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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 1 day, 5 hours ago
September Update - By slayemin
We've been making rapid progress on the virtual reality game. I have enough finances to last for about 3-4 more months, then I'm going to be in some real trouble. That puts a lot of pressure on me...
Developer Journal - 1 day, 13 hours ago
KREEP, radioactive. - By Spidi
Hi everyone!Long time no see. It is, that time of the year, everyone gets sick, first my fiancée, than me, and shortly after my cat followed http://public.gamedev5.net//public/style_emoticons/defau...
Developer Journal - 1 day, 21 hours ago
Ragdoll - It begins... (with two edits and new vids since posting) - By Aardvajk
Following my last, rather angry, post about trying to get the Bullet constraints to work, I took a step back and breathed deeply for a while, then figured out where I was going wrong.In short, you...
Developer Journal - 2 days, 10 hours ago
Hackman Day 9 - By Gooey
So this was my last day of working on Hackman it only took me 2 more than I thought which is quite good I think. What I had not accounted for was how long it takes to track down sounds! I am not fu...
Developer Journal - 4 days, 9 hours ago
Shadow Mapping Part 4 Bilinear PCF - By IYP
So I was off writing for a while but thanks to encouragements of my friend ND I'm back on. On this post I’m going to write about bilinear PCF and usage of Gaussian blur instead of normal PCF.Bilin...
Developer Journal - 5 days, 1 hour ago
Fluid Dynamics update - By CulDeVu
Oioioioioioioioioioioioi.I'm not really going to talk about much math-y stuff this time. I've covered too much ground since my last entry ( http://public.gamedev5.net//public/style_emoticons/defaul...
Developer Journal - 5 days, 13 hours ago
Rewriting the AI Controller in C++ - By braindigitalis
Hi everyone!So it's been a while since i last posted a blog entry. It has been an extremely busy time for me, tweaking and improving the performance and design of my game. I have finally moved on f...
Developer Journal - 6 days, 5 hours ago
Overland Map Refactor - Fleet Movement - By Eck
Personal Update: I apologize for the delay in my weekly update. While the kiddo was spending the night at her grandmother's, she broke a glass which sliced her foot open. http://public.gamedev5.ne...
Developer Journal - 6 days, 5 hours ago
Chapter 5 in progress - By gdunbar
Working on Chapter 5. As the chapters go along, it gets to be more and more effort to set-up the basic stuff for the game; the "town", if you will. Higher level characters need more items to buy, m...
Developer Journal - 6 days, 7 hours ago
One Weird Trick to Write Better Code - By et1337
Developers hate him!We'll cover some standard tips and tricks here, but we're not really interested in those. We're looking for the One Weird Trick to rule them all. Hopefully each trick we encount...
Developer Journal - 1 week, 4 hours ago
Trimming Eclipse's Fat - By TheChubu
Hi! In this entry I'll describe how I do my Eclipse installs, with only the stuff I need. Trimming Eclipse's Fat So the issue is the following: Eclipse is kinda fat. At least that's the general i...
Developer Journal - 1 week, 21 hours ago
September update: the new mining interface - By Ashaman73
Here is the September developer log. This time I'm showing off the development of the mining interface over several versions. Even if the current interface version seems to be a logical way to appr...
Developer Journal - 1 week, 1 day ago
Pongout 0.83 WIP - By fastcall22
Well, it's about time I posted some progress pics of the game I've been working on the past month or so. http://public.gamedev5.net//public/style_emoticons/default/smile.png Pongout is a crossover...
Developer Journal - 1 week, 1 day ago
Character Editor is done - By desdemian
It was very simple to create since I had all the screens ready.I just separated three screens form the Level Editor (Image Editor, Part Editor and Object Editor) and packed them into a Character Ed...
Developer Journal - 1 week, 3 days ago
Working on the Quest Map - By JTippetts
Lately I've been working on the quest map. The quest map will be accessible from a special kind of workbench, the Map Table, that you can construct as part of your base. Using the Map Table will br...
Developer Journal - 1 week, 3 days ago
Java - Getting The Path Of The Jar File - By Code Fox
Whenever you are working with files in Java, sometimes you need to get the full path to the directory the .jar file is located in. Most of the time you can just use.String path = "./File_Name.txt";...
Developer Journal - 1 week, 4 days ago
Rag Doll progress - By Aardvajk
http://youtu.be/ifBFUFTW8UMThis is without doubt the most fiddly bloody thing I've ever tried to do, but we are making some slow progress. Generating a rag doll from the mesh skeleton.I do not unde...
Developer Journal - 1 week, 4 days ago
Level Editor done. - By desdemian
The level editor is done.It took me a lot longer that I estimated, but I have everything in place now so hopefully I can start focusing on level design.It is divided in several "screens". The Image...
Developer Journal - 1 week, 5 days ago
Nice! - By gdunbar
rpg-site.com adds an entry to their site for Temple of the Abyssal Winds:http://rpg-site.com/temple_abyssal_winds.html And gives it positive thoughts. Though they seem to do that about most (all?)...
Developer Journal - 1 week, 6 days ago
Merc Tactics: Early beta demo - By Ed Welch
As promised in my last post, I am releasing an early beta version of Merc Tactics.Merc tactics is a squad based game similiar to Jagged Alliance. It is set in a lawless country plagued by tribal wa...
Developer Journal - 2 weeks, 4 hours ago
Messing around with Message Boxes - By Eck
Personal Update: I had more car trouble with the other vehicle. >.< But this last part should fix it. I'm continuing the bike riding lessons with the kiddo and figured out how to adjust V-...
Developer Journal - 2 weeks, 10 hours ago
Low hanging fruit - By ferrous
I updated the web player here , though Chrome I think disables plugins always now (works in IE, dunno about FireFox or Edge). But the last time I tried the webgl exporter, things were kind of funk...
Developer Journal - 2 weeks, 2 days ago
Facebook - By Arthur Souza
Hey guys,In my efforts to come back to posting I've started a facebook page!You can now hit me up at https://www.facebook.com/stuffgamestudio :DDDD
Developer Journal - 2 weeks, 3 days ago
Hinges - By Aardvajk
http://youtu.be/reiH3BaHcY4In my preparation for rag doll animation, something has been troubling me.What I will want to do is start the rag doll in whatever pose the character is from the animatio...
Developer Journal - 2 weeks, 5 days ago
Swamp Demon - By gdunbar
Working on chapter 5, new monsters. Here's a swamp demon, as rendered in the graphics editor.http://youtu.be/wpaqBaFQZPs