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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 hour, 27 minutes ago
Closed test session, could need some helping hands ! - By Ashaman73
I want to start a new closed test only available to a small, dedicated group of testers. If someone has interest in helping me out, send me a PM and I will give you the download link :D Gnobli...
Developer Journal - 23 hours, 43 minutes ago
Small Update - Health UI - By JEJoll
Just a small update today. Got in ~30 minutes last night. Health UI is working. Motorbike tonight. Also, I might regret this, but I was thinking about posting all of the code for this gam...
Developer Journal - 1 day, 23 hours ago
Mobs, Health, Death - Better Late Than Never - By JEJoll
Some things came up preventing me from working on the project for a couple of days, but I was able to get my base AI, health and death working (mostly). I've noticed a few unwanted behaviours...
Developer Journal - 2 days, 8 hours ago
Collisions and weapons - By alfith
Hi,After quite some time, here comes a new video showing a very early sample of collisions and weapons. What you can see in the video is the player shooting missiles bursts. An enemy spaceship is d...
Developer Journal - 3 days, 14 hours ago
Rendering Tree Sprites - By JTippetts
It's been awhile since I did anything 2D-related, and I'm a little bit worried that some of those particular hard-earned skills are starting to fade from my weak brain. Last night, I was talking wi...
Developer Journal - 3 days, 22 hours ago
First Entry - About Half Way Done - By JEJoll
So, here's my first entry on any dev blog ever. I find it hard to stay motivated in making my games, and to find the time, so I figure a regular journal will help quell that problem. Might as well...
Developer Journal - 1 week, 1 day ago
Even more changes to first 6 levels. - By desdemian
I made several small changes to all levels, trying to smooth any rough edges the testers find. One problem with this approach: The games are going to be painted (as in, no tiles or reusable p...
Developer Journal - 1 week, 3 days ago
Preparing my engine for Vulkan API - By Ashaman73
Looking at the vulkan api so far, it could solve many of my rendering performance issues in my engine. My engine was based on OpenGL 1.2, followed by a transition to OGL 2.0 and lot of extension la...
Developer Journal - 1 week, 5 days ago
Shifting Gears - By riuthamus
So, been rather silent as of late. Life has taken a huge toll on me and more or less stripped most of my freetime away. What time I have had available I have tried to do as much gameDev as possible...
Developer Journal - 1 week, 5 days ago
Shuffling class responsibilities - By TheChubu
In this update I'll talk about the latest release of dustArtemis, which changes a bit the component handling.  dustArtemis  dustArtemis is a fork of Artemis Entity System , which...
Developer Journal - 1 week, 6 days ago
Modules in the Om scripting language - By Aardvajk
Modules in Om  I never wanted to add include statements to Om. I was always very keen to ensure that each script file could be compiled in isolation without having to do any kind of old-fashio...
Developer Journal - 2 weeks, 3 hours ago
January update: large creatures, polishing and preparing a closed test - By Ashaman73
Welcome to the January update.The focus of the last two month was the transition of the game from a developer version to something you should give someone for testing. That is polishing the art, th...
Developer Journal - 2 weeks, 6 days ago
Om: Varadic Functions and Reference Types - By Aardvajk
Varadic Functions and Reference Types  I've finished up adding varadic script functions to Om now, and have just got the basics of reference types working, although that needs a lot more testi...
Developer Journal - 3 weeks, 2 days ago
ANL Expression Parsing - By JTippetts
Over the last several years, my noise library (ANL ) has been a sort of sink for whatever miscellaneous time I get in between work, kids, the house, game development, game playing, etc... It has ev...
Developer Journal - 3 weeks, 3 days ago
Smoothing out level 2 and 3. - By desdemian
Today there was some level design progress!  Based on some feedback, I've been working on the levels to solve details that players are striggling with. The second level had a few problems:...
Developer Journal - 4 weeks, 17 hours ago
The "Outer Scope" problem in Om - By Aardvajk
Just finished up Om's solution to what seems to be known as the outer scope problem. Consider: var outer = func{ var a = "hello"; var inner = func { out a; }; inner(); retu...
Developer Journal - 4 weeks, 1 day ago
New Demo out. - By desdemian
It's been a long time since I posted. I've been making significant changes based on some feedback received. There's a new alpha demo out in case you want to try it: www.themostposerheroes.com (...
Developer Journal - 4 weeks, 1 day ago
The yearly update! - By O-san
Be warned, this might not be your ordinary game development post.  The New Year has just settled in so I thought I would keep my record straight and at least post one journal update per year....
Developer Journal - 1 month, 2 days ago
Implementing "break" in the Scripting Engine - By Aardvajk
Just finished implementing break in Om, for breaking out of while and for loops. Thought a write-up might be an interesting insight into the internals of the system, although I'm not sure who to...
Developer Journal - 1 month, 4 days ago
Some template snippets - By Aardvajk
Hey. Been working on a couple of containers for use in my scripting engine. Thought I'd just share them here. First up, pod_vector<T> is similar to std::vector but designed for us...
Developer Journal - 1 month, 6 days ago
Quick Opaque Pointer Example - By fastcall22
Hi there. Someone on the chat today was asking about the pimpl idiom, and I thought I'd write up a quick little example. The purpose of an opaque pointer is to move the the implementation specific...
Developer Journal - 1 month, 1 week ago
One code base to rule them all! - By slicer4ever
For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make som...
Developer Journal - 1 month, 2 weeks ago
Dungeon levels using threading - By mousetail
Phew, this was probably the most difficult feature to implement ever. Now it works though. A lot of you probably forgot about what project I was working on, so let me remind you: I am trying to mak...
Developer Journal - 1 month, 3 weeks ago
Sneak peek of what’s to come - By VirginRed
We’ve sent a small update with various bug fixes on Steam. But that’s not all we want to talk about. We have a few teasers for you. The biggest change recently has been the recording of the vo...
Developer Journal - 1 month, 3 weeks ago
Precise Jumps - By Aardvajk
http://youtu.be/vmeMrbDJ9aQ This morning, I've just finished up implementing old TombRaider style precise jumps in the game. Now, if you press jump, you hop on the spot. If, after pressin...


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