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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 9 hours, 59 minutes ago
Next step: more realistic numbers - By polyfrag
[ Last entry a few hours ago: http://www.gamedev.net/blog/1800/entry-2261073-new-graphic-technique/ ]The next step for the economic sim is using more realistic values and timescales; using actual...
Developer Journal - 13 hours, 7 minutes ago
New graphic technique - By polyfrag
I just finished this tonight, so don't mind the video quality.Edit: If anybody knows anything about patenting stuff like this, please contact me. Also, if you know anywhere I can publish this, like...
Developer Journal - 20 hours, 8 minutes ago
PR-o-matic - By et1337
Lemma is finally coming to Steam on May 12. Check out the new trailer:https://www.youtube.com/watch?v=1ox5cwNVqtQFor the first time ever, I shelled out for Adobe Premiere rather than hacking someth...
Developer Journal - 2 days, 8 hours ago
Advanced asset handling - By Juliean
Last entry:http://www.gamedev.net/blog/1930/entry-2260953-asl-geometry-tessellation-shader/ Despite being extremely busy the last weeks, I still found some time to put into developing the engine. T...
Developer Journal - 2 days, 11 hours ago
HTTP for gamelogic... are you insane ? - By Ashaman73
Well, maybe a little bit. In my answer to this post over here , I mentioned, that I use HTTP as guideline to refer method/function calls in my game. I expected, that some developers will think that...
Developer Journal - 2 days, 17 hours ago
GameSaveSystem - Alternate Implementation: Save & Swap - By Programmer16
Github Link: https://github.com/dbeals/GameSaveSystem The initial implementation of incremental saves is great and I'll be sticking with it for most of my games, but there are instances that it sim...
Developer Journal - 2 days, 23 hours ago
Planetary Biomes - By CulDeVu²
Oi there once more!Not many images or videos this time around, unfortunately. It's mostly about updates about what I'm up to and what I'm working on.So, first off, the non-euclidean stretchy game t...
Developer Journal - 3 days, 20 hours ago
Fluffy trees - By JTippetts
So, I downloaded Blender 2.74 and did an experimental tree using the normals trick mentioned in the previous post. The trees do, indeed, look fluffy now:http://i.imgur.com/X00JnXa.jpg http://i.img...
Developer Journal - 4 days, 12 hours ago
Allocator Pools - By Aardvajk
After a brief battle with a bad phase of mental health issues, I've yet again restarted Om from scratch. I want to try a different approach to look up of variables this time as I was encountering s...
Developer Journal - 5 days, 21 hours ago
First investor pitch result: mediocre - By slayemin
Alright, I did my first ever pitch to a large group of investors last night. I gave a two minute pitch to a room of 150 people.I fucked it up.My rehearsed pitch was three and a half minutes long. I...
Developer Journal - 1 week, 9 hours ago
Useless filler - By JTippetts
http://i.imgur.com/txIn1va.jpg http://i.imgur.com/M16geo9.jpg http://i.imgur.com/pt2jEbU.jpg I find that I am really enjoying the gameplay with elevation involved. Exploration, especially with tall...
Developer Journal - 1 week, 1 day ago
Developing for WebGL with Unity 5 - By Lysergide
Hey All !The slides from our presentation on "Unity and WebGL" are now available here: http://bit.ly/1G8Ju5f We talked about the process of getting our game "Wonderball Heroes " to WebGL, and all t...
Developer Journal - 1 week, 1 day ago
BooH beta: deadline achieved & done - By cozzie
Good news guys, I've managed to meet by 'Beta release' deadline.BooH version 0.9 is now available for trying out:http://www.crealysm.com/games/booh_setup.exe Some facts & figures:- 5 levels (2...
Developer Journal - 1 week, 2 days ago
Cathedral Battle - By joew
I've been working on the animation editor all day but took a break to work on a few campaign events... finally fixed up some bugs in the Aduro Cathedral and promptly got beat down http://public.gam...
Developer Journal - 1 week, 2 days ago
States, Firms, & Households Release - By polyfrag
I'm releasing on Desura on May 17th.http://www.desura.com/games/corporation-states-ii Check it out if you've been following my economic RTS project. The best part is multiplayer and I hope there wi...
Developer Journal - 1 week, 4 days ago
Polish that build! - By joew
We've been insanely hard at work getting ready for our next major build, which is what we'll be using to record our Greenlight trailer and various gameplay promotional videos. I was really hoping w...
Developer Journal - 1 week, 5 days ago
3 days to beta, very short update - By cozzie
Getting closer and closer to beta.Just updated the Game Design Document and concluded which must/like to have/ nice to have features will be in the final game.Beta release will be on Sunday the 19t...
Developer Journal - 1 week, 6 days ago
RPG Project Post 12 - By kseh
I'm procrastinating on beginning the next thing I want to work on for my project so I thought I might as well post something here. Unfortunately, there's not really much progress that can be shown...
Developer Journal - 2 weeks, 1 hour ago
PPP - Pixel Perfect Picking for Vertex and Face Selection - By Buckeye
Disclaimer Credit for the concept of Pixel Perfect Picking in D3D11 belongs to gamedev member unbird , a wizard with shaders. However, since I'm basically lazy, I coined the acronym PPP, and adapte...
Developer Journal - 2 weeks, 22 hours ago
Caveman v3.0 Beta 20 released - By Norman Barrows
Caveman v3.0 Beta 20 releasedNew for beta 20:Turned off draw_animal_AI. draw_animal_AI displays AI related debugging info above active animals and NPC's. I forgot to turn it off in beta 19.Download...
Developer Journal - 2 weeks, 22 hours ago
Back to Project SeedWorld - By CC Ricers
My hobby programming plate was kind of full at one moment. In addition to the game idea I have for Project SeedWorld, I have started working on a Pong-based game for Mini LD 58, and I also have my...
Developer Journal - 2 weeks, 1 day ago
Moving components to C++ - By JTippetts
http://i.imgur.com/5w4nGXr.png So, I've gotten the game fully back to where it was before. Works great. But I have a pretty big project to tackle now.You see, a LOT of the game functionality is wri...
Developer Journal - 2 weeks, 2 days ago
Gone Baby Gone - By gdunbar
On vacation for the next week. I was hoping to have chapter 3 of Temple of the Abyssal Winds out before going, but it was not to be. Should be by the end of April, though.Geoff
Developer Journal - 2 weeks, 2 days ago
Project 20 - By Ashaman73
We are still working on the art part. I've called the current goal Project 20, that is, integrate 20 different creature models into the game. In total we have currently 27 character models of diffe...
Developer Journal - 2 weeks, 3 days ago
Om: Short Circuit Evaluation, Ternary Operators and Native Functions - By Aardvajk
Short Circuit Evaluation The way I'd previously been doing and and or in the VM was with specific instructions, OpCode::Land and OpCode::Lor , which popped the top two stack values, then pushed th...


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