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Music and Sound

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 5 days, 1 hour ago
"Quad"-planar projection - By JTippetts
HA! It never fails. As soon as I resolve to work on much-needed logic and AI refactoring, I let myself get distracted with a visual thing again. But this fix was relatively easy, and is something I...
Developer Journal - 5 days, 15 hours ago
I Want To Live In The City of Glass - By Code Fox
I am always interested seeing all the unique and creative designs game developers come up with for their city. My favorite architecture styles would have to be modernist , brutalist , and classic f...
Developer Journal - 5 days, 17 hours ago
Creature AI - By JTippetts
http://i.imgur.com/ulaF0Wy.jpg http://i.imgur.com/CMGEDS9.jpg I'm in a creature AI phase right now. It's actually a bunch of code that I haven't really touched in awhile, and as with all such code...
Developer Journal - 1 week, 1 day ago
It’s happening - By fastcall22
Oh boy, it’s happening. http://i.imgur.com/fy3Usda.png (665 KB) Learned how to cycles render. Basic water ‘n’ stuff-- still needs some work.
Developer Journal - 1 week, 2 days ago
Doodle - By fastcall22
Just a doodle. http://i.imgur.com/DeyN9TZ.png (177.8KB)
Developer Journal - 1 week, 2 days ago
Pastry Fortress - J007 - MP and Dropships - By riuthamus
Been a few weeks since I have posted, mostly because work has been crazy. However, as with all my returns I come bringing gifts of visual joy! http://www.riuthamus.com/wp-content/uploads/2016/...
Developer Journal - 1 week, 3 days ago
Bringing back the mountains - By JTippetts
I spent some time recently working out some bugs with the tri-planar shader. I believe the bugs are fixed now (and it required some fixes in the Urho3D library to do it), but I don't really underst...
Developer Journal - 1 week, 4 days ago
NeoCities Is Not Even Close To GeoCities - By Code Fox
I hate being mislead ... I REALLY hate being mislead by folks who leverage nostalgia to their advantage. I present to you: Neocities. This web hosting service is claiming to recreate the "good ol...
Developer Journal - 2 weeks, 4 days ago
Block Transfers, Buffers, and Audio - By fastcall22
Waiting for Visual Studio to update, so I thought I’d write something. When working with streams such as file or audio processing, you usually run into the same problem: How to copy the most data w...
Developer Journal - 3 weeks, 7 hours ago
The No-OOP back to basics experiment - By Mussi
I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have...
Developer Journal - 3 weeks, 5 days ago
Is there a hexagonal analog of Conway's Game of Life? - By jwezorek
The short answer is that in the hexagonal case the best analog of Conway's Game of Life -- in my opinion as someone who has been a CA hobbyist for 30 years or so -- is an original creation which I...
Developer Journal - 4 weeks, 17 hours ago
New textures with the tri-planar shader - By JTippetts
http://i.imgur.com/232ILDK.jpg http://i.imgur.com/u8d0uzA.jpg  SoTL and MarkS talked me back into using the tri-planar shader I've been using so far. Above are a couple shots of some of the te...
Developer Journal - 4 weeks, 1 day ago
Textures - By JTippetts
http://i.imgur.com/qUltO72.jpg  Did a quick little test to see how well some of the textures I made in making the previous journal entry "read" in Goblinson Crusoe. Looks pretty good, if you a...
Developer Journal - 4 weeks, 1 day ago
The claw is gonna get ya! (if the explosions don't!) - By braindigitalis
Hi all, Another day, another feature! The last couple of days have kept me busy creating a "physics powered" grab arm for picking up the crates. When the player gets the crates to the exit, th...
Developer Journal - 1 month, 21 hours ago
New World instance builder - By TheChubu
In this update I'll talk about the new interface for creating World instances, the World.Builder!  dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced...
Developer Journal - 1 month, 1 day ago
April update: the new procedural dungeon generator - By Ashaman73
I'm back with a new progression video. I had skipped the last month update due to not having something useful to show off. I had optimized the engine and went from 20-25 fps to a stable 60 fps in m...
Developer Journal - 1 month, 5 days ago
Dirt and Rock Textures Using Blender Particle Systems - By JTippetts
Reading alfith's entry on rocks reminded me of a technique I often use for creating dirt, stone, and pebble textures in Blender using particle systems. Since alfith's rocks are fresh in my mind (a...
Developer Journal - 1 month, 1 week ago
Instant Meshes Retopo - By JTippetts
I'm terrible at art. Let me back up. There are some aspects of art, at least video game art creation, that I have achieved an "acceptable" level of skill. And there are others that I have achi...
Developer Journal - 1 month, 1 week ago
"It's like the difference between night and day!" - Polishing the lighting - By braindigitalis
Hi everyone! It has been a long time (nearly a year) since i last worked on this game. My usual development routine involves having multiple games in progress at any one time. Once i start fee...
Developer Journal - 1 month, 1 week ago
Pastry Fortress - J006 - Landscapes - By riuthamus
After 3 days of putzing around with the grass I have finally created something I am happy with: http://www.riuthamus.com/wp-content/uploads/2016/03/Screenshot-2016-03-20-23.02.54.png  Aft...
Developer Journal - 1 month, 2 weeks ago
Pastry Fortress - J005 - Grass - By riuthamus
http://www.riuthamus.com/wp-content/uploads/2016/03/pastryFortress_010.jpg  That is all. (seriously, that is all I have today! Im too tired for anything else) EDIT: yes this grass has som...
Developer Journal - 1 month, 2 weeks ago
Status report 3-17-2016 - By Norman Barrows
Major changes to Caveman v3.0 since the August 2015 release of beta 21: ENCOUNTERS: (encounters and treasure now scale to party size AND level, not just party size)* regular and quest encounter nu...
Developer Journal - 1 month, 2 weeks ago
Pastry Fortress - J004 - Turrets + Third Person Shooter - By riuthamus
So, most of today was spent getting the Third Person viewport looking solid. I think we have something acceptable: https://youtu.be/pO4AGN1RFk8  I also added in the clouds to the prim...
Developer Journal - 1 month, 2 weeks ago
Pastry Fortress - J003 - Fun with Clouds - By riuthamus
A lot has been going on with the game this month. Here is a quick video showing off what I was able to accomplish today. (the music is custom and created by one of my good friends Skyler). htt...
Developer Journal - 1 month, 3 weeks ago
One week of optimizing: doubling your frame rate - By Ashaman73
So, I have finally took the time to optimize my game. One week later and the following test scene went from ~30 fps(35-40ms) to ~60fps (16-17ms). http://www.gnoblins.net/wp-content/gallery/int...


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