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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 3 days, 7 hours ago
The Story Continues - Chapter Two now available - By VirginRed
After fighting an insectile corruption and embracing the power of fire, we left our heroine and her companion at the edge of the Forgotten Forest. Along the treacherous, twisting paths of her adven...
Developer Journal - 6 days, 3 hours ago
Edge Grabbing - By Aardvajk
Afternoon.http://youtu.be/XEx5uyTEX2YGot the start of edge grabbing working now. You have to hold down left mouse while jumping or falling to enter the grabbing state, then the system will attach t...
Developer Journal - 1 week, 1 day ago
Bandit's Shark Showdown - Can Video Games Help Stroke Victims? - By Promit
It's been a long time since I've posted, but with good reason. For the last couple months, I've been busy building our newest game: Bandit's Shark Showdown! Released as a launch title for Apple TV...
Developer Journal - 1 week, 1 day ago
Progressing slowwly - By alfith
Hello.I finally started the layers system. For now, I only have "objects" layers.In the following images, one layer is set to add trees, a second one to add grass and a third to add two types of ro...
Developer Journal - 1 week, 6 days ago
If an RPG falls in a forest, but the trees suck, does anyone care? - By Servant of the Lord
My game, Of Stranger Flames, takes place in a fictional French colony settled in a heavily-wooden bit of terrain.Forested areas appeal to me greatly, so it makes sense to set my game in a forest.Th...
Developer Journal - 2 weeks, 2 days ago
Adding the menu, loading screen and mini-map - By braindigitalis
Hi everyone!It has been a busy month or so in the land of game development for me. My game has moved on to now having a proper menu system, a loading screen and asynchronous streaming levels. Along...
Developer Journal - 2 weeks, 3 days ago
On E-Sport: Pro-Gaming the most Engaging JOB in the world? - By Orymus3
Whether you like it or not, E-Sport has been rising steadily for the past 5+ years and has shown no sign of decline. Experts have studied long and hard the sources and effects of this phenomenon an...
Developer Journal - 3 weeks, 3 days ago
Infinitely high, inelastic demand curve - By polyfrag
The problem with the economic model right now is that the workers spend all their available money on food, which leads to an infinitely high, inelastic demand cruve, making sense for the firms to c...
Developer Journal - 3 weeks, 4 days ago
Trick or Treat! Halloween Update - By VirginRed
http://blog.fishingcactus.com/wp-content/uploads/2015/10/Epistory_Pumpkin_halloween-150x150.png As promised, Epistory – Typing Chronicles is now available on Linux and Mac ! If you encounter an...
Developer Journal - 3 weeks, 6 days ago
Improving the player model (now with face colours! :)) - By Aardvajk
Just a quick post to show I'm still alive and that my game is not yet dead. Work has been pretty busy and the clocks changing in the UK has completely thrown off my body clock (what was 4pm is now...
Developer Journal - 1 month, 1 day ago
PlayFab Game Jam Postmortem - By swiftcoder
<p>A couple of weeks ago I participated in a 48-hour game jam hosted by PlayFab here in Seattle, with fellow procedural planet veteran <a href="http://alexcpeterson.com/ " target="_blan...
Developer Journal - 1 month, 3 days ago
Cloud.gen - By eppo
'alloSomething I've vowed several times I'd never do again: hand-paint a skybox .The outdoor cloud-ish type specifically:http://www.dynamique.nl/grow/pst/cloudmap.png Painting clouds is all fun and...
Developer Journal - 1 month, 1 week ago
Opening Lines: Finding a Voice for Epistory - By VirginRed
Epistory needs to establish a subtle, layered narrative voice within its opening moments. Join the game's writer in a deep exploration of why this story is harder to begin than most. Wether you’re...
Developer Journal - 1 month, 1 week ago
Scan tool - By polyfrag
Thinking of how to scan the 3D world, I thought of a way to do it straight from video...https://dl.dropboxusercontent.com/u/109630018/temp/scantool/shiftvecs0.jpg https://dl.dropboxusercontent.com/...
Developer Journal - 1 month, 2 weeks ago
Lifelike, or the Joy of Killing Time via Breeding Little Squiggles - By jwezorek
A couple of weeks ago I got interested in this project but wanted full control of the code, wanted to know exactly what it is doing, wanted a bunch of features like the ability to import and expor...
Developer Journal - 1 month, 2 weeks ago
Edge Walking (and an amusing bug) - By Aardvajk
Morning.Was working on improving the shapes for the ragdoll to make them a better fit to the model over the last few days. Made a bit of a mistake with the size of a head sphere, which produced thi...
Developer Journal - 1 month, 3 weeks ago
Simple stuff: Creating a spawner in UE4 using C++ - By braindigitalis
Hi everyone!This weeks simple project was to create an effective enemy spawner in UE4 using C++. I already had a simplistic blueprint version of this, but it had some bugs which were causing crashe...
Developer Journal - 1 month, 3 weeks ago
Ragdoll - It begins... (with two edits and new vids since posting) - By Aardvajk
Following my last, rather angry, post about trying to get the Bullet constraints to work, I took a step back and breathed deeply for a while, then figured out where I was going wrong.In short, you...
Developer Journal - 1 month, 4 weeks ago
Breaking the cycle - By VirginRed
The Trouble With Tiles All of Epistory’s levels start as an isometric RPG in Tiled (as explained in this prior article ). This is a great foundation to build on - but it brings some technical li...
Developer Journal - 1 month, 4 weeks ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 2 months, 17 hours ago
Trimming Eclipse's Fat - By TheChubu
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's Fat So the issue is the following: Eclipse is kinda fat. At least that's the general i...
Developer Journal - 2 months, 1 day ago
Multithreading! - By mousetail
Been a bit buizy with school, but found enough time to make a system where the level is generated in a separate process. The idea is that I can use that later to pregenerate the next level while st...
Developer Journal - 2 months, 1 day ago
September update: the new mining interface - By Ashaman73
Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to appr...
Developer Journal - 2 months, 1 day ago
Pongout 0.83 WIP - By fastcall22
Well, it's about time I posted some progress pics of the game I've been working on the past month or so. http://public.gamedev5.net//public/style_emoticons/default/smile.png Pongout is a crossover...
Developer Journal - 2 months, 3 days ago
Working on the Quest Map - By JTippetts
Lately I've been working on the quest map. The quest map will be accessible from a special kind of workbench, the Map Table, that you can construct as part of your base. Using the Map Table will br...