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Math and Physics

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Developer Journal - 2 hours, 56 minutes ago
Week of Awesome II - Post Mortem - By stu_pidd_cow
So this is a summary of my feelings about my game “Little Jimmy”, or like whatever. So read it and take my bad advice.What Went Right? The Idea Whether you think the idea is “fun” or not is up fo...
Developer Journal - 14 hours, 20 minutes ago
The building of Caveman - Part 5 - General code organization - By Norman Barrows
The building of Caveman - Part 5 - General code organizationThis is the general code organization used in Caveman:void main:----------------initprogrunprogendproginitprog------------------init z3d...
Developer Journal - 17 hours, 49 minutes ago
Week of Awesome II post mortem - By Erik Rufelt
Download link: http://www.rufelt.se/Timmys_Toys.zip Finished my Week of Awesome II entry yesterday (or actually this morning), called Timmy's Toys.Main game-play is a tower-defense, where the playe...
Developer Journal - 1 day, 22 minutes ago
Week of Awesome: The Final Haul - By Mussi
Hey everyone,This week has been a blast! I was barely able to deliver anything, but I managed to get a grand total of 1 minute of simple gameplay in there http://public.gamedev5.net//public/style_e...
Developer Journal - 1 day, 7 hours ago
End of day seven - TWoA - By Servant of the Lord
Alrighty, here's my entry: [Download .zip file from Dropbox] https://pbs.twimg.com/media/Byq6HBvCUAAlEgo.png Man, this was really tiring. I had to vastly shift the gameplay mechanics earlier toda...
Developer Journal - 1 day, 7 hours ago
Moved to GitHub! - By TheChubu
Small update, moved the repo to GitHub, and config files. dustArtemis dustArtemis is a fork of Artemis Entity System , which is a BSD-licenced small Java framework for setting up Entities, Com...
Developer Journal - 1 day, 9 hours ago
Week of Awesome II - Day 7 - By stu_pidd_cow
Time’s up! I haven’t actually done much in the past 24 hours because I’m currently being butchered by the flu. I was going to do a post-mortem for this post but I might do it tomorrow instead. I di...
Developer Journal - 1 day, 10 hours ago
Awesome INI Loader C++ Library Launches - By ajm113
Hello everyone! I would like to introduce my INI library parser. I wrote from scratch and would like to thank the community for their help, writing this library. So whats so good about this library...
Developer Journal - 1 day, 21 hours ago
Mode of representation - By polyfrag
Here's what I played around with. I realized I was wasting too much time on making it look nice.https://dl.dropboxusercontent.com/u/109630018/temp/symwars2/aaa000/2014-09-02%2004-01-42.png https://...
Developer Journal - 1 day, 21 hours ago
Mode of representation - By polyfrag
Here's what I played around with. I realized I was wasting time trying to make it look nice.https://dl.dropboxusercontent.com/u/109630018/temp/symwars2/aaa000/2014-09-02%2004-01-42.png https://dl.d...
Developer Journal - 2 days, 28 minutes ago
Day 7 AND DONE! - By mousetail
Py2exe'd it and made a installer. I had some problems with including the font, so you will need to install it seperatly.Install instructions:open the dropbox folder here download ARNPRIOR.TTF and...
Developer Journal - 2 days, 6 hours ago
Week of Awesome II - Day 6 - By stu_pidd_cow
Today’s post is a bit late, but worth the wait. I spent the day mostly finishing levels, adding sounds, some animation, a better user interface to find which toys are selected and a whole lot of bu...
Developer Journal - 2 days, 8 hours ago
End of day 6 - TWoA - By Servant of the Lord
Well, we're coming down to it. Not sure I'll be able to make it (though I'll submit whatever I do have by the deadline). I'mma gonna havta pull an all-nighter to make sure I actually submit somethi...
Developer Journal - 2 days, 13 hours ago
The Mechanical Heart: Map Generation - By dsm1891
The Mechanical Heart Development Blog In this issue I would like to talk about the map generation in TMH, if you're unaware of the storyline I would recommend catching up and read the first devel...
Developer Journal - 2 days, 15 hours ago
Week of Awesome: Day 3 - By Mussi
Hey guys and galls,This is my third day working on my game and even though I still have a few hours to go, I wanted to post an update as I didn't work on the game yesterday. Had to work for 9 hours...
Developer Journal - 2 days, 17 hours ago
more raypicks! raycast line of sight test - By Norman Barrows
more raypicks! raycast line of sight testI just posted some code to my Caveman journal that includes some raycast code for line of sight checks:http://www.gamedev.net/blog/1730/entry-2260249-new-av...
Developer Journal - 2 days, 17 hours ago
New Avian AI done + yet more raycaster / raypickcode! - By Norman Barrows
New Avian AI doneThe new Avian AI has been implemented.There are just a few remaining tasks to complete, and then the AI will be refactored, with the new orders features added.first off, i still ha...
Developer Journal - 3 days, 1 hour ago
An architectural overview of the engine - By Juliean
In the last article, I talked about the story about how I got to start developing my "Acclimate Engine". This time around, I want to give a brief overview of how this engine currently works and loo...
Developer Journal - 3 days, 5 hours ago
Day 6 - By mousetail
today isn't over yet, but I am afraid I won't have time if I don't post today. I got a lot of sound effects in the game today, some are better then others. Also, I made a built in screen shot syste...
Developer Journal - 3 days, 7 hours ago
Day 5 (late entry) - By mousetail
I didn't have Internet yesterday, so I will will say what I did now.First, I put the health bars on the right places, as you can see in the image. I also added a new enemy: Sillyputty! It splits wh...
Developer Journal - 3 days, 7 hours ago
Week of Awesome II - Day 5 - By stu_pidd_cow
I was hoping to release some sort of playable prototype today but, yeah... life.I actually have all of my levels in and I think they all work properly (I haven't done much testing yet). I also got...
Developer Journal - 4 days, 4 hours ago
End of day 4 - TWoA - By Servant of the Lord
Well, things are progressing slowly; this could get ugly as I come down to the deadline. http://public.gamedev5.net//public/style_emoticons/default/ph34r.png I still have almost all the gameplay ne...
Developer Journal - 4 days, 7 hours ago
Week of Awesome II - Day 4 - By stu_pidd_cow
Are past the halfway mark already!?http://public.gamedev5.net//public/style_emoticons/default/sad.png The last day has been spent modelling and texturing (as bad as I am at both of these things). I...
Developer Journal - 4 days, 11 hours ago
Week of Awesome: Day 2 - By Mussi
Howdy fellow developers,So today I had the entire day to spend on this awesome competition. I've only been able to create my main character and some basic animations. Being a programmer, I'm quite...
Developer Journal - 4 days, 22 hours ago
Day 4 - By mousetail
I added knights that shouldn't be killed! this was my moms idea, but it didn't have a lot to do with toys, so I am going to ask her to make it look a bit like playmobil. I am thinking of a way to...


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