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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics

Math and Physics

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Latest Updates
Developer Journal - 5 hours, 53 minutes ago
Balancing an Economy - By polyfrag
I calculated the total required resources for all the buildings to be built and divided it by the number of players. Plus I added 100 food (consumer goods) for the first wave of hungry workers.http...
Status Update - 22 hours, 41 minutes ago
Tournicoti
L'avantage de bosser Le Petit Shmitt mains séparées, c'est qu'on a toujours une main disponible pour tenir la bouteille et picoler comme un trou
Status Update - 1 day, 17 hours ago
Tournicoti
"La pire contribution qui ait pû être accordée à la Programmation est le typage dynamique." Flatulin Fromagefrais
Developer Journal - 1 day, 17 hours ago
Not almost done - By polyfrag
I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as...
Developer Journal - 1 day, 19 hours ago
Leadwerks 3: Editor features and workflow enhancements - By Josh Klint
This update to Leadwerks 3 brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a det...
Developer Journal - 4 days, 6 hours ago
Almost done - By polyfrag
I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m...
Developer Journal - 4 days, 12 hours ago
How It Started - By TheChubu
Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to...
Status Update - 4 days, 12 hours ago
TheChubu
Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation!
Status Update - 6 days, 1 hour ago
Tournicoti
Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus
Status Update - 6 days, 19 hours ago
Tournicoti
SmallTalk a été conçu par et pour des abrutis
Status Update - 6 days, 22 hours ago
Bacterius
Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while.
Developer Journal - 1 week, 1 hour ago
Easy bake timers - By polyfrag
are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_...
Status Update - 1 week, 23 hours ago
Tournicoti
"In C++, memory leaks cannot be avoided" A teacher that should quit wine
Status Update - 1 week, 1 day ago
Tournicoti
Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs !
Status Update - 1 week, 1 day ago
Tournicoti
Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé
Status Update - 1 week, 1 day ago
Tournicoti
Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ...
Developer Journal - 1 week, 1 day ago
Lightmapping curved CSG surfaces - By Josh Klint
I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game developmen...
Status Update - 1 week, 3 days ago
Medo3337
cunt
Status Update - 1 week, 3 days ago
TheChubu
Turns out that making a final class with all sort of static constants is a bad idea
Developer Journal - 1 week, 3 days ago
Resource transport - By polyfrag
The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own...
Developer Journal - 1 week, 3 days ago
NPC Portrait - By O-san
Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such ar...
Status Update - 1 week, 4 days ago
Krohm
Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking?
Developer Journal - 1 week, 5 days ago
Progress - By polyfrag
Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly...
Developer Journal - 1 week, 6 days ago
Alpha-to-stippling - By eppo
I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn...
Status Update - 2 weeks, 13 hours ago
Tournicoti
L'Enfer, c'est sans doute aimer quelqu'un qui vous hait.


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