Visual Arts
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
|
|
The Total Beginner’s Guide to Better 2D Game Art
By Mark Simpson (Prinz Eugn) |
|
|
|
Autodesk Maya 2013 Review
By Kelly L. Murdock |
|
|
|
3ds Max 2013 Review
By Kelly L. Murdock |
|
|
|
Autodesk Media Summit 2012
By Kelly L. Murdock |
|
|
|
Tech Artist Bootcamp and Interviews
By Tech-Artists.org |
|
|
|
Concept Art with Photoshop - Characters
By design3 |
|
|
|
Maya Entertainment Creation Suite 2012 Review
By Kelly L. Murdock |
|
|
|
Adobe Releases Creative Suite 5.5
By Kelly L. Murdock |
|
|
|
Blender 2.5 - Interface Video Tutorials
By design3 |
|
|
|
Softimage 2011 Review
By Kelly L. Murdock |
|
Latest Updates
|
| Status Update - 54 minutes, 13 seconds ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
|
| Developer Journal - 15 hours, 53 minutes ago Gorgane Armored - By riuthamus http://media.indiedb.com/images/games/1/22/21100/gorgane_armor001.jpg This is just the basic armor, no textures or any form of normal mapping... but i think it looks good so far |
|
| Developer Journal - 1 day, 9 hours ago Weekend Reading: Tales from Journal Land - By Gaiiden Here are your Journal Land entries from the period of 5 /11 - 5/18 Stop by and give a welcome to new author Plethora !Project Updates RuinValor - Birth of Talos - riuthamus shows off one of the 15... |
|
| Developer Journal - 1 day, 22 hours ago Gamedev Tycoon vs crackers - By Norman Barrows An interesting article about the game Gamedev Tycoon, and what the development team did as a pre-emptive strike against game crackers.The sad thing is the part about 97% downloading the crack inste... |
|
| Developer Journal - 2 days, 14 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Developer Journal - 3 days, 2 hours ago An Introduction - By Plethora Greetings all and welcome to my Dev Journal.Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is... |
|
|
| Status Update - 4 days, 20 hours ago Prinz Eugn Finally done writing... maybe I should draw something. |
|
| Status Update - 5 days, 22 hours ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
|
| Developer Journal - 5 days, 23 hours ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
|
| Developer Journal - 6 days, 5 hours ago NPC Portrait - By O-san Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such ar... |
|
| Status Update - 6 days, 18 hours ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
|
| Developer Journal - 1 week, 7 hours ago Parallax Video Art v1 - By riuthamus So the art has changed considerably from when I first started but.... the idea is that we will use a script and mimic the common parallaxed video for the lore. I figure I can make some quick sketch... |
|
| Developer Journal - 1 week, 1 day ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
|
| Developer Journal - 1 week, 1 day ago Alpha-to-stippling - By eppo I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn... |
|
| Developer Journal - 1 week, 3 days ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
|
| Developer Journal - 1 week, 3 days ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |
|
| Status Update - 1 week, 3 days ago Krohm Get ready for some bullshit on multithreading! |
|
| Developer Journal - 1 week, 5 days ago Pathfinding Fixed - By polyfrag Turns out it was a floating point subtraction-addition precision problem. |
|
| Developer Journal - 1 week, 5 days ago AI Placing Roads - By polyfrag AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines. |
|
| Developer Journal - 1 week, 6 days ago AI Placing Buildings - By polyfrag AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b... |
|
| Developer Journal - 2 weeks, 13 hours ago Change of Directions - By polyfrag This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20m... |
|
| Developer Journal - 2 weeks, 13 hours ago First Level (edit) - By polyfrag Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc... |
|
| Developer Journal - 2 weeks, 19 hours ago First Level - By polyfrag Here's how the first level is looking.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1_1_zpsb64da32d.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/... |
| Developer Journal - 2 weeks, 1 day ago Strife: Performance - By Wilhelm van Huyssteen Legends of Strife Spend the last week on performance optimisation. Up to now I've never giving it any priority so there was allot to do. I have managed to get the framerate (on my pc) 4 times faste... |
|
|
| Developer Journal - 2 weeks, 1 day ago Musings on Data Configs - By Net Gnome Haven't done too much over this week. Mainly just working on concepts surrounding creature definition files and ideas on how i'll make map configs work.Here is how the creatures.v file is forming u... |

