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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 2 hours, 38 minutes ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 2 hours, 46 minutes ago
The Harvest: Castle Prototype - By riuthamus
I have attached a screenshot of what I have been working on for the past week. The overall time to complete this has only been about 2 hours but with the purchase of the new house I have very littl...
Developer Journal - 6 days, 20 hours ago
Texturing experiments - By JTippetts
So, lately I've been getting back into working on Goblinson Crusoe. I've got the core working again (except for particle systems), but I've allowed myself to be sidetracked. In my previous journal...
Developer Journal - 1 week, 19 hours ago
The Harvest: Farm System v1 - By riuthamus
It has been a busy month for us due to the conversion to Unity 5.0. Finally, we have some progress worth showing. Goss has been hard at work adding in the old systems and ensuring they are clean/ti...
Developer Journal - 1 week, 1 day ago
Bummerman source code released, still an ongoing project - By CC Ricers
I have released my first open source game code to GitHub for my Bomberman clone, Bummerman. Here is the project link:Bummerman This game uses MonoGame 3.2 for the build, and the Lidgren network lib...
Developer Journal - 1 week, 2 days ago
Playing around with environment lighting mockups - By Servant of the Lord
I've been playing around in Paint Shop Pro to mockup different environment lightings. These are conceptual (they aren't in-game): http://puu.sh/gGSr4/c1948952f0.png This is stylistic practice for...
Developer Journal - 1 week, 4 days ago
Bomberman running on the updated ECS framework - By CC Ricers
I've been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel platform game. I've already created a Minimum Viable P...
Developer Journal - 2 weeks, 1 day ago
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Developer Journal - 2 weeks, 1 day ago
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Developer Journal - 2 weeks, 2 days ago
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Developer Journal - 2 weeks, 4 days ago
More fun with shaders, and a new direction for SeedWorld - By CC Ricers
Here's what I have been working on for the past week:https://pbs.twimg.com/media/B_hHLRdU8AALdOI.png Just a 3D scene of space. But all programmed in HLSL! I have been inspired by Iñigo Quílez's w...
Developer Journal - 2 weeks, 4 days ago
Level completion animation - By braindigitalis
Hi everyone!Another week has passed, and more features have been added into my game. Today, I have found some time to create the end of level animation.I have drawn my inspiration heavily from casu...
Developer Journal - 3 weeks, 1 day ago
Fences + Farm - By riuthamus
Since the drop of Unity 5.0 we have decided to rework our entire setup. This process will be an annoying one but will provide us with some well overdue cleaning. We added in the farm system and rev...
Developer Journal - 3 weeks, 1 day ago
Environemnt agents come to the rescue - By Ashaman73
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Developer Journal - 3 weeks, 2 days ago
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Developer Journal - 3 weeks, 2 days ago
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Developer Journal - 3 weeks, 3 days ago
The Harvest ( Post Contest ) - By riuthamus
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Developer Journal - 3 weeks, 3 days ago
The Harvest ( Post Contest ) - By riuthamus
It has been some time since I have posted a journal update (due to moving to Hawaii) but I plan to change that this week. Here are some screenshots of the game post contest:With Unity 4.6 (last wee...
Developer Journal - 3 weeks, 4 days ago
/cast Resurrect HeightMapEditor - By JTippetts
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Developer Journal - 3 weeks, 4 days ago
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Developer Journal - 1 month, 2 days ago
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Developer Journal - 1 month, 4 days ago
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