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Math and Physics

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 3 hours, 57 minutes ago
XML loading working - By mousetail
I hate these types of improvements since you can't even see them at the surface, in fact, the game has become worse since I haven't moved all the old monsters to the new system yet. I have basic fu...
Developer Journal - 3 days, 2 hours ago
Gameplay update - By Ashaman73
So, the month is almost over and no update up-to-now. There’s not much to show off. For one I was on vacation, on the other hand I play tested a lot and refined/rebalanced the game play.The gamepla...
Developer Journal - 3 days, 9 hours ago
June Update - By slayemin
TL;DR: We've decided to polish up and expand the zombie game we've been working on.We've got a few interesting things we're going to do with it http://public.gamedev5.net//public/style_emoticons/d...
Developer Journal - 4 days, 20 hours ago
Prologue - By Orymus3
The Week of Awesome? Last year , I took part in the Week of Awesome II, explaining the reasons why I chose to join.As I've effectively just determined that I'll be joining up for the Week of Awesom...
Developer Journal - 1 week, 1 day ago
Common Shading Language - By imoogiBG
The saga started here : http://www.gamedev.net/topic/668484-hlsl-and-glsl-wraping-again/#entry5234746 Basically I want a clean way to be able to use one shader program with multiple rendering APIs....
Developer Journal - 1 week, 3 days ago
Rearangements and utilites - By mousetail
So, I am trying to implement the XML. In the process, like usual, I got distracted by other stuff, like building a GUI for making combat maps. This small program (195 lines of code) allows you to d...
Developer Journal - 1 week, 4 days ago
Game Engine Update - By SIC Games
I'm just going to make this quick entry in my journal. So far there's been a couple nice updates; the ability to play my own video format perfectly. The ability to create a spinning progress ring w...
Developer Journal - 1 week, 6 days ago
Meshes and Scenes - By Bacterius
In the last entry some simple rendering techniques aimed at improving the speed and quality of the renders were presented. In this short entry the ray tracer will be extended in two rather major wa...
Developer Journal - 1 week, 6 days ago
Ranged potion throwing - By mousetail
Now, I am 2 days behind schedule, but throwing potions works mostly. The idea was that if you threw a potion at a monster, it would explode and apply the potion effect to all monsters inside the ra...
Developer Journal - 2 weeks, 1 day ago
Niklas Frykholm's articles on Managing Decoupling - By Norman Barrows
Niklas Frykholm's articles on Managing DecouplingI just stumbled across this excellent series of articles right here on gamedev...http://www.gamedev.net/page/resources/_/technical/game-programming/...
Developer Journal - 2 weeks, 5 days ago
Less bullshit... More code! - By Migi0027 (肉コーダ)
The word "bullshit" is probably an exaggeration, although I honestly dislike it like everyone else does ( At least to my understanding ). What I'm talking about is the glorious exams, not universit...
Developer Journal - 2 weeks, 6 days ago
Ranged combat kinda working, and cheats - By mousetail
I was not looking forward to doing the re-structuralization required for making ranged combat work, so I made a cheat system first. In the process, I found some bugs in the way the game decided...
Developer Journal - 3 weeks, 3 days ago
Visual scripting: Control structures - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2261155-visual-scripting-basics/ Last time, I introduced you to the visual scripting system of my engine. I introduced you to the basics of the scr...
Developer Journal - 4 weeks, 1 day ago
Vertex Shaders and Textures for YAGSS - By fastcall22
This a continuation of the Yet Another Generic Space Shooter (YAGSS) game.Most of the graphics programming I've learned has been done through software rendering and fixed-function OpenGL, so I wasn...
Developer Journal - 4 weeks, 1 day ago
May Update: Zombie game closer to release - By slayemin
I've been working most of this month to finish up this super simple virtual reality zombie game. I intend to release it commercially on Steam when it's done. The goal is to get customer feedback on...
Developer Journal - 4 weeks, 1 day ago
Om rewrite #4 - By Aardvajk
Quick post from phone.Have decided to restart Om from scratch again. Too much unexpected things have made the current implementation feel icky. Mainly the running of object destructors but sure the...
Developer Journal - 1 month, 1 day ago
Visual scripting basics - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2261095-assets-creation-data-processing/ The last few weeks, my work has primarly been focused around my visual scripting system, so I decided to m...
Developer Journal - 1 month, 2 days ago
Destructor Access to Execution Context - By Aardvajk
Destructor Access to Execution Context Having got this working in destructors as per the last entry, the next challenge I decided to get into was making it possible to access values in the surroun...
Developer Journal - 1 month, 2 days ago
What came first, the chicken or the egg: Implementing the loading screen - By braindigitalis
Another week, another feature!This week heralds the addition of a loading screen. Partly due to a thread here on gamedev.net i decided that perhaps now was the time to add one, as shown below.http...
Developer Journal - 1 month, 5 days ago
Om Destructor Woes - By Aardvajk
Om Destructor Woes "Had I knowm, I would have been a watchmaker," is perhaps wrongly quoted to Einstein I believe on his discovery that E=MC2 meant the possibility of the atomic bomb. Well "Had I k...
Developer Journal - 1 month, 5 days ago
Compute shader for skinned mesh animation - D3D11 - By Buckeye
Preface I was raised and educated as an engineer. Not an engineer for a locomotive (though I would've loved to have been such in the days of steam), but, by education and experience, an engineer i...
Developer Journal - 1 month, 6 days ago
Environment Simulation - By Ashaman73
It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further...
Developer Journal - 1 month, 1 week ago
Game Development Career Guide (PDF) - By Tutorial Doctor
Found this awesome resource on all things gamedev:http://www.cs.northwestern.edu/~hunicke/pubs/gdmag_career_guide_feature.pdf
Developer Journal - 1 month, 1 week ago
Three, two, one, you're out! Adding the countdown timer, and other bits - By braindigitalis
Over the past month I have busied myself adding lots of tiny bits to the game, some of which are obvious to players and others not.I have added a new menu design, with sound effects and animations;...
Developer Journal - 1 month, 1 week ago
Om Prototype Inheritance and Object Destructors - By Aardvajk
Om Prototype Inheritance and Destructors Been a while since an update since I've been mainly reimplementing all of the basic functionality into the now third incarnation of Om that has been already...


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