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Visual Arts

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 day, 23 hours ago
A vertex occlusion baking guide - By eppo
'alloFinally got around to add an ambient occlusion baker to the pipeline.I'm baking it all to vertex maps, as these give generally good results and avoid the hassle and memory demands of having to...
Developer Journal - 2 days, 2 hours ago
Bret Victor on the Future of Programming - By Tutorial Doctor
Bret Victor seems to think that the future of programming will be more node-based too. This guy is awesome by the way.http://vimeo.com/71278954
Developer Journal - 2 days, 6 hours ago
Computer Programming: Disorganized Complexity - By Tutorial Doctor
The one thing that has plagued me is the disorganized complexity of the whole computer programming situation. Gist, Gits, Stack Overflow, Gamedev.net, IRC freenode, branches, forks, etc. There are...
Developer Journal - 3 days, 22 hours ago
Project Restart - By Aardvajk
Having a day off work today and have decided to dump my 2.5D grappling hook game and restarted my 3D platformer.I'm doing all the physics myself in this one. I have the levels loading from the edi...
Developer Journal - 1 week, 3 days ago
Rebellious Provinces - Designing - By EmpiresInRuins
"Be advised. I'm mean, nasty and tired. I eat caltrops and piss flaming oil and I can put an arrow in a flea's ass at 200 meters. So why don't you go hump somebody else's leg, mutt face, before I p...
Developer Journal - 1 week, 3 days ago
Artwork, I guess. =) - By Servant of the Lord
I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence...
Developer Journal - 1 week, 4 days ago
Fun Updates this week - By Misantes
Hey all,For the first time in several weeks, I was able to get a decent amount done with the game. Most notably, the UI is now clickable and interactive, a tile flipping mechanic was added to the g...
< Developer Journal - 1 week, 4 days ago
An Application for Creating Novel Escher-like Tessellations of the Plane - By jwezorek
Over the past several weeks I have been investigating desktop applications for creating novel Escher-like tilings of the plane. Basically I’ve determined that none of what is publicly available is...
Developer Journal - 1 week, 5 days ago
Another way to fix your timestep - By Norman Barrows
Another way to fix your timestep: the famous article "fix your timestep":http://gafferongames.com/game-physics/fix-your-timestep/ attempts to address the problem of your simulation not running at...
Developer Journal - 1 week, 5 days ago
The Meachnical Heart: Solo+ Development - By dsm1891
The Mechanical Heart Development Blog I had planned on writing about screen shake this week, but unfortunately the screen shake I came up with didn't look as good as I wanted. So (hopefully) I wi...
Developer Journal - 2 weeks, 1 day ago
Research & Technology System design and implementation - By EmpiresInRuins
A couple of days ago i begun the task of designing the research system, and honestly, I have always been a research nerd (that's also my main job in life, but I am talking of those people that woul...
Developer Journal - 2 weeks, 3 days ago
Roguelike - Cave In and Missing the Target - By coremarq
Well I caved in, I re wrote the project. I'm even happier that I took the time to write the Grid class. It made what started as just a tinkering idea flourish into a complete rewrite. Estimating it...
Developer Journal - 2 weeks, 3 days ago
The Harvest: Aftermath - By riuthamus
So, after the end of the contest: Byte, Goss, and myself decided to move on with the project we had started. Telanor eventually joined as well and has been working on some of the more important sys...
Developer Journal - 2 weeks, 4 days ago
Library Troubles and updates - By Misantes
Hey everyone,It's been a couple weeks since I last updated. Mostly it was filled with frustratingly retooling the game and testing out different libraries.I purchased a new laptop, mainly to force...
Developer Journal - 2 weeks, 5 days ago
The Meachnical Heart: Engine Upgrade - By dsm1891
The Mechanical Heart Development Blog This week marks the final(ish) turning point for TMH's Engine. If you have read previous additions you ay know the engine was originally written in C++ and u...
Developer Journal - 3 weeks, 3 days ago
The Right to Bear Arms (now with meshes) - By Aardvajk
Bit of progress since the last entry. Now, instead of generating a model for the player on the fly, I'm using a very quickly thrown together rigged mesh from my 3D modelling software and modifying...
Developer Journal - 4 weeks, 7 hours ago
Roguelike - dungeon themes - By coremarq
An update before another release :) Putting alot of work into the new dungeon system / floor layout. I'm working on adding variety to the game and testing out some ideas that will have to wait for...
Developer Journal - 4 weeks, 10 hours ago
In progress - By alfith
The system to get objects moving along a path is done. The path interpolation can be linear between the control points or following a b-spline. The orientation can be fixed or also following the pa...
Developer Journal - 4 weeks, 21 hours ago
The Right to Bear Arms - By Aardvajk
The player object now has arms that the grapples visually attach to. They smoothly move from the rest position to the correct position when grappling and rotate towards the correct point.I've had...
Developer Journal - 1 month, 1 day ago
Project Update - By Aardvajk
Just wanted to post since the obligatory eight to ten weeks since last entry have passed :) The Grappling Hook project is alive and well and continuing apace. I've got the level editor at the point...
Developer Journal - 1 month, 1 week ago
Week 4 - By Misantes
Hey everyone,This week I didn't get a whole lot done. I agreed to work on a little side project with a friend, so spent much of the week learning javascript and the phaser engine syntax. However, I...
Developer Journal - 1 month, 1 week ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...
Developer Journal - 1 month, 1 week ago
What I am working on… - By jwezorek
I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral. The final app will be styled similar to...
Developer Journal - 1 month, 2 weeks ago
Roguelike - Download Build 050 - By coremarq
Phew that was quite the refactor. Creature system is almost 100% finished. I've left out the status/Curse system for this build. It's not perfect and feels clunky in its hacked together state. But...
Developer Journal - 1 month, 2 weeks ago
More of the bool-tool - By eppo
Been trying to build larger scenes using the CSG method.As base building blocks I use a series of SubD shapes as they avoid making everything look too angular. The older mesher used to make a mess...