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Math and Physics

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Developer Journal - 1 day, 13 hours ago
The Odyssey, a turn-based sci-fi tactical game - By AvengerDr
http://i.imgur.com/ABy8ktV.png Campaign map In short The Odyssey is a turn-based sci-fi tactical game where you play the role of a Fleet Commander in a space conflict. Why turn-based? I felt that...
Developer Journal - 1 day, 21 hours ago
Donations - By newtechnology
Well, I was willing to put a donation button but PayPal does not want me to do this because Indians are not allowed to use donation button in PayPal.I am at the moment in need of money because I wa...
Developer Journal - 2 days, 7 hours ago
Zzazzy 1.0.0 - By jwezorek
My iPad game Zzazzy has made it through the review process and is now on the App Store: see here .I will be updating the page I have for it here this week with more detailed instructions than what...
Developer Journal - 3 days, 25 minutes ago
Sooper Seecret Project Preview #2 - By nerdboy64
I know I really should be working more on Shipyard, but I’m just having too much fun with this tank.The tank is now a real object with some degree of physics. It can be controlled with WASD, and th...
Developer Journal - 3 days, 3 hours ago
ComponentManager v ComponentMapper: Dawn of Components - By TheChubu
Do you know in which results page dustArtemis appears if you search for “artemis framework” in Google? Absolutely in none of them! So we're going to celebrate by talking about the ComponentManager...
Developer Journal - 4 days, 7 hours ago
Animation showcase -- annotations fixed - By Lactose!
Another YouTube update, showing off some of the new animations and movement improvements we've done.https://www.youtube.com/watch?v=kpC7qvyqisgAs you might notice compared to the previous video, we...
Developer Journal - 1 week, 4 hours ago
Progress Report - July 21st 2014 - By Norman Barrows
Progress Report - July 21st 2014Beta 9 has been posted to the website, with a new download page:http://rocklandsoftware.net/beta.php I could really use some feedback on the game, so please, check i...
Developer Journal - 1 week, 18 hours ago
Depth of field and finished report - By Arjan B
Depth of field My friend had added depth of field to the path tracer, which shows some nice results.Without DoF:http://oi58.tinypic.com/20shf9x.jpg With DoF:http://oi62.tinypic.com/287j284.jpg Thi...
Developer Journal - 1 week, 2 days ago
An old-school vector graphics / neon mesh appearance effect - By AvengerDr
I mentioned I am developing a turn-based space fleet combat kind of game. Think about Battlestar Galactica meets X-Com. I am explicitly referring to Battlestar Galactica and in particular to the Dr...
Developer Journal - 1 week, 2 days ago
Source code released - By newtechnology
http://i.imgur.com/cBP5UJf.png I never actually never planned to release the source code of this project because I thought I was going to finish the game actually. I created this project mainly...
Developer Journal - 1 week, 3 days ago
Agent-based economic modelling - By polyfrag
I don't know whether I'm more interested in economic modelling or making games. I tried to start on an article of my economic model.-------In recent years, agent-based economic modeling has been ge...
Developer Journal - 1 week, 4 days ago
Another great way to reduce my insantiy with interfaces... - By SIC Games
Upon revising the engine's SDK - I finally understood how powerful creating interfaces can truely be! Say inside the level editor the grid outline outputs color - the skybox outputs texture data -...
Developer Journal - 1 week, 6 days ago
2D conundrum - By polyfrag
I've been working on the project with my open source buddy and I've started on the economics side of things.https://github.com/polyf/corpstatesc But my partner's graphics card is fried and he's run...
Developer Journal - 2 weeks, 2 hours ago
Simple Animated Sprite with Löve2D (long one) - By dejaime
A guide to implement a usable animated sprite system and respective manager.It goes from data serialization with Lua through the rendering of the many animations with an animated sprite and reuse o...
Developer Journal - 2 weeks, 3 hours ago
The Return of the Lord - Games by younger me - By Arthur Souza
Hey guys! I thought I would share this with you. This is a game I made with rpgmaker that lasted a while. I worked in this from 2004-2007, when I was 14-17.The game is in Portuguese, pt-br, so that...
Developer Journal - 2 weeks, 11 hours ago
A new "Painterly" Visual Style for Halloween 2014 - By GoCatGo
I'm really digging this post-process effect on my Halloween 2014 game's mood. I'm close to getting a nice mix of both creepy and nostalgic -- just what I am aiming for.Unfortunately I'm hitting st...
Developer Journal - 2 weeks, 1 day ago
Eclipse Indigo Bug Workaround - ( Export > Launch Configuration ) Invalid Configs - By Shippou
There is a bug in Eclipse Indigo that has been driving me up a wall the last few days.Whenever you delete a Java project, it's launch configuration ( File > Export > (type) > Launch Con...
Developer Journal - 2 weeks, 4 days ago
A try at Unity - By newtechnology
So I haven't posted for a while because I was busy learning about unity game engine. After looking at this game engine, I thought it would have been better if I started my scratch game project afte...
Developer Journal - 2 weeks, 6 days ago
Simplified Example Of How To Use JPanel & JFrame With Lots Of Different Stuff - By Shippou
Below you will find a fully functional code example that shows how to do many common tasks with JPanel & JFrame. I stripped out as much useless "fluff" as I could, leaving the code as bare as...
Developer Journal - 3 weeks, 6 hours ago
I've diagnosed myself with having an inferiority complex - By Tutorial Doctor
I've diagnosed myself with having an inferiority complex:It never makes me feel good when I see my faults in the mirror.Now, this is a time of reflection, but all of a sudden I am thinking of how t...
Developer Journal - 3 weeks, 1 day ago
MVVM in SharpDX? Why not! - By AvengerDr
I just started this journal in the hopes that by participating more in the community I'll be able to find the necessary motivations to work on my project. Long story short, a long time ago I starte...
Developer Journal - 3 weeks, 1 day ago
Much faster now - By polyfrag
I've not given up on 3D. The game now runs at 300-500 FPS here thanks to:- getting rid of several hundred units- getting rid of shadows and bump mapping- using VBO- frustum culling everything- simp...
Developer Journal - 3 weeks, 2 days ago
Multi-texturing + Yoshi's Island - By eppo
hallo,Modo's 'shader tree':http://www.dynamique.nl/grow/pst/ModoMaterial.png It's a peculiar thing at first: instead of creating explicit materials, you add shading components (textures etc.) to a...
Developer Journal - 3 weeks, 4 days ago
Pixel-perfect orthography - By polyfrag
Some open source linux enthusiast person has been helping me with my project.https://github.com/polyf/corpstatesc/commits/master Thanks to his final nudge, the RTS runs on linux now.https://dl.drop...
Developer Journal - 3 weeks, 5 days ago
Shadowing and lighting my RPG's walls - By Servant of the Lord
I was trying to figure out some some shadowing stuff, and so put this image together for my own benefit, and then figured I'd post it here and share it with anyone interested.Here's how I'm shading...


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