Soulwielder.This is about the development of the game; the first part was about the design of the game.There were several...
Developer Journal - 1 week, 2 days ago
Game concept? - By ravi05989
Well, the first challenge in making a game - concept.Since this is my first game, I have kept the concept simple :- a slime(or a blob) trying to escape a lab . I have decided to keep the game play...
Developer Journal - 1 week, 3 days ago
Post-Mortem on "Death is Useful" - By Orymus3
About the game"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).The player is prompted to play as a nameless protagonist (sphere) and...
Developer Journal - 1 week, 3 days ago
WOA III - Postmortem - By XXChester
Army of the Undead Postmortem How did you hear about the competition? I originally read it in the lounge but some things with work were in play that wouldn't allow me to participate so I forgot a...
Developer Journal - 1 week, 4 days ago
Postmortem for Soulwielder – Part 1 (Design) - By Casey Hardman
Soulwielder made it to the deadline, despite some of my serious doubts during the hectic week of developing it.If you want to download it, the zip is attached to this post .This is the first time I...
Developer Journal - 1 week, 4 days ago
Week of Awesome III - Post Mortem - By Mussi
The week of awesome is over, although it was more like day of awesome for me due to an extremely busy period of my life. If you haven't checked my game out yet, you can download it here , will prob...
Developer Journal - 1 week, 4 days ago
WOA III - Day 7 -Utter CHAOS - By XXChester
Day 7 Where to begin. I am only counting day 7 from when I woke up - not the 4 hours after midnight of day 6 before bed. We entered the day with a massive list of things to do....and some major bu...
Developer Journal - 1 week, 5 days ago
WoA 3: Day 7 (POST FAIL) - By riuthamus
Welp, rendering finally finished and we found out the problem. Point lights. They cause serious issues with the new rendering methods in Unity 5.0.Here is the final version (doesnt count for the co...
Developer Journal - 1 week, 5 days ago
WoA 3: Day 7 - By riuthamus
The bad: So, last night after making the video I decided to release another build. I went in and pushed a build and realized that the build time was taking 1 hour. I watched the build for another 3...
Developer Journal - 1 week, 5 days ago
The Week of Awesome III:Day 7 - By ryan20fun
Hello fellow game developers.Not the end of the day for me, But I don't know if there is anything else I need to change or do.Today went smoothly, There was not much to do tho.I mostly applied a li...
Developer Journal - 1 week, 5 days ago
Week of Awesome III - Input and States - By Mussi
So I've gotten around to implementing input and a sort of state machine, For input I've implemented the Levenshtein distance algorithm to allow for typos or misspellings or even conjugations. It'l...


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