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Math and Physics

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  Posted by Michael Tanczos , 01 Nov 2014
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Developer Journal - 2 days, 21 hours ago
September Update - By slayemin
We've been making rapid progress on the virtual reality game. I have enough finances to last for about 3-4 more months, then I'm going to be in some real trouble. That puts a lot of pressure on me...
Developer Journal - 3 days, 5 hours ago
KREEP, radioactive. - By Spidi
Hi everyone!Long time no see. It is, that time of the year, everyone gets sick, first my fiancée, than me, and shortly after my cat followed http://public.gamedev5.net//public/style_emoticons/defau...
Developer Journal - 3 days, 13 hours ago
Ragdoll - It begins... (with two edits and new vids since posting) - By Aardvajk
Following my last, rather angry, post about trying to get the Bullet constraints to work, I took a step back and breathed deeply for a while, then figured out where I was going wrong.In short, you...
Developer Journal - 6 days, 2 hours ago
Shadow Mapping Part 4 Bilinear PCF - By IYP
So I was off writing for a while but thanks to encouragements of my friend ND I'm back on. On this post I’m going to write about bilinear PCF and usage of Gaussian blur instead of normal PCF.Bilin...
Developer Journal - 6 days, 17 hours ago
Fluid Dynamics update - By CulDeVu
Oioioioioioioioioioioioi.I'm not really going to talk about much math-y stuff this time. I've covered too much ground since my last entry ( http://public.gamedev5.net//public/style_emoticons/defaul...
Developer Journal - 1 week, 5 hours ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 1 week, 1 day ago
Trimming Eclipse's Fat - By TheChubu
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's Fat So the issue is the following: Eclipse is kinda fat. At least that's the general i...
Developer Journal - 1 week, 2 days ago
Multithreading! - By mousetail
Been a bit buizy with school, but found enough time to make a system where the level is generated in a separate process. The idea is that I can use that later to pregenerate the next level while st...
Developer Journal - 1 week, 2 days ago
September update: the new mining interface - By Ashaman73
Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to appr...
Developer Journal - 1 week, 2 days ago
Pongout 0.83 WIP - By fastcall22
Well, it's about time I posted some progress pics of the game I've been working on the past month or so. http://public.gamedev5.net//public/style_emoticons/default/smile.png Pongout is a crossover...
Developer Journal - 1 week, 4 days ago
Working on the Quest Map - By JTippetts
Lately I've been working on the quest map. The quest map will be accessible from a special kind of workbench, the Map Table, that you can construct as part of your base. Using the Map Table will br...
Developer Journal - 1 week, 5 days ago
Java - Getting The Path Of The Jar File - By Code Fox
Whenever you are working with files in Java, sometimes you need to get the full path to the directory the .jar file is located in. Most of the time you can just use.String path = "./File_Name.txt";...
Developer Journal - 1 week, 6 days ago
Rag Doll progress - By Aardvajk
http://youtu.be/ifBFUFTW8UMThis is without doubt the most fiddly bloody thing I've ever tried to do, but we are making some slow progress. Generating a rag doll from the mesh skeleton.I do not unde...
Developer Journal - 2 weeks, 1 day ago
Merc Tactics: Early beta demo - By Ed Welch
As promised in my last post, I am releasing an early beta version of Merc Tactics.Merc tactics is a squad based game similiar to Jagged Alliance. It is set in a lawless country plagued by tribal wa...
Developer Journal - 2 weeks, 1 day ago
KREEP, on old computers?! - By Spidi
Hello again!So I've been working on the menu of the game and it is close to being finalized. Not happy with all the sprites and colors, but I think I've achieved a "retro sci-fi" look which fits th...
Developer Journal - 2 weeks, 2 days ago
Low hanging fruit - By ferrous
I updated the web player here , though Chrome I think disables plugins always now (works in IE, dunno about FireFox or Edge). But the last time I tried the webgl exporter, things were kind of funk...
Developer Journal - 2 weeks, 4 days ago
Facebook - By Arthur Souza
Hey guys,In my efforts to come back to posting I've started a facebook page!You can now hit me up at https://www.facebook.com/stuffgamestudio :DDDD
Developer Journal - 2 weeks, 5 days ago
Hinges - By Aardvajk
http://youtu.be/reiH3BaHcY4In my preparation for rag doll animation, something has been troubling me.What I will want to do is start the rag doll in whatever pose the character is from the animatio...
Developer Journal - 3 weeks, 2 days ago
Constraints - By Aardvajk
http://www.youtube.com/watch?v=xJZzOyF3SqQ&feature=youtu.beI'm pushing forward with adding the constraints system to my "engine/game/whatever" now. Bullet provides a comprehensive range of cons...
Developer Journal - 3 weeks, 3 days ago
KREEP, Ready, Set, Tiles! - By Spidi
Hi there!Small update this time. This week I've completed the final tile set for the game. Not so many new ones, but they were really missing from some of the maps to finalize the look & feel....
Developer Journal - 3 weeks, 3 days ago
evo's Game Jam and thoughts on organization - By JTippetts
So, evolutional recently challenged himself with his own personal game jam . In the process he created a simple clone of an existing game, 2048. He used the opportunity to work the rust out of some...
Developer Journal - 3 weeks, 4 days ago
Merc Tactics: video preview - By Ed Welch
I am starting this blog by posting a video preview of my new game, Merc Tactics. I hope you like it:http://youtu.be/FEhxp8XjF9U Merc Tactics is a squad-based game, inspired by the likes of Jagg...
Developer Journal - 4 weeks, 1 day ago
Jumping Beans - By Aardvajk
Just a quick post to say I've added jumping states to the PC state machine now, finishing off the very basic movement system.http://www.youtube.com/watch?v=k4_HHbs-7zQIf the character is running w...
Developer Journal - 1 month, 3 hours ago
KREEP, Boom! Ready or not. - By Spidi
Hello everyone!This update took a while, a little sickness and a lot of work are to blame http://public.gamedev5.net//public/style_emoticons/default/dry.png ...I've finished implementing all the mu...
Developer Journal - 1 month, 4 hours ago
A new start ... from scratch - By Finalspace
Hi there,half a year later i am back! The project is still going on, but in a new and much simpler way:I started completely from scratch, including creating some sort of a design/story document to...