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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 6 hours, 2 minutes ago
Textures and fighting with the editor - By Aardvajk
Fairly quick update today. I've added support for basic diffuse texturing to both the level editor and the game. The editor is very much bodged to support, but the game is handling it properly....
Developer Journal - 7 hours, 13 minutes ago
Code Refactor - Made a bad design choice? - By JEJoll
Last time I made an entry I said that my next task would be to have enemies drop items, and to create enemy spawners. When I opened my project, I started looking through my code and wound up refact...
Developer Journal - 22 hours, 39 minutes ago
Toy on a Mission UE4 Remix - Day 92 - By ryan20fun
Hello again. I haven't spent as much time as I would like on ToyMission.I have been working on the main menu since the last Journal entry. I spent a lot of time trying different ways of l...
Developer Journal - 2 days, 2 hours ago
Facebook - By Arthur Souza
Hey guys,In my efforts to come back to posting I've started a facebook page!You can now hit me up at https://www.facebook.com/stuffgamestudio :DDDD
Developer Journal - 3 days, 1 hour ago
Seamless models - harder than it looks - By Aardvajk
Finally got finished on all of the pipeline work needed to start to use static meshes as part of the level design. Turns out it is far harder than it looks to make seamless models http://public.gam...
Developer Journal - 4 days, 16 hours ago
Been Sick - Win Condition - By JEJoll
**NOTE: This post was a little longer than I intended. If you don't want to read everything, there're some interesting things about enemy types and game titles near the end. Cheers! I've been...
Developer Journal - 5 days, 4 hours ago
My Game Jolt GDC Jam entry - By Arthur Souza
I was on gjgdcjam this weekend, didn't really invest too much time on the game, but got a playable result at least. Developed on XNA 4 using vs15, if you want to check it out the source code...
Developer Journal - 6 days, 23 hours ago
Strip back the game - By Aardvajk
 I decided the other day to completely strip my game back to basics. Well, I actually started a new project and gradually moved the code I wanted over because I'm obsessive like that and want...
Developer Journal - 1 week, 11 hours ago
Closed test session, could need some helping hands ! - By Ashaman73
I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link http://public....
Developer Journal - 1 week, 1 day ago
Small Update - Health UI - By JEJoll
Just a small update today. Got in ~30 minutes last night. Health UI is working. Motorbike tonight. Also, I might regret this, but I was thinking about posting all of the code for this gam...
Developer Journal - 1 week, 2 days ago
Mobs, Health, Death - Better Late Than Never - By JEJoll
Some things came up preventing me from working on the project for a couple of days, but I was able to get my base AI, health and death working (mostly). I've noticed a few unwanted behaviours...
Developer Journal - 1 week, 2 days ago
Collisions and weapons - By alfith
Hi,After quite some time, here comes a new video showing a very early sample of collisions and weapons. What you can see in the video is the player shooting missiles bursts. An enemy spaceship is d...
Developer Journal - 1 week, 4 days ago
Rendering Tree Sprites - By JTippetts
It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking wi...
Developer Journal - 1 week, 4 days ago
First Entry - About Half Way Done - By JEJoll
So, here's my first entry on any dev blog ever. I find it hard to stay motivated in making my games, and to find the time, so I figure a regular journal will help quell that problem. Might as well...
Developer Journal - 2 weeks, 2 days ago
Even more changes to first 6 levels. - By desdemian
I made several small changes to all levels, trying to smooth any rough edges the testers find. One problem with this approach: The games are going to be painted (as in, no tiles or reusable p...
Developer Journal - 2 weeks, 3 days ago
Preparing my engine for Vulkan API - By Ashaman73
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension la...
Developer Journal - 2 weeks, 5 days ago
Shifting Gears - By riuthamus
So, been rather silent as of late. Life has taken a huge toll on me and more or less stripped most of my freetime away. What time I have had available I have tried to do as much gameDev as possible...
Developer Journal - 2 weeks, 6 days ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 2 weeks, 6 days ago
Modules in the Om scripting language - By Aardvajk
Modules in Om  I never wanted to add include statements to Om. I was always very keen to ensure that each script file could be compiled in isolation without having to do any kind of old-fashio...
Developer Journal - 3 weeks, 13 hours ago
January update: large creatures, polishing and preparing a closed test - By Ashaman73
Welcome to the January update.The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, th...
Developer Journal - 4 weeks, 9 hours ago
Om: Varadic Functions and Reference Types - By Aardvajk
Varadic Functions and Reference Types  I've finished up adding varadic script functions to Om now, and have just got the basics of reference types working, although that needs a lot more testi...
Developer Journal - 1 month, 1 day ago
ANL Expression Parsing - By JTippetts
Over the last several years, my noise library (ANL ) has been a sort of sink for whatever miscellaneous time I get in between work, kids, the house, game development, game playing, etc... It has ev...
Developer Journal - 1 month, 1 day ago
Smoothing out level 2 and 3. - By desdemian
Today there was some level design progress!  Based on some feedback, I've been working on the levels to solve details that players are striggling with. The second level had a few problems:...
Developer Journal - 1 month, 6 days ago
The "Outer Scope" problem in Om - By Aardvajk
Just finished up Om's solution to what seems to be known as the outer scope problem. Consider: var outer = func{ var a = "hello"; var inner = func { out a; }; inner(); retu...
Developer Journal - 1 month, 6 days ago
New Demo out. - By desdemian
It's been a long time since I posted. I've been making significant changes based on some feedback received. There's a new alpha demo out in case you want to try it: www.themostposerheroes.com (...


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