Math and Physics
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
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Practical Guide to Bezier Curves
By Tim Bright |
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Simple but Effective Collisions Part 1: Radial Collision Handling
By George Kristiansen |
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Math for Game Developers: Intro to Matrices
By Jorge "BSVino" Rodriguez |
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Math for Game Developers: Advanced Vectors
By Jorge "BSVino" Rodriguez |
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Math for Game Developers: Intro to Vectors
By Jorge "BSVino" Rodriguez |
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Vectors and Matrices: A Primer
By Phil Dadd |
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Intersection Math & Algorithms - Learn to Derive
By Vilem Otte |
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Practical use of Vector Math in Games
By Nercury |
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A Verlet based approach for 2D game physics
By Benedikt Bitterli |
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2D Car Physics
By Matt Kincaid |
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Latest Updates
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| Developer Journal - 21 hours, 56 minutes ago Collapsing geometry - By polyfrag I can now collapse a collection of planes defining a convex hull into triangles.http://i90.photobucket.com/albums/k276/krims2006/battlecomp%20misc/collapse_zps574a7771.jpg Now working on a way to m... |
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| Developer Journal - 1 day, 19 hours ago Zombies - By polyfrag Due to the popularity of the zombie craze I'm going to switch gears and finish my zombie MMOFPS project.MMO? How will he support that? you may think. I don't know what qualifies as big enough to... |
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| Status Update - 2 days, 2 hours ago Vexal The new iOS 7 is hideous. |
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| Status Update - 2 days, 16 hours ago Servant of the Lord #Qt has a very nice translation system, from what I'm seeing. I'm planning to use it for my #indie #rpg #game project, "Of Stranger Flames". |
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| Developer Journal - 2 days, 16 hours ago Looking at Spring RTS - By polyfrag Looking at this well-known open-source RTS engine from the creators of Total Annihalation, hoping to find something useful.https://github.com/spring/spring/tree/develop/rts/aGui It's amazing how we... |
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| Developer Journal - 3 days, 1 hour ago Crowdfunding Experiment: Leadwerks for Linux - By Josh Klint Last week we launched our Steam Greenlight campaign to get Leadwerks into the hands of the Steam community. This week, we're rolling out the second stage of our plan with a Kickstarter campai... |
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| Status Update - 3 days, 16 hours ago Servant of the Lord #Qt now supports: #Windows, #Linux, #Mac, #Symbian, #Blackberry (via a plugin), and soon #iOS and #Android . This makes me a #happy #coder. |
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| Status Update - 3 days, 22 hours ago Servant of the Lord At least the compiler caught the std::remove_if() on std::map at compile-time - but it took me hours to figure out *why* it was complaining. |
| Status Update - 4 days, 3 hours ago Tournicoti If you think humility is a weakness, then you are an asshole. |
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| Status Update - 4 days, 16 hours ago Servant of the Lord #KickStarter #humor at it's finest, courtesy of the #indie #game The Stanley Parable (@HelloCakebread): http://t.co/dIk7cpykvw |
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| Developer Journal - 4 days, 17 hours ago Fun with commas - By swiftcoder This thread over at GameDev got me thinking, “can one assign Python-like tuples in C++?”I don’t want to pollute the thread in For Beginners with that discussion, but the answer is yes, even withou... |
| Status Update - 5 days, 3 hours ago Burnt_Fyr WOOHOO! Visual studio 2010 pro for $7.95, sometimes I actually like my job. |
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| Developer Journal - 5 days, 19 hours ago A history in art - By polyfrag Some of the art I've accrued over the years that are the inspiration for States and Corporations https://dl.dropboxusercontent.com/u/109630018/art/4171_175381600022_1278359_n.jpg https://dl.dropbox... |
| Status Update - 6 days, 2 hours ago Promit "Fortunately we have a product for people who aren't able to get some form of connectivity," Mattrick said. "It's called Xbox 360." |
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| Status Update - 6 days, 6 hours ago Tournicoti Mais qu'est-ce qui pousse certains à faire des puzzles ? C'est chiant à crever (cool j'ai trouvé les angles, reste plus que les côtés !) Tout ça pour des paysages à la con, des chevaux ou des dauphins ... |
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| Status Update - 1 week, 1 hour ago unbird lurk mode... |
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| Status Update - 1 week, 7 hours ago GiroKa Working on interactive in game tutorial |
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| Status Update - 1 week, 15 hours ago Krohm Someone here doesn't want to read. |
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| Developer Journal - 1 week, 21 hours ago On to newer and better things - By polyfrag Working on world editor for Battle Computer, an RTS using convex hull FPS-style physics where you can go inside buildings and up/down stairs, activating garage doors and other gadgets, and shooting... |
| Status Update - 1 week, 1 day ago Promit Sony just announced that the PS4 will launch at $399, undercutting the Xbox One by a full $100. OUCH. |
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| Status Update - 1 week, 2 days ago Servant of the Lord My recursive folder-crawling func wasn't propagating the filename filter. It would accept any name after the root folder, confusing me. #cpp |
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| Developer Journal - 1 week, 3 days ago Skipping Ahead - By TheChubu Hi again! For this entry I'm going to talk about the Midpoint Displacement stage and post more pictures, everybody loves pictures! (Yes, I'm a sellout, shush!) Skipping whatever is left of the ridg... |
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| Status Update - 1 week, 3 days ago Servant of the Lord You know you've been #programming too long when... ...even simple english words start to just not look correct. |
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| Status Update - 1 week, 4 days ago Krohm Just keep telling me I'm wrong with nonsense reasonings. |
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| Status Update - 1 week, 4 days ago Servant of the Lord For something more #programming related, I'd like to see this proposal make it into the #cpp standard: http://t.co/RSEzA0cdym |




