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Math and Physics

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Developer Journal - 4 hours, 18 minutes ago
WoA IV - Looking towards WoA V. - By slicer4ever
Good day to everyone, with the WoA IV wrapping up i'd like to create another yearly post-mortem from my perspective on things, and what i have learned this year for next year. First of all i'd...
Developer Journal - 2 days, 1 hour ago
Post-Mortem - By Orymus3
At last, time to reflect on WoA IV. 2 weeks have gone by since completion of the project, and I was on Holidays.For the most part, I didn't give much thought to WoA except on a few occasions w...
Developer Journal - 2 days, 12 hours ago
WoA IV - My Results - By slicer4ever
This is my scoresheet and feedback on each game, please note the feedback is under the scores, not above them! ----Team: 7 day masochistsGame: namelessDownload: https://drive.google.com/folder...
Developer Journal - 3 days, 6 hours ago
Toy on a Mission UE4 Remix - Day 287 - By ryan20fun
So I have done some stuff since the last entry, Unfortunetly I am unable to recall them.I NEED to take better notes... I have just changed the handling of objectives for the UI.I have changed...
Developer Journal - 4 days, 50 minutes ago
[ICBM] New Shaders, Textures, Models + Mixamo - By dpadam450
*Edit* Oh yea...Killing Floor 2 is releasing soon and I'm responsible for the PS4 version, so I'm hoping no OT, but my project may lack updates for a couple weeks depending on how that goes....
Developer Journal - 6 days, 48 minutes ago
If I were to make Golem now... - By JTippetts
If I were to go back and remake Golem today, what would I do? Where would I start? As I have mentioned in previous entries, I would almost certainly use an engine now instead of rolling my own. (Al...
Developer Journal - 6 days, 8 hours ago
Planet Engine - Frustrum Culling and Horizon Culling - By Aardvajk
I decided to take a step back from the noise and terrain generation and move back towards the actual generation of the mesh at varying levels of detail. Something that needs work anyway and might h...
Developer Journal - 1 week, 1 hour ago
Voxels - By thecheeselover
Voxels! Unlike my old Xna application, this one's code is way more beautiful to the eye. Zero "switch" or "if and else" for cube faces, as I did with my cubic planet faces. My only problem wit...
Developer Journal - 1 week, 14 hours ago
C++ IDEs - a rant - By lawnjelly
As regularly happens, I found myself with wrestling to shoehorn SSE code into a codebase compiled with visual c++ 6 (from circa 1998), and realised I should be checking out the more modern IDEs....
Developer Journal - 1 week, 16 hours ago
Week Of Awesome IV - Postmortem - By ryan20fun
So, Here is the postmortem for my entry. What went (mostly) right: Using UE4 meant that I could get right into building the game and using stuff I don't think I would have completed yet by thi...
Developer Journal - 1 week, 21 hours ago
Epilogue - By Orymus3
I've taken the time to reflect on the competition now and decided to do a short pre-post-mortem (as I do intend on revisiting after seeing comments from the judges). Why did I join? Bluntly pu...
Developer Journal - 1 week, 23 hours ago
Selective quote - By fastcall22
Oops, four months just went by in a blink. I hear it gets worse when you get older. Scary. Anyway, here’s a CSS rule to keep the new selective quote modal at the bottom right corner of the scr...
Developer Journal - 1 week, 1 day ago
No idea what I'm doing - By Aardvajk
This entry will probably get edited as I go along this morning. No idea what the hell I'm doing here. I modified my offline generator to output a range of colours instead of just heights. QRgb c...
Developer Journal - 1 week, 2 days ago
V0xel Sp4ce - Playable Demo - By SpikeViper
I've added enough features to make a demo download! This includes:Procedural GenerationSaving / LoadingBuildingControl scheme If your interested, I have a video with a download at https://www....
Developer Journal - 1 week, 2 days ago
Yet another Planet entry - By Aardvajk
Okay, so following on from last time's success at creating a wrap-around seamless cube texture from the noise functions:   Here is the same texture just applied as a diffuse map to my pla...
Developer Journal - 1 week, 5 days ago
Planet Generation - continued - By Aardvajk
So I've been making some slow progress with my planet rendering. Hit a bit of a brick wall at the moment so thought it was time to post a quick update on where I have gotten so far. I was play...
Developer Journal - 1 week, 6 days ago
Kseh Woa Iv - Post 8 - Post Un-mortem - By kseh
You know... because of the undead, right? Ok let's see here... Stuff that was good: Well first and foremost I had fun working on the game. It's the sort of feeling that reminds me why I l...
Developer Journal - 1 week, 6 days ago
IYP Bot - By IYP
So as you know, GDN chat was recently moved to discord, and with discord comes the ability to write a bot. So i thought to write a bot so that users can program it. The main idea behind it was to m...
Developer Journal - 2 weeks, 22 hours ago
Day 7 - Learning to 'Man Up' - By Orymus3
So I'm done whining about the day I may have lost to a thunderstorm/tornado combo attack. Instead, I chose to actually get stuff done today. My original list for the day was quite extensive, a...
Developer Journal - 2 weeks, 22 hours ago
WoA IV - Post mortom - By slicer4ever
Ah, it's done, 1 hour to spare i might add! The level editor proved to come through, and i was able to build 4 levels, the 4th being my most massive. It was a pretty intense week, going from "this...
Developer Journal - 2 weeks, 23 hours ago
Build Instructions - By Orymus3
Orymus' Prometheus (a 'The Week of Awesome IV' gamejam entry)  Build Location https://drive.google.com/file/d/0B1nSU4JSGSWiNWo0SHBtcWh2eHM/view?usp=sharing  Recommended specs Resolution...
Developer Journal - 2 weeks, 1 day ago
WoA 2016 - End Of Day 7 - By Servant of the Lord
Here's my final release: [Sepulchre - Grey Army ]  http://puu.sh/qBKQR/510daaf177.png  (coded from scratch using C++ and SFML)  Well, this was an exhausting end-march to the fi...
Developer Journal - 2 weeks, 1 day ago
WoA Day 7 - By IYP
And the game was supposed to finish today, but things never go the way you want :D , my friend lost his internet 6h to the end of the competition so he couldn't merge his work with me, several bugs...
Developer Journal - 2 weeks, 1 day ago
Week Of Awesome IV - Day 7 - By ryan20fun
Final entry for WoA IV I have finished adding sound effects, I should probably have spent a bit longer tweaking some of them.Overall, I am happy with what I have achieved. I had to cut so...
Developer Journal - 2 weeks, 1 day ago
Day 7 - Final - By mousetail
Well, a friend my cousin nearly got addicted to my game, so I guess that is a good sign. It was a bit hard to get him away from the computer so I could load in the music. There are only a few minor...


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