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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Math and Physics

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Status Update - 1 hour, 18 minutes ago
Tournicoti
Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus
Status Update - 19 hours, 33 minutes ago
Tournicoti
SmallTalk a été conçu par et pour des abrutis
Status Update - 22 hours, 46 minutes ago
Bacterius
Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while.
Developer Journal - 1 day, 2 hours ago
Easy bake timers - By polyfrag
are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_...
Status Update - 1 day, 23 hours ago
Tournicoti
"In C++, memory leaks cannot be avoided" A teacher that should quit wine
Status Update - 2 days, 9 hours ago
Tournicoti
Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs !
Status Update - 2 days, 9 hours ago
Tournicoti
Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé
Status Update - 2 days, 11 hours ago
Tournicoti
Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ...
Developer Journal - 2 days, 12 hours ago
Lightmapping curved CSG surfaces - By Josh Klint
I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game developmen...
Status Update - 4 days, 5 hours ago
Medo3337
cunt
Status Update - 4 days, 10 hours ago
TheChubu
Turns out that making a final class with all sort of static constants is a bad idea
Developer Journal - 4 days, 11 hours ago
Resource transport - By polyfrag
The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own...
Developer Journal - 4 days, 17 hours ago
NPC Portrait - By O-san
Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such ar...
Status Update - 5 days, 6 hours ago
Krohm
Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking?
Developer Journal - 6 days, 14 hours ago
Progress - By polyfrag
Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly...
Developer Journal - 1 week, 2 hours ago
Alpha-to-stippling - By eppo
I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn...
Status Update - 1 week, 1 day ago
Tournicoti
L'Enfer, c'est sans doute aimer quelqu'un qui vous hait.
Developer Journal - 1 week, 1 day ago
Man - By JTippetts
Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man.
Developer Journal - 1 week, 1 day ago
Progress - By polyfrag
http://www.youtube.com/watch?v=xc4nRgZ_6dg
Status Update - 1 week, 1 day ago
Krohm
Get ready for some bullshit on multithreading!
Developer Journal - 1 week, 3 days ago
Leadwerks 3 Update Brings Rendering Enhancements to Mobile - By Josh Klint
An update for Leadwerks 3 has been released, bringing new graphical enhancements to mobile games. Building on the efficient art pipeline and user-friendly tools of Leadwerks 3, the engine now supp...
Developer Journal - 1 week, 3 days ago
Pathfinding Fixed - By polyfrag
Turns out it was a floating point subtraction-addition precision problem.
Developer Journal - 1 week, 4 days ago
AI Placing Roads - By polyfrag
AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines.
Developer Journal - 1 week, 5 days ago
AI Placing Buildings - By polyfrag
AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b...
Developer Journal - 1 week, 6 days ago
Change of Directions - By polyfrag
This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20m...


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