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Developer Journal - 3 days, 7 hours ago
Week 4 - By Misantes
Hey everyone,This week I didn't get a whole lot done. I agreed to work on a little side project with a friend, so spent much of the week learning javascript and the phaser engine syntax. However, I...
Developer Journal - 4 days, 3 hours ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...
Developer Journal - 5 days, 10 hours ago
What I am working on… - By jwezorek
I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral. The final app will be styled similar to...
Developer Journal - 1 week, 1 day ago
Roguelike - Download Build 050 - By coremarq
Phew that was quite the refactor. Creature system is almost 100% finished. I've left out the status/Curse system for this build. It's not perfect and feels clunky in its hacked together state. But...
Developer Journal - 1 week, 2 days ago
More of the bool-tool - By eppo
Been trying to build larger scenes using the CSG method.As base building blocks I use a series of SubD shapes as they avoid making everything look too angular. The older mesher used to make a mess...
Developer Journal - 1 week, 3 days ago
Unity, here we come! - By Orymus3
Some of you may already be aware that I was part of the Week of Awesome II jam a few weeks back (and finished 4th! yay!).I've already explained my reasons to participate in this event, and one of t...
Developer Journal - 1 week, 3 days ago
Week 3: - By Misantes
Hey all,I was still unpleasantly sick for most of the week (this is like the flu from hell). But, managed to still get quite a bit done, mostly in the bug-fixing-realm.I fixed many of the things th...
Developer Journal - 1 week, 4 days ago
The judge's post-mortem - By slicer4ever
So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what...
Developer Journal - 1 week, 4 days ago
Darkholm: An Exhumation - By Thaumaturge
(Why an "exhumation"? Well, a post-mortem has already been done: this is me digging up the corpse to re-examine it in light of new evidence.)So, what went so wrong? Having read the reports given by...
Developer Journal - 1 week, 5 days ago
V2.00! (Easy Mode) - By Orymus3
Just thought I'd give everybody a rest and fix the controls.You can now play the 'Easy ' mode!Notable changes:- Increased the mass of the car- Reduced angular drag of the car- Drastically increased...
Developer Journal - 1 week, 5 days ago
Week Of Awesome II - My Scores - By slicer4ever
here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/ ---Team: Orymus3:Game Link: http://orym...
Developer Journal - 1 week, 6 days ago
I Am Dolphin - Kinect Prototype - By Promit
I'd hoped to write up a nice post for this, but unfortunately I haven't had much time lately. Releasing a game, it turns out, is not at all relaxing. Work doesn't end when you hit that submit butto...
Developer Journal - 2 weeks, 1 day ago
Our New Game: I Am Dolphin - By Promit
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App Store. This post will be discussing the background...
Developer Journal - 2 weeks, 3 days ago
Week 2 - By Misantes
Hey all,Technically, this is more like week 3 or 4, but it's my second journal entry so I'm going to run with it http://public.gamedev5.net//public/style_emoticons/default/tongue.png I've been sick...
Developer Journal - 2 weeks, 4 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your entries from 9 /26 - 10/4 Welcome new authors conceptcrash , jfarias , Misantes , Zaucy , Delphinon and ajm113 !Week of Awesome Participants Take note that the first couple of listed...
Developer Journal - 2 weeks, 5 days ago
moved to sorceforge - By mousetail
I added Dutch as a language option so my family can play it, and I moved the game to sourceforge . Right now I just ask for the language in a ugly dialog box, but I will be looking for a better opt...
Developer Journal - 2 weeks, 6 days ago
Discretely Distributed Random Numbers in C# - By jwezorek
Random numbers generated from a discrete distribution are commonly needed in game development.By "discrete distibution" we just mean the roll you get from something like an unfair die, e.g. you wan...
Developer Journal - 2 weeks, 6 days ago
New version - By mousetail
That the competition is over is not going to stop me from continuing working on the game.I added:the font issue is fixed, now loads the font from the program directory instead of the windows fonts...
Developer Journal - 3 weeks, 1 day ago
The building of Caveman - part 6 - data structures - By Norman Barrows
The building of Caveman - part 6 - data structuresWhen i first got into programming as my major, my biggest fear was that I'd end up as a database programmer. Turns out I became a gamedev. But i s...
Developer Journal - 3 weeks, 1 day ago
Week 9-10 : Time to reschedule again - By Sporniket
Dear log,After finishing implementing the game sequence, there are still some boring points to do, like saving and presenting the highest score.To understand, I have to explain the logic of my fram...
Developer Journal - 3 weeks, 1 day ago
WOA2: Final thoughts - By riuthamus
Quick Thoughts: I saw the rest of the people posting these things called postmortem and I thought to myself, "Why? Did somebody die?" I realized shortly after what they were saying so I went to di...
Developer Journal - 3 weeks, 1 day ago
Post mortem - By mousetail
Things that went well: Simple ideagraphics where good enoughenough types of monstersgood extra features (pause, hiscore etc)I managed to stay motivatedI finished plenty of time early (time managem...
Developer Journal - 3 weeks, 1 day ago
Week of Awesome II - Post Mortem - By stu_pidd_cow
So this is a summary of my feelings about my game “Little Jimmy”, or like whatever. So read it and take my bad advice.What Went Right? The Idea Whether you think the idea is “fun” or not is up fo...
Developer Journal - 3 weeks, 2 days ago
Epilogue - A Post-Mortem on "The Life of Phillip Morris" - By Orymus3
Epilogue - A Post-Mortem "That chilling moment when I have learned the truth, and suddenly, my car became nothing more than a toy. I had lost innocence on that day, and I fought tooth and na...
Developer Journal - 3 weeks, 2 days ago
The building of Caveman - Part 5 - General code organization - By Norman Barrows
The building of Caveman - Part 5 - General code organizationThis is the general code organization used in Caveman:void main:----------------initprogrunprogendproginitprog------------------init z3d...


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