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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 3 hours, 25 minutes ago
Creature AI - By JTippetts
http://i.imgur.com/ulaF0Wy.jpg http://i.imgur.com/CMGEDS9.jpg I'm in a creature AI phase right now. It's actually a bunch of code that I haven't really touched in awhile, and as with all such code...
Developer Journal - 3 hours, 58 minutes ago
Has it really been a month? - By JEJoll
Wow... It's been over a month since my last post... Craziness. Anyway, just wanted to drop a line to say I'm still alive, and making pretty good progress (though, of course, I still wish I'd m...
Developer Journal - 2 days, 22 hours ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 3 days, 22 hours ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 4 days, 4 hours ago
Pastry Fortress - J007 - MP and Dropships - By riuthamus
Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy! http://www.riuthamus.com/wp-content/uploads/2016/...
Developer Journal - 4 days, 11 hours ago
Bringing back the mountains - By JTippetts
I spent some time recently working out some bugs with the tri-planar shader. I believe the bugs are fixed now (and it required some fixes in the Urho3D library to do it), but I don't really underst...
Developer Journal - 5 days, 6 hours ago
SFNV Flare, Through Thickness - By LAURENT*
Hello reader, My name is Laurent Star Vinn and I have a special project I would like to share with you. See all the struggles and triumphs of my game's development and maybe learn something new al...
Developer Journal - 6 days, 8 hours ago
Toy on a Mission UE4 Remix - Day 160 - By ryan20fun
Hello again, And welcome to this week's Journal entry. Stuff done this week: [25%] Finish the movement test map (It is to test all the moves that the player can due to make sure that something...
Developer Journal - 1 week, 3 days ago
My woes while trying to build UE4 from source - By ryan20fun
Welcome to this special entry, [Monday] I have tried compiling UE4 from GitHub, But I am getting (semi) random ICE errors.Right now, When I see an ICE; I go ArggggThis is really frustrating!I...
Developer Journal - 1 week, 6 days ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 1 week, 6 days ago
Translucency maps - By eppo
Hello, A while ago I fiddled a bit with an offline translucency technique as discussed here: http://www.gamedev.net/topic/653094-baking-a-local-thickness-map/ . Never officially made it part o...
Developer Journal - 2 weeks, 1 day ago
The No-OOP back to basics experiment - By Mussi
I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 2 weeks, 2 days ago
An MMO? - Really... - By Polydone
Well... not really.I'm not envisioning creating the next WoW-killer.A MASSIVE multiplayer online game is obviously outside the scope of a lone wolf as myself who is only prepared to spend a few tho...
Developer Journal - 2 weeks, 6 days ago
Toy on a Mission UE4 Remix - Day 146 - By ryan20fun
Hello again, And welcome to this week's Journal entry. I have not made much time for development, So I have not done much <_< But I have done the (simple) task of changing the pla...
Developer Journal - 3 weeks, 7 hours ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 3 weeks, 14 hours ago
Dropping SQLite for JSON serialization - By Arthur Souza
After a long time of thinking about this, I finally decided to drop SQLite as the main database for my Action RPG engine. After a couple years of work on this project, I realized I couldn't work an...
Developer Journal - 3 weeks, 2 days ago
New textures with the tri-planar shader - By JTippetts
http://i.imgur.com/232ILDK.jpg http://i.imgur.com/u8d0uzA.jpg  SoTL and MarkS talked me back into using the tri-planar shader I've been using so far. Above are a couple shots of some of the te...
Developer Journal - 3 weeks, 3 days ago
Textures - By JTippetts
http://i.imgur.com/qUltO72.jpg  Did a quick little test to see how well some of the textures I made in making the previous journal entry "read" in Goblinson Crusoe. Looks pretty good, if you a...
Developer Journal - 3 weeks, 3 days ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 3 weeks, 4 days ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 3 weeks, 4 days ago
April update: the new procedural dungeon generator - By Ashaman73
I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in m...
Developer Journal - 3 weeks, 5 days ago
Unity Editor Data Entry 2.0 - By dsm1891
Unity Data Entry  So, unity has a problem. Well, ok lots of problems, but I want to talk about a specific one. Data entry and how things can quickly get out of hand. For those who are unawar...
Developer Journal - 3 weeks, 6 days ago
Toy on a Mission UE4 Remix - Day 139 - By ryan20fun
Hello again, And welcome to this week's Journal entry. I kinda forgot about doing one last Thursday <_< So, Onto what I have done since the last update. I did manage to block...
Developer Journal - 3 weeks, 6 days ago
Epistory is now out on Steam! - By VirginRed
Hi Fox Riders! Epistory is finally fully released. Can't wait for you to discover the end of the game. Good luck with hours of game waiting for you. Also, we'd like to thank all of you for th...
Developer Journal - 4 weeks, 12 hours ago
Renderer bells and whistles - By eppo
Hello again, Updated my lightmapper to bake full indirect diffuse as opposed to only an ambient occlusion term. It now also captures a viewport dependent occlusion mask that lets the environme...


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