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Music and Sound

5 bucks gets your project advert at the top of our site

  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 2 days, 18 hours ago
Untitled Escher Game Update - By jwezorek
I’ve decided my “ untitled Escher game “, i.e. Zoop on a double logarithmic spiral, is going to be named “Draak”, which is the Dutch word for dragon. The title bears no relation to the game bey...
Developer Journal - 3 days, 17 hours ago
Voxel world engine - Proceduralize all of the things! - By CC Ricers
Here's some more progress on the SeedWorld voxel engine. Last week has been mostly occupied with tweaking stuff- tweaking noise outputs, heightmap parameters, and color gradients. It's been a ton o...
Developer Journal - 1 week, 2 days ago
Implementing the particle fountain effect - By braindigitalis
So, over the past week i have been busy implementing the first of many different particle effects for the game.A video of the particle effect can be found here on my YouTube channel .The whole of t...
Developer Journal - 1 week, 4 days ago
SeedWorld (voxel world engine) update 2 - By CC Ricers
One week later into my voxel engine, which I now call the SeedWorld engine, I am still facing a lot of technical issues but still made a lot of progress. I finally have a octave noise function that...
Developer Journal - 2 weeks, 3 days ago
Jumping into the voxel world - By CC Ricers
I'm decided to go back XNA for my shooter game on Windows 7. Two reason why: Using custom effects is unwieldy with Monogame in Windows 7, and I'm wasting my time trying to figure out why they are n...
Developer Journal - 3 weeks, 1 day ago
3D animation, ray picking, and junction handling - By braindigitalis
So, after a week of development here are the videos of the progress so far in the 3D version of Firework Factory!A youtube version of this video can be found here .As you can see there is now an an...
Developer Journal - 3 weeks, 2 days ago
Introduction - By Valoon
A sound guy project : Hello hello,First of all I'd like to say as a disclaimer that I am definitly not good at writting stuff and I am not a native speaker so I hope you'll forgive me for that.Abo...
Developer Journal - 3 weeks, 3 days ago
Breaking your engine/game... - By Ashaman73
It is a very long time since I last posted about gnoblins (almost 2 years). After a major shift in the game design and some major refactoring actions, I'm stablilzing the gameplay at the moment. I...
Developer Journal - 3 weeks, 3 days ago
Wrap 2.3 (Awesome topology tool) - By Tutorial Doctor
I was browsing on make human and came across a video of this tool that lets you wrap topology of a model around a 3d scan.http://vimeo.com/101497043
Developer Journal - 3 weeks, 6 days ago
Entities and tracking their components - By TheChubu
In this update I'll talk about the latest feature of dustArtemis, fixed length bit sets for component tracking! dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-lice...
Developer Journal - 1 month, 1 day ago
Bret Victor on the Future of Programming - By Tutorial Doctor
Bret Victor seems to think that the future of programming will be more node-based too. This guy is awesome by the way.http://vimeo.com/71278954
Developer Journal - 1 month, 1 day ago
Computer Programming: Disorganized Complexity - By Tutorial Doctor
The one thing that has plagued me is the disorganized complexity of the whole computer programming situation. Gist, Gits, Stack Overflow, Gamedev.net, IRC freenode, branches, forks, etc. There are...
Developer Journal - 1 month, 2 days ago
Moving to MonoGame and Planning the AI - By CC Ricers
I guess it's pretty soon after my last journal entry, but I've been quick at progress with my game code the past couple of days. First of all I finally got the Entity-Component System code working...
Developer Journal - 1 month, 4 days ago
Back to gamedev after a long hiatus... - By braindigitalis
My current project is a puzzle game called "Firework Factory".This project has been sitting on my hard disk since 2010, however i haven't actively worked on it since late 2011. I started out with t...
Developer Journal - 1 month, 1 week ago
From Puppies to Bullets: real-time pixels and CES - By CC Ricers
Moving right into making a new game to revive my C# and XNA skills, I decided to go with a top-down view shooter. I already have a code base to start with, which includes some basic AI. The AI is a...
Developer Journal - 1 month, 1 week ago
Returning to form? - By CC Ricers
What's going on everyone! I haven't touched this journal (or this website) for over a year. I also had a blog that I stopped updating for just as long. For those followers that still remember me, y...
Developer Journal - 1 month, 1 week ago
Artwork, I guess. =) - By Servant of the Lord
I haven't posted in awhile (as usual), most of my updates just occur on twitter , where I usually post an average of 6 or so tweets a week (usually two or three tweets on a single day, then silence...
< Developer Journal - 1 month, 1 week ago
An Application for Creating Novel Escher-like Tessellations of the Plane - By jwezorek
Over the past several weeks I have been investigating desktop applications for creating novel Escher-like tilings of the plane. Basically I’ve determined that none of what is publicly available is...
Developer Journal - 1 month, 2 weeks ago
The Harvest: Aftermath - By riuthamus
So, after the end of the contest: Byte, Goss, and myself decided to move on with the project we had started. Telanor eventually joined as well and has been working on some of the more important sys...
Developer Journal - 2 months, 1 week ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...
Developer Journal - 2 months, 1 week ago
What I am working on… - By jwezorek
I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral. The final app will be styled similar to...
Developer Journal - 2 months, 2 weeks ago
Unity, here we come! - By Orymus3
Some of you may already be aware that I was part of the Week of Awesome II jam a few weeks back (and finished 4th! yay!).I've already explained my reasons to participate in this event, and one of t...
Developer Journal - 2 months, 2 weeks ago
Videolog #7 - Answering questions & a 80's montage. - By bladderbloat
Even more time has gone since my last journal entry, but now I remember that making these is great because I can just write it all out since nobody near me could handle all this talk!We made anothe...
Developer Journal - 2 months, 2 weeks ago
V2.00! (Easy Mode) - By Orymus3
Just thought I'd give everybody a rest and fix the controls.You can now play the 'Easy ' mode!Notable changes:- Increased the mass of the car- Reduced angular drag of the car- Drastically increased...
Developer Journal - 2 months, 2 weeks ago
I Am Dolphin - Kinect Prototype - By Promit
I'd hoped to write up a nice post for this, but unfortunately I haven't had much time lately. Releasing a game, it turns out, is not at all relaxing. Work doesn't end when you hit that submit butto...


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