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Music and Sound

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 hour, 56 minutes ago
Fences + Farm - By riuthamus
Since the drop of Unity 5.0 we have decided to rework our entire setup. This process will be an annoying one but will provide us with some well overdue cleaning. We added in the farm system and rev...
Developer Journal - 3 hours, 49 minutes ago
Environemnt agents come to the rescue - By Ashaman73
In the previous posting ServantOfLord mentioned, that water could be interact with objects like torches. From a technical perspective it comes down to checking masses of objects. In the past I alre...
Developer Journal - 7 hours, 12 minutes ago
Workin' on the editor - By Servant of the Lord
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Developer Journal - 1 day, 2 hours ago
Musing about swimming... - By Ashaman73
In gnoblins I use a dynamic water system, that is, some areas are flooded, you can flood or drain them. The question is now, how do your minionsor other creatures react to water ? This is no trivia...
Developer Journal - 1 day, 21 hours ago
The Harvest ( Post Contest ) - By riuthamus
It has been some time since I have posted a journal update (due to moving to Hawaii) but I plan to change that this week. I would show off some video but we have been busying converting everything...
Developer Journal - 1 day, 21 hours ago
The Harvest ( Post Contest ) - By riuthamus
It has been some time since I have posted a journal update (due to moving to Hawaii) but I plan to change that this week. Here are some screenshots of the game post contest:With Unity 4.6 (last wee...
Developer Journal - 2 days, 18 hours ago
/cast Resurrect HeightMapEditor - By JTippetts
A short while ago (translation: 10 years) I had been working on a heightmap editor for a game project I was working on. Like most of my projects, it fell by the wayside. I haven't really had time...
Developer Journal - 2 days, 19 hours ago
"Gamedev Lego": Putting all the parts together into a playable game using an event system - By braindigitalis
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Developer Journal - 3 days, 14 hours ago
Generic Planning Post #1 - By CC Ricers
This post is just to spill my general thoughts out there on what I am doing in the gamedev world, since now I have several things that I'd like to do.Project SeedWorld is still ongoing as a voxel e...
Developer Journal - 6 days, 2 minutes ago
Gnoblins is on facebook now - By Ashaman73
...so check it out: http://www.facebook.com/Gnoblins
Developer Journal - 1 week, 2 days ago
ECS is officially the bomb! - By CC Ricers
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Developer Journal - 1 week, 4 days ago
Entities can be a plain integer too! - By TheChubu
In this update I'll talk about the latest features of dustArtemis, int based entities and component pooling. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenc...
Developer Journal - 1 week, 6 days ago
Testing UI - By CC Ricers
First, a late thanks to the staff at GDnet for featuring one of my entries. It was certainly not expected and I'm glad it was very insightful to a lot of people. Back to business on my game work, I...
Developer Journal - 2 weeks, 3 days ago
They are still alive... - By Ashaman73
I mean the Gnoblins http://public.gamedev5.net//public/style_emoticons/default/wub.png After such a long time of silence I have some news and something new to watch.http://public.gamedev5.net//pub...
Developer Journal - 2 weeks, 4 days ago
Voxel lighting problem solved - By CC Ricers
I have fixed a problem that has bugged me for quite some time. For most of the development of SeedWorld, up until last week, every chunk was not able to access voxels from immediate neighbors. Th...
Developer Journal - 4 weeks, 21 hours ago
Making my own SpriteFont implementation - By braindigitalis
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Developer Journal - 4 weeks, 1 day ago
Chunks are proper cubes now. Also, shooter game returns - By CC Ricers
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Developer Journal - 1 month, 4 days ago
Loading voxel models into the game - By CC Ricers
I didn't get as much time as I wanted to work on my game this week. Spent too much time with Skyrim (coming very late to the game, but nonetheless). Still there are some new updates to show. First...
Developer Journal - 1 month, 5 days ago
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Developer Journal - 1 month, 1 week ago
Greenlight! - By O-san
Hello! Great news! Medieval Story has been greenlit! Since I don’t update this journal as often as I should there might be readers wondering what Medieval Story is about. Well, here’s a short summ...
Developer Journal - 1 month, 1 week ago
Adding a skybox, collision detection and software cursor - By braindigitalis
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Developer Journal - 1 month, 1 week ago
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Developer Journal - 1 month, 1 week ago
Adding machines to the level - By braindigitalis
Hi all,Today I have managed to add machines to the level layout. The machines are the producers of the crates in the level, as seen in the video of the 2D version with cute smiley faces on top and...
Developer Journal - 1 month, 2 weeks ago
Adding Biomes and Rivers - By CC Ricers
This week I have been working on adding more natural features- rivers and biomes (or at least the start of it). As part of making the world more varied and less same-y, I decided it's a good time t...
Developer Journal - 1 month, 2 weeks ago
Firework Factory - Level Loading - By braindigitalis
Over the past few days i have been working on two things within the game as shown in the YouTube video:https://www.youtube.com/watch?v=SP4j8kdIV7AThe first thing i have been working on is the input...


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