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Music and Sound

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 hour, 10 minutes ago
Flame Shotgun - By JTippetts
In honor of Washu, I present to you the flame shotgun. http://i.imgur.com/E2iet5w.jpg And a shitty, low-res video of it in action:https://www.youtube.com/watch?v=9UB3PGKkhe8&feature=youtu.be
Developer Journal - 2 days, 6 hours ago
Hi - By JTippetts
http://i.imgur.com/z1i13WE.jpg Creepers gonna creep. http://i.imgur.com/qybfbwV.jpg The swordsmen, I can probably take, but the three shaman are probably going to mess me up. If they don't murder e...
Developer Journal - 3 days, 8 hours ago
WebGL Port - By Orymus3
The thought of preserving my participation to this year's Week of Awesome (III) led me to investigate the new Unity 5 exporter to WebGL. My goal here is to try to port the game to WebGL and upload...
Developer Journal - 4 days, 30 minutes ago
Extending Java classes from JavaScript - By TheChubu
Hi! So this entry will be dealing with the Nashorn JavaScript engine found in Java 8+, specifically, how to extend a Java class from JavaScript and use the resulting JavaScript object in the Java s...
Developer Journal - 4 days, 21 hours ago
Forcing Consistent Console Properties in Windows - By fastcall22
This doesn't really belong as a gamedev.net article, so I'm posting this here.Introduction:If you spend most of your working day inside terminals like I do, then you might agree to having a consist...
Developer Journal - 5 days, 16 hours ago
Week of Awesome 3 - The End - By Onigiri Flash
[Disclaimer: This isn't really a post mortem of any kind. More akin to somber reflection of the past two weeks.]Well, I'm a little disappointed. Not really related to the game jam itself, but conce...
Developer Journal - 1 week, 13 hours ago
7 days left to release our first game! - By bladderbloat
Just one week left to release our 3 year project Fran Bow. We managed to get it on steam through greenlight and GOG, so these will be the first places to find it. Later on we will start working on...
Developer Journal - 1 week, 1 day ago
Post-Mortem on "Death is Useful" - By Orymus3
About the game"Death is Useful by Orymus" is a game developed exclusively for "the Week of Awesome III" gamejam event (#gdnjam).The player is prompted to play as a nameless protagonist (sphere) and...
Developer Journal - 1 week, 2 days ago
Week of Awesome III - Post Mortem - By Mussi
The week of awesome is over, although it was more like day of awesome for me due to an extremely busy period of my life. If you haven't checked my game out yet, you can download it here , will prob...
Developer Journal - 1 week, 3 days ago
WoA 3: Day 7 (POST FAIL) - By riuthamus
Welp, rendering finally finished and we found out the problem. Point lights. They cause serious issues with the new rendering methods in Unity 5.0.Here is the final version (doesnt count for the co...
Developer Journal - 1 week, 3 days ago
WoA 3: Day 7 - By riuthamus
The bad: So, last night after making the video I decided to release another build. I went in and pushed a build and realized that the build time was taking 1 hour. I watched the build for another 3...
Developer Journal - 1 week, 4 days ago
Week of Awesome III - Input and States - By Mussi
So I've gotten around to implementing input and a sort of state machine, For input I've implemented the Levenshtein distance algorithm to allow for typos or misspellings or even conjugations. It'l...
Developer Journal - 1 week, 4 days ago
WoA 3: Day 6 pt2 - By riuthamus
This is the second portion of the journal for the day. I know this is the 7th day (tech.) but in Hawaii it is still the 6th day. I wanted to get out the video we had promised earlier in the day. Wh...
Developer Journal - 1 week, 4 days ago
WoA 3: Day 6 pt1 - By riuthamus
So, beacuse there is going to be ALOT of work done today I wanted to make two journal entries. The first will be the progress that we have so far and more or less lay out where we want to go in the...
Developer Journal - 1 week, 5 days ago
Week of Awesome III - Initial ground work - By Mussi
So, I've set up some initial ground work for my text based game. As I mentioned previously, I'm using the ImGui library. At the time of this posting there's no support for multi-line colored text,...
Developer Journal - 1 week, 5 days ago
WoA 3: Day 5 - By riuthamus
The issues: While unity is simple to use, some of the finer features are annoying. Mechanim is giving us hell (doesnt help that Shadow is using Unity for the first time in a long time) and making i...
Developer Journal - 1 week, 5 days ago
WoA 3: Day 5 - By riuthamus
The issues: While unity is simple to use, some of the finer features are annoying. Mechanim is giving us hell (doesnt help that Shadow is using Unity for the first time in a long time) and making i...
Developer Journal - 1 week, 5 days ago
WoA 3: Day 4 - By riuthamus
Today has been somewhat productive. Sadly I do not have the time to make a video. I finished up work on the main menu screen and have started to work on some UI elements.http://www.bhslaughter.com/...
Developer Journal - 1 week, 5 days ago
Day 5 - The End - By Orymus3
Day 5 Goals [s]- Find a simple [s]solution to avoid Purple overcrowding [s]- Package the build and test it under various conditions to insure judges are able to play it! I ended up findin...
Developer Journal - 1 week, 6 days ago
Week of Awesome III - Preliminary - By Mussi
I wasn't planning on joining this year due to time constraints, but seeing everyone getting their game on got me so excited, I just had to get into the fray! Considering my limited time, I've decid...
Developer Journal - 1 week, 6 days ago
Day 4 - Final? - By Orymus3
My plan for Day 4 was this:[s]- Rework the Result Screen visual. - Add two mob variations - Find a simple solution to avoid Purple overcrowding - Package the build and test it under various...
Developer Journal - 1 week, 6 days ago
Week of Awesome 3 - Day 4 - By Onigiri Flash
I composed one new song today. "Machina". After wrestling with several screencast software, I settled for making a slideshow of the various loops that I created for the song. So if you're intereste...
Developer Journal - 2 weeks, 2 hours ago
Day 3 - Ugh Agh Gheeee! - By Orymus3
Roadmap DAY 3 (Wednesday) - [s]Art - [s]Sound - [s]Tweaks to the mobs - Setting the spawn order to a fixed order (to circumvent situations where I could have to deal with more than 1 purple at any...
Developer Journal - 2 weeks, 5 hours ago
IPBoard Extensions v1.5 - By fastcall22
Changelog:Added new emotes.Fixed literal backslash escaping.Changed users command to link users to their profiles.And various other things since version 1.0 that I've forgotten. // ==UserScript==//...
Developer Journal - 2 weeks, 12 hours ago
WoA 3: Day 3 - By riuthamus
https://www.youtube.com/watch?v=uTe7vaog8Ro&feature=youtu.beToday we added in some visual stuff, and fixed up some of the AI work.AI Stuff: Due to limited time and complexity of the AI we want...


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