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Music and Sound

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 day, 20 minutes ago
My Code for Doing Two Things That Sooner or Later You Will Want to do with Bezier Curves - By jwezorek
I just added full cubic bezier curve support to the vector tessellation creation tool I am developing (see here ). I’ll include some video at the end of this post showing this feature in action but...
Developer Journal - 2 days, 19 hours ago
Greenlight! - By O-san
Hello! Great news! Medieval Story has been greenlit! Since I don’t update this journal as often as I should there might be readers wondering what Medieval Story is about. Well, here’s a short summ...
Developer Journal - 5 days, 17 hours ago
Adding a skybox, collision detection and software cursor - By braindigitalis
Hi everyone!I've found some time today to make further progress on Firework Factory, adding three things as mentioned in the title:Added AABB collision detection of boxes and particles, so that the...
Developer Journal - 1 week, 1 day ago
Firework Factory - Junctions, Crates and Exits all playing nicely together - By braindigitalis
Hi everyone,Another day, another journal entry!Today I have integrated a bunch of disparate parts of the game together, and we are finally reaching the point where all the unconnected parts start t...
Developer Journal - 1 week, 2 days ago
Adding machines to the level - By braindigitalis
Hi all,Today I have managed to add machines to the level layout. The machines are the producers of the crates in the level, as seen in the video of the 2D version with cute smiley faces on top and...
Developer Journal - 1 week, 2 days ago
Adding Biomes and Rivers - By CC Ricers
This week I have been working on adding more natural features- rivers and biomes (or at least the start of it). As part of making the world more varied and less same-y, I decided it's a good time t...
Developer Journal - 1 week, 3 days ago
Firework Factory - Level Loading - By braindigitalis
Over the past few days i have been working on two things within the game as shown in the YouTube video:https://www.youtube.com/watch?v=SP4j8kdIV7AThe first thing i have been working on is the input...
Developer Journal - 1 week, 4 days ago
Useful debugging tools and features - By Ashaman73
Bug finding is one of the more frustrating tasks when coding a game. Just yesterday I hopefully hunted down a very frustrating bug, thought I hoped this already 3 times before.Sometimes bugs are re...
Developer Journal - 2 weeks, 3 days ago
Procrastination & Distraction - By Saint Retro
Well I thought I'd get a good bit through my book today but no. My mind started to wander as it does but I think this is down to me wanting to know things in more depth which isn't always bad.I re...
Developer Journal - 2 weeks, 4 days ago
Day/Night Cycle - By CC Ricers
Here's a quick update this time. This time I have implemented a day/night cycle for the game. It's not physically accurate but it looks good enough. This short video demonstrates it.https://www.you...
Developer Journal - 2 weeks, 6 days ago
Full 3D Animation Course (Free) - By Tutorial Doctor
I have been digging deep to find resources to help me make better games. Here is a video course on Vimeo(downloadable) that will teach you the animation principles and apply them to 3D animations:h...
Developer Journal - 3 weeks, 3 days ago
Map Making and Model Batching - By CC Ricers
It's now month two of the development of my SeedWorld engine and the game it will be used for. In the first month I have already made a lot of progress for it. The features I've done that month are...
Developer Journal - 3 weeks, 4 days ago
Free Unity3D Alternative (Godot Engine) - By Tutorial Doctor
I have found an awesome Unity3D alternative:The Godot Engine:https://www.youtube.com/watch?v=UWB-HVFxEpU&feature=youtu.be http://www.godotengine.org/wp/wp-content/uploads/2014/08/940x396xgamesp...
Developer Journal - 3 weeks, 6 days ago
Collision response finally working well - By CC Ricers
Started off the new year well with my game. I finally got to the point where my collision box code works almost the way I want it to! I say "almost" because there is one slight bug but nothing real...
Developer Journal - 4 weeks, 18 hours ago
Crazy Bump Alternative (texture map generation) - By Tutorial Doctor
This is an awesome alternative to Crazy Bump. Based on Insane Bump.Awesome Bump!https://www.youtube.com/watch?v=fKdCglwEacI
Developer Journal - 4 weeks, 18 hours ago
Sweet Snippets - More Using Awesomium and Direct3D - By Washu
In the previous entry we built up a basic sample that loads a web page and uploads it to a texture, which we then rendered to a full screen triangle. In this entry we're going to work on optimizin...
Developer Journal - 1 month, 1 day ago
Better trees, lighting, and now, collision detection - By CC Ricers
This is probably the last entry I'll add this year, so I hope it's a good enough one! My SeedWorld engine has now reached a milestone- the first physics code. Also, the trees are generated more rea...
Developer Journal - 1 month, 1 day ago
Sweet Snippets - Rendering Web Pages to Texture using Awesomium and Direct3D - By Washu
With our familiarity with Direct2D now maximized, it's time to move on to other methods of rendering UI and text! At this juncture you're now familiar with Direct2D and it's power (well, maybe not...
Developer Journal - 1 month, 4 days ago
Sweet Snippets - More Text Rendering with DirectWrite/Direct2D and Direct3D11. - By Washu
Previously we built ourselves a short little application that displayed some text over a triangle. Rendered using Direct3D11, DirectWrite and Direct2D. There were a few problems with the sample th...
Developer Journal - 1 month, 6 days ago
Sweet Snippets - Rendering Text with DirectWrite/Direct2D and Direct3D11. - By Washu
At one point there was a series called Sweet Snippets. I don't remember where, but I think it was in the C++ Magazine (when such a thing still existed). Anyways, this is not an attempt to resurrect...
Developer Journal - 1 month, 1 week ago
Untitled Escher Game Update - By jwezorek
I’ve decided my “ untitled Escher game “, i.e. Zoop on a double logarithmic spiral, is going to be named “Draak”, which is the Dutch word for dragon. The title bears no relation to the game bey...
Developer Journal - 1 month, 1 week ago
Voxel world engine - Proceduralize all of the things! - By CC Ricers
Here's some more progress on the SeedWorld voxel engine. Last week has been mostly occupied with tweaking stuff- tweaking noise outputs, heightmap parameters, and color gradients. It's been a ton o...
Developer Journal - 1 month, 2 weeks ago
Implementing the particle fountain effect - By braindigitalis
So, over the past week i have been busy implementing the first of many different particle effects for the game.A video of the particle effect can be found here on my YouTube channel .The whole of t...
Developer Journal - 1 month, 2 weeks ago
SeedWorld (voxel world engine) update 2 - By CC Ricers
One week later into my voxel engine, which I now call the SeedWorld engine, I am still facing a lot of technical issues but still made a lot of progress. I finally have a octave noise function that...
Developer Journal - 1 month, 3 weeks ago
Jumping into the voxel world - By CC Ricers
I'm decided to go back XNA for my shooter game on Windows 7. Two reason why: Using custom effects is unwieldy with Monogame in Windows 7, and I'm wasting my time trying to figure out why they are n...


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