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Math and Physics

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Developer Journal - 2 days, 10 hours ago
Progress Report - July 21st 2014 - By Norman Barrows
Progress Report - July 21st 2014Beta 9 has been posted to the website, with a new download page:http://rocklandsoftware.net/beta.php I could really use some feedback on the game, so please, check i...
Developer Journal - 3 days, 5 minutes ago
Depth of field and finished report - By Arjan B
Depth of field My friend had added depth of field to the path tracer, which shows some nice results.Without DoF:http://oi58.tinypic.com/20shf9x.jpg With DoF:http://oi62.tinypic.com/287j284.jpg Thi...
Developer Journal - 4 days, 22 hours ago
An old-school vector graphics / neon mesh appearance effect - By AvengerDr
I mentioned I am developing a turn-based space fleet combat kind of game. Think about Battlestar Galactica meets X-Com. I am explicitly referring to Battlestar Galactica and in particular to the Dr...
Developer Journal - 5 days, 2 hours ago
Source code released - By newtechnology
http://i.imgur.com/cBP5UJf.png I never actually never planned to release the source code of this project because I thought I was going to finish the game actually. I created this project mainly...
Developer Journal - 6 days, 53 minutes ago
Agent-based economic modelling - By polyfrag
I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.-------In recent years, agent-based economic modeling has been ge...
Developer Journal - 6 days, 7 hours ago
Another great way to reduce my insantiy with interfaces... - By SIC Games
Upon revising the engine's SDK - I finally understood how powerful creating interfaces can truely be! Say inside the level editor the grid outline outputs color - the skybox outputs texture data -...
Developer Journal - 1 week, 2 days ago
2D conundrum - By polyfrag
I've been working on the project with my open source buddy and I've started on the economics side of things.https://github.com/polyf/corpstatesc But my partner's graphics card is fried and he's run...
Developer Journal - 1 week, 2 days ago
Simple Animated Sprite with Löve2D (long one) - By dejaime
A guide to implement a usable animated sprite system and respective manager.It goes from data serialization with Lua through the rendering of the many animations with an animated sprite and reuse o...
Developer Journal - 1 week, 2 days ago
The Return of the Lord - Games by younger me - By Arthur Souza
Hey guys! I thought I would share this with you. This is a game I made with rpgmaker that lasted a while. I worked in this from 2004-2007, when I was 14-17.The game is in Portuguese, pt-br, so that...
Developer Journal - 1 week, 2 days ago
A new "Painterly" Visual Style for Halloween 2014 - By GoCatGo
I'm really digging this post-process effect on my Halloween 2014 game's mood. I'm close to getting a nice mix of both creepy and nostalgic -- just what I am aiming for.Unfortunately I'm hitting st...
Developer Journal - 1 week, 3 days ago
Eclipse Indigo Bug Workaround - ( Export > Launch Configuration ) Invalid Configs - By Shippou
There is a bug in Eclipse Indigo that has been driving me up a wall the last few days.Whenever you delete a Java project, it's launch configuration ( File > Export > (type) > Launch Con...
Developer Journal - 2 weeks, 4 hours ago
A try at Unity - By newtechnology
So I haven't posted for a while because I was busy learning about unity game engine. After looking at this game engine, I thought it would have been better if I started my scratch game project afte...
Developer Journal - 2 weeks, 2 days ago
Simplified Example Of How To Use JPanel & JFrame With Lots Of Different Stuff - By Shippou
Below you will find a fully functional code example that shows how to do many common tasks with JPanel & JFrame. I stripped out as much useless "fluff" as I could, leaving the code as bare as...
Developer Journal - 2 weeks, 2 days ago
I've diagnosed myself with having an inferiority complex - By Tutorial Doctor
I've diagnosed myself with having an inferiority complex:It never makes me feel good when I see my faults in the mirror.Now, this is a time of reflection, but all of a sudden I am thinking of how t...
Developer Journal - 2 weeks, 3 days ago
MVVM in SharpDX? Why not! - By AvengerDr
I just started this journal in the hopes that by participating more in the community I'll be able to find the necessary motivations to work on my project. Long story short, a long time ago I starte...
Developer Journal - 2 weeks, 3 days ago
Much faster now - By polyfrag
I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:- getting rid of several hundred units- getting rid of shadows and bump mapping- using VBO- frustum culling everything- simp...
Developer Journal - 2 weeks, 4 days ago
Multi-texturing + Yoshi's Island - By eppo
hallo,Modo's 'shader tree':http://www.dynamique.nl/grow/pst/ModoMaterial.png It's a peculiar thing at first: instead of creating explicit materials, you add shading components (textures etc.) to a...
Developer Journal - 2 weeks, 6 days ago
Pixel-perfect orthography - By polyfrag
Some open source linux enthusiast person has been helping me with my project.https://github.com/polyf/corpstatesc/commits/master Thanks to his final nudge, the RTS runs on linux now.https://dl.drop...
Developer Journal - 3 weeks, 9 hours ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...
Developer Journal - 3 weeks, 17 hours ago
New Studio: First month in review - By slayemin
This week is a bit unusual. I'm taking a planned vacation on Friday and will be gone for two weeks. All I see is costly expenses and that's causing me to grit my teeth a bit, but I'm trying not to...
Developer Journal - 3 weeks, 2 days ago
ComponentManager and its Impact on Modern Society - By TheChubu
Hi! In this entry I'm going to describe the ComponentManager class and the changes I made to it in dustArtemis, including a few bug fixes http://public.gamedev5.net//public/style_emoticons/default/...
Developer Journal - 3 weeks, 4 days ago
First (super early) showing of game - By Lactose!
So, what's happened since the last journal entry?With a rough and basic framework in place for drawing and moving some characters around, we continued adding and testing new animations, combat mech...
Developer Journal - 3 weeks, 5 days ago
New Studio: Week 3 - Prototyping - By slayemin
​Tuesday: It's Tuesday night, I'm sipping a beer and barely feeling it. Let's do this!My artist (Dan) and I started building the initial prototype for our game this week. The first thing we did is...
Developer Journal - 3 weeks, 6 days ago
New Changes in dustArtemis - By TheChubu
Hi! In this entry I'm going to review the latest changes in dustArtemis and some thoughts on potentially big performance issue. dustArtemis dustArtemis is a fork of Artemis Entity System , whi...
Developer Journal - 1 month, 1 day ago
Art I made today - By Servant of the Lord
I've been really busy with household projects + guests staying over, so I haven't made much progress on Of Stranger Flames .Yesterday and today, I managed to sneak a little time in and made these:W...


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