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Developer Journal - 2 hours, 8 minutes ago
Weekend Reading: Tales from Journal Land - By Gaiiden
And we're back to just the boring old title as I realize that the journal listing page cuts the date off. Oh well, just keep an eye on the update date, people. Here are your entries from 9 /13 - 9/...
Developer Journal - 13 hours, 26 minutes ago
Project: The Harvest Blog 002 - By riuthamus
After a well needed vacation to Las Vegas I have arrived home and started work on the project again. For the most part I will be adding in all of the art assets that we will be using. Some of these...
Developer Journal - 1 day, 6 hours ago
An example of making a change to Caveman... - By Norman Barrows
An example of making a change to Caveman...This is a quick description of what its like to make a change to the game.I just finished the new bandmember AI. Now it was time to make bandmember AI use...
Developer Journal - 1 day, 6 hours ago
"Judges Score", a very short entry... - By Orymus3
"Judges Score", a very short entry... Although most (if not all) of my entries will be entered from the standpoint of a participant, this one is written from the perspective of a judge. A f...
Developer Journal - 1 day, 16 hours ago
week 7-8 : simple game sequence fully implemented - By Sporniket
Hello,Last week, I could fully implement the simple game, with some animation for showing the cards at the beginning. This week I implemented the display of the time of play and the number of trial...
Developer Journal - 1 day, 21 hours ago
More raypick code! - By Norman Barrows
More raypick code!I just posted some code in my Caveman journal that includes another example of raypick code:http://www.gamedev.net/blog/1730/entry-2260114-new-orders-menu-code/ This is actual rea...
Developer Journal - 1 day, 21 hours ago
New orders menu code - By Norman Barrows
New orders menu codeHere's the new orders menu code to go with the new bandmember AInothing fancy, it shows a menu, "Issue orders to..."then a second menu "Orders..."it then sets the orders state o...
Developer Journal - 1 day, 23 hours ago
New band member AI code - By Norman Barrows
New band member AI codeHere's the new code for bandmember AI.In AI terms, this code is a crude expert system:http://en.wikipedia.org/wiki/Expert_system it is implemented primarily as a decision tre...
Developer Journal - 2 days, 2 hours ago
New bandmember AI done - By Norman Barrows
New bandmember AI doneThe new AI for bandmembers is done. The new orders menu is done as well. The new AI can deal with being in a shelter, taking fire, being cornered, etc, as well as follow order...
Developer Journal - 3 days, 1 hour ago
Prologue - By Orymus3
Given that I'll be both partaking in the event , and a judge for the competition, it is only fitting that I start blogging about this! The Week of Awesome II? While the linked thread does a good j...
Developer Journal - 3 days, 2 hours ago
Preliminaries: My tools of choice, and pre-created components - By Thaumaturge
Greetings all, and welcome to my "Week of Awesome II" blog! http://public.gamedev5.net//public/style_emoticons/default/happy.png To start with, the tools that I intend to use:(This list should be m...
Developer Journal - 4 days, 3 hours ago
The return of papercraft - By alfith
Hello.I uploaded photos of papercraft models I did during these past months in a new gallery: I did not create the models, I "only" built them with a lot of paper, glue and time...I am currently do...
Developer Journal - 4 days, 17 hours ago
ITT: Post 3 - By zebrakiller
Hello Gamedev.net!This week we are proud to show you our first playable character, The hunter!The Hunter is a great support fighter role that is vital to the survival of your team in the early stag...
Developer Journal - 6 days, 3 hours ago
The Mechanical Heart - An Introduction - By dsm1891
THE MECHANICAL HEART Development Blog Welcome all,I have decided to create a weekly development blog of my current project titled The Mechanical Heart. In this issue I will outline what you can c...
Developer Journal - 1 week, 14 hours ago
If only making money in real life was this simple! - By riuthamus
Spent some time working on gold for the game today!http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_243415.png http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1...
Developer Journal - 1 week, 1 day ago
Sneaking and bows - By O-san
Been a while since the last update. I’m still working on Medieval Story, my *long* running project. The engine is more robust and I have changed my windowing framework to the latest glfw-master bra...
Developer Journal - 1 week, 1 day ago
ITT: Current state of the game (Post 1) - By zebrakiller
Hello game dev.net,For my first post I will be discussing the current state of the game as to what we have completed so far and what we are currently working on. To any one who is not familiar with...
Developer Journal - 1 week, 2 days ago
Issuing orders to party members and refactoring AI... - By Norman Barrows
Issuing orders to party members and refactoring AI... NOTES:1. in this article, any distances mentioned are in feet.2. abbreviations used in the pseudocode: "ret" = return "dir" = directi...
Developer Journal - 1 week, 2 days ago
Raypick test - By Norman Barrows
Someone asked to see my raypick test code.Here it is: D3DXVECTOR3 intersect_point; void calc_intersection(int x,int y){char s[100];D3DXVECTOR3 v,dir,origin, p1,p2, // line...
Developer Journal - 1 week, 2 days ago
Zombie MO - By polyfrag
'nuf said.https://dl.dropboxusercontent.com/u/109630018/temp/pathogenb/aaa000/soffr.png https://dl.dropboxusercontent.com/u/109630018/temp/pathogenb/aaa000/sofout.png https://dl.dropboxusercontent....
Developer Journal - 1 week, 3 days ago
Art Time #1 - By riuthamus
I am going to start sharing the work I do via videos. here is art work #1https://www.youtube.com/watch?v=Tknprn1J_aY&feature=youtu.be
Developer Journal - 1 week, 3 days ago
DSM's Evil Tower of Doom! - By riuthamus
Put in 3 hours on the concept for DSM's evil tower for his game!http://www.bhslaughter.com/forum/uploads/gallery/album_2/gallery_1_2_81843.jpg
Developer Journal - 1 week, 4 days ago
Experimental virtual-machine-based branch of ANL - By JTippetts
I've pushed some commits to the vm branch of the ANL; you can find the new branch here .Note that the new branch is still very much in development. I haven't written any bindings for Lua, so the fr...
Developer Journal - 1 week, 5 days ago
Week 6 - Main menu up and running - By Sporniket
Hello,This week, it turns out I got plenty of time to write code : sleeping problems (one night) and motivation on the evenings even after my daughter is finally sleeping, around 22:30 (before, it'...
Developer Journal - 1 week, 6 days ago
Grappling Hook game, now without blobs - By Aardvajk
Decided on a bit of a change for the grappling hook game. I ditched the blob, as it was more trouble than it was worth, didn't work properly and was detracting from the main point of the game, whi...


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