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Math and Physics

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 1 hour, 58 minutes ago
Next step: more realistic numbers - By polyfrag
[ Last entry a few hours ago: http://www.gamedev.net/blog/1800/entry-2261073-new-graphic-technique/ ]The next step for the economic sim is using more realistic values and timescales; using actual...
Developer Journal - 5 hours, 6 minutes ago
New graphic technique - By polyfrag
I just finished this tonight, so don't mind the video quality.Edit: If anybody knows anything about patenting stuff like this, please contact me. Also, if you know anywhere I can publish this, like...
Developer Journal - 2 days, 48 minutes ago
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Developer Journal - 2 days, 15 hours ago
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Oi there once more!Not many images or videos this time around, unfortunately. It's mostly about updates about what I'm up to and what I'm working on.So, first off, the non-euclidean stretchy game t...
Developer Journal - 3 days, 12 hours ago
Fluffy trees - By JTippetts
So, I downloaded Blender 2.74 and did an experimental tree using the normals trick mentioned in the previous post. The trees do, indeed, look fluffy now:http://i.imgur.com/X00JnXa.jpg http://i.img...
Developer Journal - 3 days, 22 hours ago
Fixed fake bugs! - By mousetail
So, I spent the first hour of my time today debugging my combat system. I made a really nice overview of where I had last been hit where the monster was aiming for etc. However, it turned out to wo...
Developer Journal - 4 days, 4 hours ago
Allocator Pools - By Aardvajk
After a brief battle with a bad phase of mental health issues, I've yet again restarted Om from scratch. I want to try a different approach to look up of variables this time as I was encountering s...
Developer Journal - 4 days, 21 hours ago
A awsome map of everything! - By mousetail
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Developer Journal - 5 days, 13 hours ago
First investor pitch result: mediocre - By slayemin
Alright, I did my first ever pitch to a large group of investors last night. I gave a two minute pitch to a room of 150 people.I fucked it up.My rehearsed pitch was three and a half minutes long. I...
Developer Journal - 1 week, 1 hour ago
Useless filler - By JTippetts
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Developer Journal - 1 week, 1 day ago
BooH beta: deadline achieved & done - By cozzie
Good news guys, I've managed to meet by 'Beta release' deadline.BooH version 0.9 is now available for trying out:http://www.crealysm.com/games/booh_setup.exe Some facts & figures:- 5 levels (2...
Developer Journal - 1 week, 2 days ago
States, Firms, & Households Release - By polyfrag
I'm releasing on Desura on May 17th.http://www.desura.com/games/corporation-states-ii Check it out if you've been following my economic RTS project. The best part is multiplayer and I hope there wi...
Developer Journal - 1 week, 3 days ago
3D Flappy Bird - Unity Project - By newtechnology
This is the source code or the unity project of my Flappy Bird clone which was recently released on the Google Play Store. In this game, you're playing from the perspective of the bird and rest of...
Developer Journal - 1 week, 5 days ago
3 days to beta, very short update - By cozzie
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Developer Journal - 1 week, 6 days ago
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Developer Journal - 2 weeks, 14 hours ago
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Developer Journal - 2 weeks, 14 hours ago
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Developer Journal - 2 weeks, 16 hours ago
Moving components to C++ - By JTippetts
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Developer Journal - 2 weeks, 2 days ago
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Developer Journal - 2 weeks, 3 days ago
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Developer Journal - 2 weeks, 3 days ago
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Developer Journal - 2 weeks, 4 days ago
Flickering - By polyfrag
Hello devs. I tested multiplayer with somebody but it appears there's flickering of the game world in play mode. I tested it on my laptop and on a 2007 computer and didn't notice anything. I don't...
Developer Journal - 2 weeks, 4 days ago
quick update, 3d hud done, 1 level to go - By cozzie
Just a short update, finished the implementation of 3d mesh instance rendering in my hud. Through some hoops and bumps directly implemented in a flexible way in my engine. Future use for any purpos...


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