Music and Sound
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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Writing Game Music
By John Licato |
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Getting Started with Audacity
By Bethany Hiitola |
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Once you land the gig… | Madsen Studios LLC
By Nathan Madsen |
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Using FMOD designer to create explosion sound events
By Stephan Schütze |
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Making Sound Effects
By Spencer Sternberg |
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Writing Music for the iPhone
By Spencer Sternberg |
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A Brief Guide to Orchestration
By Steve Kaetzel |
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Improving Communication With Your Sound Designer Part 2
By Kane Minkus |
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Improving Communication with Your Sound Designer Part 1
By Kane Minkus |
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Bigger Than Big: The Game Audio Explosion
By Steve Kutay |
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Latest Updates
| Status Update - 20 hours, 31 minutes ago Jutaris RT @WayForward: Did you know the Mighty Switch Force 2 OST is up on http://t.co/GpoXD8ySdU? Let's spread the word! RT for a shot at a FREE … |
| Status Update - 1 day, 2 hours ago Jutaris Somehow, someone's been following people for me... Random people from all over the place. #Weird #PasswordChanged |
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| Status Update - 1 day, 21 hours ago Servant of the Lord #Qt has a very nice translation system, from what I'm seeing. I'm planning to use it for my #indie #rpg #game project, "Of Stranger Flames". |
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| Developer Journal - 2 days, 11 hours ago Game Update #2 - By riuthamus This week has been a busy one. We have been working feverishly to get the terrain generation, destruction, and modification working. During this process we found “garbage collection” ( stuff that i... |
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| Status Update - 2 days, 22 hours ago Servant of the Lord #Qt now supports: #Windows, #Linux, #Mac, #Symbian, #Blackberry (via a plugin), and soon #iOS and #Android . This makes me a #happy #coder. |
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| Status Update - 3 days, 4 hours ago Servant of the Lord At least the compiler caught the std::remove_if() on std::map at compile-time - but it took me hours to figure out *why* it was complaining. |
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| Status Update - 3 days, 22 hours ago Servant of the Lord #KickStarter #humor at it's finest, courtesy of the #indie #game The Stanley Parable (@HelloCakebread): http://t.co/dIk7cpykvw |
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| Developer Journal - 3 days, 23 hours ago Fun with commas - By swiftcoder This thread over at GameDev got me thinking, “can one assign Python-like tuples in C++?”I don’t want to pollute the thread in For Beginners with that discussion, but the answer is yes, even withou... |
| Status Update - 1 week, 21 hours ago Jutaris I liked a @YouTube video from @smoothmcgroove http://t.co/8qHFHmBcKa Mega Man 2 - Dr. Wily Stage Acapella |
| Status Update - 1 week, 1 day ago Jutaris "Don't fight it. Let it happen. It'll be over soon." #Xbone |
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| Status Update - 1 week, 1 day ago Servant of the Lord My recursive folder-crawling func wasn't propagating the filename filter. It would accept any name after the root folder, confusing me. #cpp |
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| Status Update - 1 week, 2 days ago Servant of the Lord You know you've been #programming too long when... ...even simple english words start to just not look correct. |
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| Status Update - 1 week, 4 days ago Servant of the Lord For something more #programming related, I'd like to see this proposal make it into the #cpp standard: http://t.co/RSEzA0cdym |
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| Developer Journal - 1 week, 5 days ago RuinValor: Dual Contouring + Water Shader - By riuthamus http://www.bhslaughter.com/forum/uploads/gallery/album_371/gallery_1_371_215421.png http://www.bhslaughter.com/forum/uploads/gallery/album_371/gallery_1_371_54049.jpg As you can see we have had som... |
| Status Update - 1 week, 5 days ago Jutaris RT: "@katiecandraw: I don’t know who made this or where it’s from, but goddammit, it makes me happy. http://t.co/yzKoPJ1lU7" |
| Status Update - 1 week, 6 days ago Jutaris .@humble Intrusion 2!? Quick, everyone buy this Bundle! |
| Status Update - 2 weeks, 17 minutes ago Jutaris I posted an ad for an artist :D Small 2D Game Project - Seeking Pixel Artist - http://t.co/qf6yV3cOgf |
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| Status Update - 2 weeks, 3 hours ago Servant of the Lord Just started playing #supermariorpg, the old #supernintendo #mario #rpg #game. Really interesting so far. Needs more yoshis though. |
| Status Update - 2 weeks, 3 hours ago Jutaris Good work man! (@YouTube http://t.co/0qZbZAt94m) |
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| Status Update - 2 weeks, 1 day ago Servant of the Lord My #code really seem to get #feature #creep. And not good #gameplay -related features. I'm talking about hidden code library features. =P |
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| Status Update - 2 weeks, 3 days ago Servant of the Lord Playing some #CompanyOfHeroes - just started playing the first #CoH last night. I had this gem hidden in my library for who knows how long! |
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| Status Update - 2 weeks, 3 days ago Servant of the Lord Ah, #WW2, famous for being the worst #war in #history... and also for apparently being the *only* war #game #developers know about. |
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| Status Update - 2 weeks, 3 days ago Servant of the Lord Today's #cpp desire: Function aliases. I'd like to rename functions (that do the exact same thing) to improve code readability. |
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| Developer Journal - 2 weeks, 4 days ago Lighting, Tile Maps, and Data Driven Development! - By Net Gnome I've recently implemented my new tile based lighting system with tile shadowing too! You can see the nice results in the video below:http://youtu.be/JZrC4N5lBPkIts nothing fancy, just a simple impl... |
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| Status Update - 2 weeks, 4 days ago Servant of the Lord Just saw a #Moffett M55 #Forklift. Very impressive. |











