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Math and Physics

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Developer Journal - 21 hours, 22 minutes ago
The Right to Bear Arms - By Aardvajk
The player object now has arms that the grapples visually attach to. They smoothly move from the rest position to the correct position when grappling and rotate towards the correct point.I've had...
Developer Journal - 3 days, 14 hours ago
Project Update - By Aardvajk
Just wanted to post since the obligatory eight to ten weeks since last entry have passed :) The Grappling Hook project is alive and well and continuing apace. I've got the level editor at the point...
Developer Journal - 4 days, 6 hours ago
Space distortion update - By CulDeVu
(Again, sorry for imgur image links. I really need to figure out how to embed image files)So far, I've been making pretty good progress. After a day and a half of mulling the problem over, I manage...
Developer Journal - 4 days, 12 hours ago
H.A.C.K. - Week 4 - By jfarias
It’s been a while since my last update - 2 weeks to be exact. Last week was very atypical and I barely looked at the game, so I decided not to count that week and make this the 4th week of develop...
Developer Journal - 4 days, 23 hours ago
Gui III: Widget configuration - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260413-gui-ii-widget-class-design/ Now that I've talked about how Widgets can be used, its time to discuss how they can be configured.Positioning...
Developer Journal - 6 days, 1 hour ago
Bringing this blog back to life - By CulDeVu
(Just as a pre-appology, sorry about the image links. Are you even able to attach images in Journals?)So I've decided to bring this blog back to life. When I originally started messing around wit...
Developer Journal - 6 days, 20 hours ago
Announcing Psychologist.js, a RAD HTML5 VR framework - By Sean T. McBeth
I've written a little bit about this project for a little while, and I've finally decided on a name.Psychologist.js is a framework for rapidly prototyping virtual reality applications using standa...
Developer Journal - 1 week, 16 hours ago
Over-architecting is a form of premature optimization. - By slayemin
Something I learned today: Over-architecting is a form of premature optimization."Uh, what exactly do you mean by that?"If you've got a fixed use case to build something, you don't need to make a g...
Developer Journal - 1 week, 3 days ago
Gui II: Widget class design - By Juliean
Last entry: http://www.gamedev.net/blog/1930/entry-2260396-gui-i-learning-about-signalsslots/ So this time around, I'm going to talk about the engines GUIs main class, called "Widget". I took an ap...
Developer Journal - 1 week, 3 days ago
HTML5 audio for games made easy - By Sean T. McBeth
Audio in the browser is deceptively tetchy. It's easy to get a basic sound to play with the <audio> tag .<audio id="myAudioThinger" controls="controls" preload="auto" autoplay="true"...
Developer Journal - 1 week, 3 days ago
Why I turned down a great job offer. - By Sean T. McBeth
I recently received a very generous job offer from a rather prestigious company. I didn't even apply, they contacted me through LinkedIn. To say that I was honored to even receive a cold-contact fr...
Developer Journal - 1 week, 4 days ago
Getting Back In The Game... - By nerd_boy
Heyo! Been forever and a day, but I'm back, and hopefully to stay. And be productive, because like most others here, I've a game idea I want to see come to fruition. As such, I've disconnected WoW...
Developer Journal - 1 week, 5 days ago
Entity pooling and EntityObservers - By TheChubu
In this update: Entity pooling and refactoring EntityObservers.dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities...
Developer Journal - 1 week, 6 days ago
What I am working on… - By jwezorek
I’m working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and puts them on a double logarithmic spiral. The final app will be styled similar to...
Developer Journal - 2 weeks, 1 hour ago
Gui I: Learning about Signals/Slots - By Juliean
In order to make it easier for the reader, I decided to split the different modules up into multiple posts. This should also make it easier for me to write them when I got a few minutes to spare, t...
Developer Journal - 2 weeks, 7 hours ago
VR Lessons Learned So Far - By Sean T. McBeth
This is a loosely organized list of things I've noticed while using and developing virtual reality applications for the smartphone-in-headset form factor. It is specific to my experience and may no...
Developer Journal - 2 weeks, 1 day ago
WebRTC device syncing - By Sean T. McBeth
https://www.seanmcbeth.com:8081/img/screenshot.png WebGL VR Big update today. When you use your PC in conjunction with your Smartphone, the two devices will communicate over your local network, ra...
Developer Journal - 2 weeks, 2 days ago
'Box Shooting' Prototype Release - By newtechnology
https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-xfp1/t31.0-8/s720x720/10708510_991481010878253_5948331907494154611_o.jpg I am releasing a prototype version of my upcoming android game named 'Box...
Developer Journal - 2 weeks, 3 days ago
More of the bool-tool - By eppo
Been trying to build larger scenes using the CSG method.As base building blocks I use a series of SubD shapes as they avoid making everything look too angular. The older mesher used to make a mess...
Developer Journal - 2 weeks, 4 days ago
H.A.C.K. - Week 3 - By jfarias
This Week's Development Hi everyone!This week I decided to make a video showcasing all the features implemented so far. Please remember that this is the result of only 3 weeks of development so ign...
Developer Journal - 2 weeks, 5 days ago
The judge's post-mortem - By slicer4ever
So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what...
Developer Journal - 2 weeks, 6 days ago
Week Of Awesome II - My Scores - By slicer4ever
here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/ ---Team: Orymus3:Game Link: http://orym...
Developer Journal - 3 weeks, 11 hours ago
I Am Dolphin - Kinect Prototype - By Promit
I'd hoped to write up a nice post for this, but unfortunately I haven't had much time lately. Releasing a game, it turns out, is not at all relaxing. Work doesn't end when you hit that submit butto...
Developer Journal - 3 weeks, 2 days ago
Our New Game: I Am Dolphin - By Promit
After an incredibly long time of quiet development, our new game, I Am Dolphin, will be available this Thursday, October 9th, on the Apple/iOS App Store. This post will be discussing the background...
Developer Journal - 3 weeks, 6 days ago
moved to sorceforge - By mousetail
I added Dutch as a language option so my family can play it, and I moved the game to sourceforge . Right now I just ask for the language in a ugly dialog box, but I will be looking for a better opt...


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