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Developer Journal - 28 minutes, 54 seconds ago
End of day 1 - TWoA - By Servant of the Lord
I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.Also display the controls and gameplay tips.https://pbs.twimg.com/media/ByMl-FPCIAEnnJp.png I made the...
Developer Journal - 2 hours, 2 minutes ago
Chapter 1 - Addendum! - By Orymus3
Chapter 1 - Addendum! As the light died out, I was afraid I would have nothing to show for. So many ideas, and yet... But in the end, I triumphed with a... rather limited exposé of my talent! BEHO...
Developer Journal - 5 hours, 4 minutes ago
Week of Awesome II - Day 1 - By stu_pidd_cow
The Toys Are Alive.The Toys Are Alive? The Toys Are Alive!!! At first I thought "I can't pull a game out of this theme!!" but it turns out that just 5 minutes of brainpower is enough to churn out a...
Developer Journal - 6 hours, 41 minutes ago
New land animal AI implemented - By Norman Barrows
New land animal AI implementedThe new land animal AI has been implemented and plugged into the game.The new land animal AI actually consists of 8 different types of AI:1. AI for NPC allies of the p...
Developer Journal - 8 hours, 4 minutes ago
WOA2: Day 1 (Theme) - By riuthamus
What is currently in place: Day one has proven to be rather productive. We have added all the relevant tasking to the tasking website we use to manage our project. If you guys have not heard of ac...
Developer Journal - 12 hours, 7 minutes ago
Darkness Falls, and the Toys Move... - By Thaumaturge
So, the theme is "the toys are alive". I'll confess that I wasn't enormously enthused when first I read it: a cutesy game wouldn't work well with my current mindset, and toys seem to be harder to t...
Developer Journal - 15 hours, 2 minutes ago
Chapter 1 - Theme... theme... theme... - By Orymus3
Chapter 1 - Theme... theme... theme... The toys are alive! So early in the competition, it's all about inception: securing the RIGHT idea from a sea of incomplete thoughts.The possibilities ar...
Developer Journal - 15 hours, 23 minutes ago
Apparently murdering babies is off the table - WoA2 contest - By Servant of the Lord
So the week of awesome contest has just began, with the theme being "The toys are alive!".My artist friend and myself came up with an idea last night, so I'm about ready to get started coding it....
Developer Journal - 19 hours, 18 minutes ago
Day 1 - By mousetail
started by typing in my basic pygame skeleton. Then I decided I would use a actual sprites instead of the normal objects I usually use.Then I tried drawing some toys but they turned out ugly, but I...
Developer Journal - 1 day, 21 hours ago
Grappling away... - By Aardvajk
Still grappling away in my spare time. Been focusing on making the rope behave correctly with moving objects, which has proven to be a bit more complicated than I expected, but seems to be working...
Developer Journal - 2 days, 6 hours ago
Updates! Puppies! - By TheChubu
It's been a while since I updated this journal, not because I didn't had anything to write about though. So, recap on updates it is. dustArtemis dustArtemis is a fork of Artemis Entity System...
Developer Journal - 2 days, 7 hours ago
The Meachnical Heart: Snow and My Ineptitude - By dsm1891
The Mechanical Heart Development Blog Where better to start the Dev-blog than what the player will see first when playing the game, the main menu. We wanted the main menu to really set the scene...
Developer Journal - 2 days, 10 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
And we're back to just the boring old title as I realize that the journal listing page cuts the date off. Oh well, just keep an eye on the update date, people. Here are your entries from 9 /13 - 9/...
Developer Journal - 2 days, 21 hours ago
Project: The Harvest Blog 002 - By riuthamus
After a well needed vacation to Las Vegas I have arrived home and started work on the project again. For the most part I will be adding in all of the art assets that we will be using. Some of these...
Developer Journal - 3 days, 14 hours ago
An example of making a change to Caveman... - By Norman Barrows
An example of making a change to Caveman...This is a quick description of what its like to make a change to the game.I just finished the new bandmember AI. Now it was time to make bandmember AI use...
Developer Journal - 3 days, 15 hours ago
"Judges Score", a very short entry... - By Orymus3
"Judges Score", a very short entry... Although most (if not all) of my entries will be entered from the standpoint of a participant, this one is written from the perspective of a judge. A f...
Developer Journal - 4 days, 39 minutes ago
week 7-8 : simple game sequence fully implemented - By Sporniket
Hello,Last week, I could fully implement the simple game, with some animation for showing the cards at the beginning. This week I implemented the display of the time of play and the number of trial...
Developer Journal - 4 days, 5 hours ago
More raypick code! - By Norman Barrows
More raypick code!I just posted some code in my Caveman journal that includes another example of raypick code:http://www.gamedev.net/blog/1730/entry-2260114-new-orders-menu-code/ This is actual rea...
Developer Journal - 4 days, 6 hours ago
New orders menu code - By Norman Barrows
New orders menu codeHere's the new orders menu code to go with the new bandmember AInothing fancy, it shows a menu, "Issue orders to..."then a second menu "Orders..."it then sets the orders state o...
Developer Journal - 4 days, 7 hours ago
New band member AI code - By Norman Barrows
New band member AI codeHere's the new code for bandmember AI.In AI terms, this code is a crude expert system:http://en.wikipedia.org/wiki/Expert_system it is implemented primarily as a decision tre...
Developer Journal - 4 days, 10 hours ago
New bandmember AI done - By Norman Barrows
New bandmember AI doneThe new AI for bandmembers is done. The new orders menu is done as well. The new AI can deal with being in a shelter, taking fire, being cornered, etc, as well as follow order...
Developer Journal - 5 days, 9 hours ago
Prologue - By Orymus3
Given that I'll be both partaking in the event , and a judge for the competition, it is only fitting that I start blogging about this! The Week of Awesome II? While the linked thread does a good j...
Developer Journal - 5 days, 10 hours ago
Preliminaries: My tools of choice, and pre-created components - By Thaumaturge
Greetings all, and welcome to my "Week of Awesome II" blog! http://public.gamedev5.net//public/style_emoticons/default/happy.png To start with, the tools that I intend to use:(This list should be m...
Developer Journal - 6 days, 11 hours ago
The return of papercraft - By alfith
Hello.I uploaded photos of papercraft models I did during these past months in a new gallery: I did not create the models, I "only" built them with a lot of paper, glue and time...I am currently do...
Developer Journal - 1 week, 1 hour ago
ITT: Post 3 - By zebrakiller
Hello Gamedev.net!This week we are proud to show you our first playable character, The hunter!The Hunter is a great support fighter role that is vital to the survival of your team in the early stag...


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