Math and Physics
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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Math for Game Developers: Intro to Matrices
By Jorge "BSVino" Rodriguez |
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Math for Game Developers: Advanced Vectors
By Jorge "BSVino" Rodriguez |
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Math for Game Developers: Intro to Vectors
By Jorge "BSVino" Rodriguez |
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Vectors and Matrices: A Primer
By Phil Dadd |
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Intersection Math & Algorithms - Learn to Derive
By Vilem Otte |
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Practical use of Vector Math in Games
By Nercury |
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A Verlet based approach for 2D game physics
By Benedikt Bitterli |
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2D Car Physics
By Matt Kincaid |
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Randomness without Replacement
By David Kennerly |
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A Simple Time-Corrected Verlet Integration Method
By Jonathan "lonesock" Dummer |
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Latest Updates
| Status Update - 1 hour, 18 minutes ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
| Status Update - 19 hours, 33 minutes ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
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| Status Update - 22 hours, 46 minutes ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
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| Developer Journal - 1 day, 2 hours ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Status Update - 1 day, 23 hours ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
| Status Update - 2 days, 9 hours ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 2 days, 9 hours ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |
| Status Update - 2 days, 11 hours ago Tournicoti Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ... |
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| Developer Journal - 2 days, 12 hours ago Lightmapping curved CSG surfaces - By Josh Klint I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game developmen... |
| Status Update - 4 days, 5 hours ago Medo3337 cunt |
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| Status Update - 4 days, 10 hours ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
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| Developer Journal - 4 days, 11 hours ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
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| Developer Journal - 4 days, 17 hours ago NPC Portrait - By O-san Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such ar... |
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| Status Update - 5 days, 6 hours ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
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| Developer Journal - 6 days, 14 hours ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
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| Developer Journal - 1 week, 2 hours ago Alpha-to-stippling - By eppo I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn... |
| Status Update - 1 week, 1 day ago Tournicoti L'Enfer, c'est sans doute aimer quelqu'un qui vous hait. |
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| Developer Journal - 1 week, 1 day ago Man - By JTippetts Man, when I grow up I want to be like Christopher Bischoff , the guy that made this:http://www.stasisgame.com/wp-content/uploads/2013/04/STASIS-INFINITE-B.jpg Man. |
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| Developer Journal - 1 week, 1 day ago Progress - By polyfrag http://www.youtube.com/watch?v=xc4nRgZ_6dg |
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| Status Update - 1 week, 1 day ago Krohm Get ready for some bullshit on multithreading! |
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| Developer Journal - 1 week, 3 days ago Leadwerks 3 Update Brings Rendering Enhancements to Mobile - By Josh Klint An update for Leadwerks 3 has been released, bringing new graphical enhancements to mobile games. Building on the efficient art pipeline and user-friendly tools of Leadwerks 3, the engine now supp... |
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| Developer Journal - 1 week, 3 days ago Pathfinding Fixed - By polyfrag Turns out it was a floating point subtraction-addition precision problem. |
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| Developer Journal - 1 week, 4 days ago AI Placing Roads - By polyfrag AI is now able to place roads.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplacer_zps58d3002e.jpg Now to do the same for powerlines and pipelines. |
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| Developer Journal - 1 week, 5 days ago AI Placing Buildings - By polyfrag AI is now able to place buildings.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aiplaceb_zpsc89b1e0a.jpg Next I have to make AI connect its buildings by road.I also noticed a b... |
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| Developer Journal - 1 week, 6 days ago Change of Directions - By polyfrag This walkthrough stuff isn't working out.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/level1b_8_zpsf04b6d6c.jpg http://i90.photobucket.com/albums/k276/krims2006/corpstates%20m... |






