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Developer Journal - 1 day, 56 minutes ago
Getting Lost Keeping the Lights on - By Navyman
There comes a time, for some more than once, when a single developer or small team looks at their financing and the decision to continue working or increase the available funds must be answered. Th...
Developer Journal - 3 days, 5 hours ago
I've diagnosed myself with having an inferiority complex - By Tutorial Doctor
I've diagnosed myself with having an inferiority complex:It never makes me feel good when I see my faults in the mirror.Now, this is a time of reflection, but all of a sudden I am thinking of how t...
Developer Journal - 4 days, 4 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Two fireworks shows down in Florida outside of Miami I did for this holiday weekend went great - Arthur was well to the north and the T-storms stayed away during the evenings. Got home last night s...
Developer Journal - 4 days, 14 hours ago
Much faster now - By polyfrag
I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:- getting rid of several hundred units- getting rid of shadows and bump mapping- using VBO- frustum culling everything- simp...
Developer Journal - 5 days, 11 hours ago
Multi-texturing + Yoshi's Island - By eppo
hallo,Modo's 'shader tree':http://www.dynamique.nl/grow/pst/ModoMaterial.png It's a peculiar thing at first: instead of creating explicit materials, you add shading components (textures etc.) to a...
Developer Journal - 1 week, 9 hours ago
Pixel-perfect orthography - By polyfrag
Some open source linux enthusiast person has been helping me with my project.https://github.com/polyf/corpstatesc/commits/master Thanks to his final nudge, the RTS runs on linux now.https://dl.drop...
Developer Journal - 1 week, 1 day ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 1 week, 3 days ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 1 week, 5 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 6 /21 - 6/28 Say hello to new journal author BlackLodgeGames !Project Updates Pixel → Tile → World - Servant of the Lord managed to snag some...
Developer Journal - 2 weeks, 21 minutes ago
New Changes in dustArtemis - By TheChubu
Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue. dustArtemis dustArtemis is a fork of Artemis Entity System , whi...
Developer Journal - 2 weeks, 1 hour ago
Grand Strategy: Space War - "Mercenaries" -- Log 1 - By Orymus3
Hi,I took a few days off this week. I had promised myself to do some devving on the side this summer, and exposed my thoughts in my previous entry. I took about 4-5 hours in the last 4 days to look...
Developer Journal - 2 weeks, 4 days ago
Art I made today - By Servant of the Lord
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .Yesterday and today, I managed to sneak a little time in and made these:W...
Developer Journal - 2 weeks, 5 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 6 /14 - 6/21 Say hello to new journal authors Eruadan and Arcana Art !Project Updates Grand Strategy: Space War - Orymus3 has scrapped the co...
Developer Journal - 2 weeks, 5 days ago
Flickering overlapping objects - Common bug - By Arthur Souza
I have recently been playing Don't starve, and have come to find a common bug that happens in many 2d games. It's something a little hard to come by when test developing.Sometimes, two objects that...
Developer Journal - 2 weeks, 6 days ago
65,535 characters on one texture - By polyfrag
Among other things I did, I packed the first 65,535 unicode characters on a single 4096x4096 bitmap font texture. It took 3 hours.https://dl.dropboxusercontent.com/u/109630018/temp/corpstatesc/aaa/...
Developer Journal - 3 weeks, 1 day ago
Grand Strategy: SpaceWar (Spinoff?) and the RubberDuck... - By Orymus3
A year ago, almost day-for-day, I started work on a game project which would later be known as Grand Strategy: Space War .(Don't worry, I'm still working on that!) A few months ago, we've chosen to...
Developer Journal - 3 weeks, 5 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
If you ever live someplace for 30 years, just stay there. Trust me.Anyways, here are your Journal Land entries from the period of 6 /7 - 6/14 Say hello to new journal author TheChubu !Project Updat...
Developer Journal - 3 weeks, 5 days ago
dustArtemis, a fork of Artemis Entity System framework - By TheChubu
Hi! This is the first entry of a journal dedicated to dustArtemis, my fork of Artemis Entity System framework, that I've been using for the pseudo-engine project I started this year. dustArtemis...
Developer Journal - 4 weeks, 20 hours ago
Strife: Sigil System - By Wilhelm van Huyssteen
Legends of Strife Implemented sigil system. You can now buy premade sigils or design and upload your own which can be displayed on your armour for all to see.Heres a video explaining it in more det...
Developer Journal - 1 month, 2 days ago
Ugly prototype phase - By polyfrag
Wednesday June 4 2014Tempted to switch projects again.Thursday June 5 2014Today I learned how to set up windows and OpenGL in SDL2 and GLEW. I got my RTS rendering everything under SDL2. Just have...
Developer Journal - 1 month, 3 days ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Heyo, finally made it. Moving house sometime soon, so things are busy. June already? Geez. Here are your Journal Land entries from the period of 5 /31 - 6/7 Say hello to new journal authors newtech...
Developer Journal - 1 month, 6 days ago
Now... - By polyfrag
I'm always asking myself "what next?" because I must formulize what changes I'm going to make next. It helps get the gears of the mind going.Right now I realized that what comes next is the constru...
Developer Journal - 1 month, 6 days ago
At it again - By polyfrag
After some sleep, I got some ideas for the tutorial missions for CS.nucpow = nuclear powerplant
Developer Journal - 1 month, 6 days ago
The Scope Problem - By Plethora
There are people here on Gamedev that have been active for a very long time. I sometimes wish I could ask, or get reasonable data on, exactly how many posts have been put up in the "For Beginners"...
Developer Journal - 1 month, 6 days ago
Like solving a math problem - By polyfrag
My approach to game design so far has been like solving a math problem: I assume that there IS one correct solution, and all that I have to do is examine the choices and the answer will come to me...


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