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Math and Physics

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Developer Journal - 2 hours, 28 minutes ago
Week of Awesome II - Day 2 - By stu_pidd_cow
Progress has been quite good. I've got the core mechanics down. I'm beginning to feel that my idea is maybe a little too simple (or maybe I'm just really awesomehttp://public.gamedev5.net//public/s...
Developer Journal - 4 hours, 31 minutes ago
Quick screenshots - By slayemin
I'm excited enough to post an early screenshot of my prototype. I just got dynamic directional lighting to work! I have a sun which arcs across the sky and acts as a directional light source with c...
Developer Journal - 11 hours, 49 minutes ago
The Feature-fracturing algorithm - By eppo
Time for yet another rewrite of my CSG tool. Yup.Instead of going down the iso-surfacing road like earlier attempts, I now take a more boolean-like approach. This in the sense that I no longer conv...
Developer Journal - 14 hours, 39 minutes ago
Day 2 - By mousetail
First, I updated my art. My mom volunteered to draw some sprites for me, so that made it easier. Then I added more types on enemies.First the Bear, that takes 3 hits to kill and is a lot bigger and...
Developer Journal - 14 hours, 59 minutes ago
The Week of Awesome.... - By JTippetts
... unfortunately happens to coincide with "The Week of Five Consecutive 12 Hour Night Shifts", so I'm afraid that my game idea of "Santa Claus is murdered by the hell-born toys from his sack, and...
Developer Journal - 22 hours, 26 minutes ago
End of day 1 - TWoA - By Servant of the Lord
I didn't get too much done, but I did get scrolling, zooming, and picking of isometric tiles.Also display the controls and gameplay tips.https://pbs.twimg.com/media/ByMl-FPCIAEnnJp.png I made the...
Developer Journal - 1 day, 3 hours ago
Week of Awesome II - Day 1 - By stu_pidd_cow
The Toys Are Alive.The Toys Are Alive? The Toys Are Alive!!! At first I thought "I can't pull a game out of this theme!!" but it turns out that just 5 minutes of brainpower is enough to churn out a...
Developer Journal - 1 day, 4 hours ago
New land animal AI implemented - By Norman Barrows
New land animal AI implementedThe new land animal AI has been implemented and plugged into the game.The new land animal AI actually consists of 8 different types of AI:1. AI for NPC allies of the p...
Developer Journal - 1 day, 13 hours ago
Apparently murdering babies is off the table - WoA2 contest - By Servant of the Lord
So the week of awesome contest has just began, with the theme being "The toys are alive!".My artist friend and myself came up with an idea last night, so I'm about ready to get started coding it....
Developer Journal - 1 day, 17 hours ago
Day 1 - By mousetail
started by typing in my basic pygame skeleton. Then I decided I would use a actual sprites instead of the normal objects I usually use.Then I tried drawing some toys but they turned out ugly, but I...
Developer Journal - 2 days, 19 hours ago
Grappling away... - By Aardvajk
Still grappling away in my spare time. Been focusing on making the rope behave correctly with moving objects, which has proven to be a bit more complicated than I expected, but seems to be working...
Developer Journal - 3 days, 4 hours ago
Updates! Puppies! - By TheChubu
It's been a while since I updated this journal, not because I didn't had anything to write about though. So, recap on updates it is. dustArtemis dustArtemis is a fork of Artemis Entity System...
Developer Journal - 3 days, 5 hours ago
The Meachnical Heart: Snow and My Ineptitude - By dsm1891
The Mechanical Heart Development Blog Where better to start the Dev-blog than what the player will see first when playing the game, the main menu. We wanted the main menu to really set the scene...
Developer Journal - 4 days, 8 hours ago
Introduction - By Juliean
Hello,my name is Juli(e)an, and this is the introduction to my journal about how insane I am to develope my own game engine. Some of you might have seen me before on the forums, mainly (solely) on...
Developer Journal - 4 days, 12 hours ago
An example of making a change to Caveman... - By Norman Barrows
An example of making a change to Caveman...This is a quick description of what its like to make a change to the game.I just finished the new bandmember AI. Now it was time to make bandmember AI use...
Developer Journal - 4 days, 22 hours ago
week 7-8 : simple game sequence fully implemented - By Sporniket
Hello,Last week, I could fully implement the simple game, with some animation for showing the cards at the beginning. This week I implemented the display of the time of play and the number of trial...
Developer Journal - 5 days, 3 hours ago
More raypick code! - By Norman Barrows
More raypick code!I just posted some code in my Caveman journal that includes another example of raypick code:http://www.gamedev.net/blog/1730/entry-2260114-new-orders-menu-code/ This is actual rea...
Developer Journal - 5 days, 4 hours ago
New orders menu code - By Norman Barrows
New orders menu codeHere's the new orders menu code to go with the new bandmember AInothing fancy, it shows a menu, "Issue orders to..."then a second menu "Orders..."it then sets the orders state o...
Developer Journal - 5 days, 5 hours ago
New band member AI code - By Norman Barrows
New band member AI codeHere's the new code for bandmember AI.In AI terms, this code is a crude expert system:http://en.wikipedia.org/wiki/Expert_system it is implemented primarily as a decision tre...
Developer Journal - 5 days, 8 hours ago
New bandmember AI done - By Norman Barrows
New bandmember AI doneThe new AI for bandmembers is done. The new orders menu is done as well. The new AI can deal with being in a shelter, taking fire, being cornered, etc, as well as follow order...
Developer Journal - 1 week, 2 days ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
<p>I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX re...
Developer Journal - 1 week, 2 days ago
Building a SlimDX MiniTriangle sample with Direct3D11 and IronPython - By Washu
I generally don't post huge code dumps, mainly because I find them more annoying and less helpful than some books/authors might. But you know, I've been playing with IronPython/SlimDX recently and...
Developer Journal - 1 week, 2 days ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 1 week, 2 days ago
SlimGen and You, Part ADD EAX, [EAX] of N - By Washu
So far I’ve covered how SlimGen works and the difficulties in doing what it does, including calling convention issues that one must be made aware of when writing replacement methods for use with Sl...
Developer Journal - 1 week, 2 days ago
The Mechanical Heart - An Introduction - By dsm1891
THE MECHANICAL HEART Development Blog Welcome all,I have decided to create a weekly development blog of my current project titled The Mechanical Heart. In this issue I will outline what you can c...


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