Math and Physics
Writing Articles is Good for YOU!Posted by Michael Tanczos |
Latest Articles
|
|
Math for Game Developers: Intro to Matrices
By Jorge "BSVino" Rodriguez |
|
|
|
Math for Game Developers: Advanced Vectors
By Jorge "BSVino" Rodriguez |
|
|
|
Math for Game Developers: Intro to Vectors
By Jorge "BSVino" Rodriguez |
|
|
|
Vectors and Matrices: A Primer
By Phil Dadd |
|
|
|
Intersection Math & Algorithms - Learn to Derive
By Vilem Otte |
|
|
|
Practical use of Vector Math in Games
By Nercury |
|
|
|
A Verlet based approach for 2D game physics
By Benedikt Bitterli |
|
|
|
2D Car Physics
By Matt Kincaid |
|
|
|
Randomness without Replacement
By David Kennerly |
|
|
|
A Simple Time-Corrected Verlet Integration Method
By Jonathan "lonesock" Dummer |
|
Latest Updates
|
| Developer Journal - 5 hours, 53 minutes ago Balancing an Economy - By polyfrag I calculated the total required resources for all the buildings to be built and divided it by the number of players. Plus I added 100 food (consumer goods) for the first wave of hungry workers.http... |
| Status Update - 22 hours, 41 minutes ago Tournicoti L'avantage de bosser Le Petit Shmitt mains séparées, c'est qu'on a toujours une main disponible pour tenir la bouteille et picoler comme un trou |
| Status Update - 1 day, 17 hours ago Tournicoti "La pire contribution qui ait pû être accordée à la Programmation est le typage dynamique." Flatulin Fromagefrais |
|
| Developer Journal - 1 day, 17 hours ago Not almost done - By polyfrag I'm inspired to balance the game to the end and finish what I intended to do. Each time I test the game, I'm trying to make the gameplay last as long as possible without breaking down and to be as... |
|
| Developer Journal - 1 day, 19 hours ago Leadwerks 3: Editor features and workflow enhancements - By Josh Klint This update to Leadwerks 3 brings the addition of lightmapping across curved surfaces with smooth groups. The image below is a set of lightmapped CSG brushes, not mesh lighting. You can read a det... |
|
| Developer Journal - 4 days, 6 hours ago Almost done - By polyfrag I think it'll be done in about a week.[ ] AI buying/selling of property [ ] request to end war [ ] confirmation to start war [ ] AI starting/ending wars [ ] AI building competitors in case of m... |
|
| Developer Journal - 4 days, 12 hours ago How It Started - By TheChubu Introduction Hi! http://public.gamedev5.net//public/style_emoticons/default/laugh.png I decided to write up what I was doing because: a. I like to write. b. Writing about I'm doing helps me to... |
|
| Status Update - 4 days, 12 hours ago TheChubu Hmm... My heightmap generator is having some difficulties with rivers... Need moar simulation! |
| Status Update - 6 days, 1 hour ago Tournicoti Quand un mec commence sa phrase par "Ecoutez, ..." je ne l'écoute plus |
| Status Update - 6 days, 19 hours ago Tournicoti SmallTalk a été conçu par et pour des abrutis |
|
| Status Update - 6 days, 22 hours ago Bacterius Space Engine looks pretty awesome. I just wish I could find Earth, but by the looks of it, that's going to take a while. |
|
| Developer Journal - 1 week, 1 hour ago Easy bake timers - By polyfrag are the newest addition. They tell you how long before the building's next cycle, when the next production quota starts.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/easybake2_... |
| Status Update - 1 week, 23 hours ago Tournicoti "In C++, memory leaks cannot be avoided" A teacher that should quit wine |
| Status Update - 1 week, 1 day ago Tournicoti Je ne paierai plus pour entendre des fronts plats raconter des inepties verbeuses en faisant vaguement défiler un diaporama. Ces opportunistes me font gerber. Je veux des vrais professeurs pas des voleurs ! |
| Status Update - 1 week, 1 day ago Tournicoti Je joue de l'orgue, cela ne veut pas dire que je suis curé ... Je joue du clavecin, cela ne veut pas dire que je suis royaliste ... Au lieu de nous saôuler avec vos inepties verbeuses en prétendant enseigner allez dans le privé |
| Status Update - 1 week, 1 day ago Tournicoti Ce qui me fait bien marrer, c'est que les cons qui se vantent de ne pas aimer le clavecin n'en ont pourtant jamais entendu de leur conne de vie ... |
|
| Developer Journal - 1 week, 1 day ago Lightmapping curved CSG surfaces - By Josh Klint I'm a big fan of constructive solid geometry because it allows people without advanced modeling skills to design a game level that looks great. In fact, I originally got my start in game developmen... |
| Status Update - 1 week, 3 days ago Medo3337 cunt |
|
|
| Status Update - 1 week, 3 days ago TheChubu Turns out that making a final class with all sort of static constants is a bad idea |
|
| Developer Journal - 1 week, 3 days ago Resource transport - By polyfrag The transport works on an auction model. Clients bid for the cheapest means of transport and source of resources, and the trucks act on the most profitable bid. Cost for transporting with your own... |
|
| Developer Journal - 1 week, 3 days ago NPC Portrait - By O-san Hello!Been painting and not coding so much, I've decided to have bigger portraits of the game NPCs when in dialogue. The portrait will sit on top of the text window. I am sure you have seen such ar... |
|
| Status Update - 1 week, 4 days ago Krohm Q: Is usb3 thumbdrive faster than SSD? A: what the hell are you jocking? |
|
| Developer Journal - 1 week, 5 days ago Progress - By polyfrag Reached 32,781 lines of code.AI can now build roads, powerlines, pipelines and units. Pathfinding and framerate fixed.http://i90.photobucket.com/albums/k276/krims2006/corpstates%20misc/aibuildcarly... |
|
| Developer Journal - 1 week, 6 days ago Alpha-to-stippling - By eppo I recently upgraded my older Nvidia card to an AMD one and noticed some discrepancies in how alpha-to-coverage is applied by the two different cards.http://www.dynamique.nl/pst/alpha_test/220-4x.pn... |
| Status Update - 2 weeks, 13 hours ago Tournicoti L'Enfer, c'est sans doute aimer quelqu'un qui vous hait. |






