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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 day, 15 hours ago
Game Development Career Guide (PDF) - By Tutorial Doctor
Found this awesome resource on all things gamedev:http://www.cs.northwestern.edu/~hunicke/pubs/gdmag_career_guide_feature.pdf
Developer Journal - 2 days, 10 hours ago
Three, two, one, you're out! Adding the countdown timer, and other bits - By braindigitalis
Over the past month I have busied myself adding lots of tiny bits to the game, some of which are obvious to players and others not.I have added a new menu design, with sound effects and animations;...
Developer Journal - 2 days, 20 hours ago
Om Prototype Inheritance and Object Destructors - By Aardvajk
Om Prototype Inheritance and Destructors Been a while since an update since I've been mainly reimplementing all of the basic functionality into the now third incarnation of Om that has been already...
Developer Journal - 4 days, 1 hour ago
Automatically Generating Sprites for a Space Shooter - By fastcall22
​I'm writing yet another generic space shooter while learning WTL, DirectX, and modern graphics programming along the way. Today was spent writing a script to build SVG fragments into a texture atl...
Developer Journal - 4 days, 13 hours ago
BooH released, lessons learned and more - By cozzie
After about 4 months of hard work, today I've releashed my game; BooH.For the ones who read my earlier journal entries, it's been a heck of a ride http://public.gamedev5.net//public/style_emoticons...
Developer Journal - 1 week, 16 hours ago
draak update - By jwezorek
Below is gameplay video of a prototype of the puzzle game “Draak” that I am working on. Draak will be an iPad-only iOS game; the prototype below is written to Windows in C# on top of MonoGame. ht...
Developer Journal - 1 week, 2 days ago
Handmade vs randomized level design in Epistory - By VirginRed
Handmade vs randomized level design in Epistory The constant dilemma between more control (but time consuming) and more automatism (but never perfect) in Level Design, and how tools can help.http:...
Developer Journal - 1 week, 3 days ago
IPBoard Chat Extension - By fastcall22
So I finally sat down and spent a Saturday morning extending IPBoard chat client. It works by rerouting IPBoard.prototype.chat to a custom function, which then transforms the message text through a...
Developer Journal - 1 week, 4 days ago
Shelving the Prototype - By Orymus3
As an indie with a steady income, I have the ability to make prototypes and shelve them as needed.Today is one of these times.After spending some time to get Mercenaries running on Unity (2 Players...
Developer Journal - 1 week, 5 days ago
World Map Candidate - By JTippetts
Here is a very quick, very rough mockup of what I currently have in mind for the world map:http://i.imgur.com/zPGRISm.jpg The tags/locations on the map would be clickable, either on the map itself...
Developer Journal - 1 week, 6 days ago
Materialsystem - By Ashaman73
Currently I'm playing around with the material system of Gnoblins. Many models in Gnoblins are recoloured dynamically to have the option to quickly add new colour variances. I wanted to add materia...
Developer Journal - 2 weeks, 13 hours ago
Procedural Genration Wiki - By Tutorial Doctor
A must have resource for learning about procedural generation algorithms. Very useful stuff:http://pcg.wikidot.com
Developer Journal - 2 weeks, 2 days ago
What's it all about? - By JTippetts
I am still in the process of converting critical components to C++ classes, rewriting some of my procedural world generation layers to avoid returning by value from the Lua API, and other such nons...
Developer Journal - 2 weeks, 4 days ago
Organizing a game - By polyfrag
Hello devs,I'm hosting a match right now and would like you to join to test the game and give me your thoughts.Windows: https://dl.dropboxusercontent.com/u/109630018/SFH_Win.zip Mac: https:...
Developer Journal - 3 weeks, 2 hours ago
Project 30: Model and texture stage done - By Ashaman73
Finally, we have modelled and textured 30 different creatures (previous goal was 20 models). We need to add the basic animation to them now, but first off here is something to show off.First off, t...
Developer Journal - 3 weeks, 21 hours ago
A paper on art direction - By VirginRed
http://media.indiedb.com/images/articles/1/185/184579/auto/01.jpg The "Art Direction" is basically a set of visual rules you decide to follow during all the creation process of your project. All t...
Developer Journal - 3 weeks, 1 day ago
Om and the FunArg Problem - By Aardvajk
Om and the FunArg Problem There is a problem with languages that support functions as first class citizens which turns out to be very well studied and even has a proper name according to Wikipedia...
Developer Journal - 3 weeks, 1 day ago
New beta build, nice improvements - By cozzie
http://www.crealysm.com/games/img/menu.png Last 10 days we're a nice experience, getting feedback on my first ever beta release of a (semi serious) game.Semi serious in this case, meaning that it w...
Developer Journal - 3 weeks, 2 days ago
I'm stuck - By mousetail
So, I was working on the ranged combat system, and now you can throw items one spot by default, and I can set weapons to a custom range. I also found a couple of bugs in the system that only update...
Developer Journal - 3 weeks, 3 days ago
Next step: more realistic numbers - By polyfrag
[ Last entry a few hours ago: http://www.gamedev.net/blog/1800/entry-2261073-new-graphic-technique/ ]The next step for the economic sim is using more realistic values and timescales; using actual...
Developer Journal - 3 weeks, 3 days ago
New graphic technique - By polyfrag
I just finished this tonight, so don't mind the video quality.Edit: If anybody knows anything about patenting stuff like this, please contact me. Also, if you know anywhere I can publish this, like...
Developer Journal - 3 weeks, 5 days ago
HTTP for gamelogic... are you insane ? - By Ashaman73
Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that...
Developer Journal - 3 weeks, 6 days ago
Fluffy trees - By JTippetts
So, I downloaded Blender 2.74 and did an experimental tree using the normals trick mentioned in the previous post. The trees do, indeed, look fluffy now:http://i.imgur.com/X00JnXa.jpg http://i.img...
Developer Journal - 3 weeks, 6 days ago
Fixed fake bugs! - By mousetail
So, I spent the first hour of my time today debugging my combat system. I made a really nice overview of where I had last been hit where the monster was aiming for etc. However, it turned out to wo...
Developer Journal - 3 weeks, 6 days ago
Lessons learned while switching to Unity - By VirginRed
http://media.indiedb.com/images/articles/1/184/183456/auto/epistory_c_to_unity2.jpg Paradigm Shift When we started working on Epistory, we had to choose whether to use our proprietary engine or no...


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