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General Programming

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  Posted by Michael Tanczos , 01 Nov 2014
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Latest Updates
Developer Journal - 2 hours, 22 minutes ago
Environment Simulation - By Ashaman73
It is time for an other developer log, this time in video form. In one of the previous videos I demonstrated the water simulation capabilities in Gnoblins and I have promised to talk about further...
Developer Journal - 1 day, 7 hours ago
Inverse Kinematics to the rescue. - By desdemian
I'm currently trying things to make the game easier on the new player, without sacrificing the original vision.Besides modifying the first levels, I have added a few control related improvements. I...
Developer Journal - 2 days, 15 hours ago
Playing with terrains - By arka80
The need I thought for a bit to a method to render tiled maps (terrains) in a way that seems less... well, less tiled actually. The brainstorming/idea First idea was to have smaller tiles and dif...
Developer Journal - 4 days, 10 hours ago
Setting up Chocolate Wolfenstein 3D in Visual Studio 2013 - By ericrrichards22
For the past few weeks, I've been once again noodling on the idea of starting a .NET port of a classic Id FPS. As a kid on my first computer, an off-brand 486 with DOS, I just hit the tail end of t...
Developer Journal - 4 days, 12 hours ago
Binary shoes, concrete head! - By Ubermeowmix
Hitting walls again, but I've learned just to strap on my protective hat and charge though it... finally emerging on the other side unscathed but realising that the other side of the wall has more...
Developer Journal - 4 days, 13 hours ago
Game Development Career Guide (PDF) - By Tutorial Doctor
Found this awesome resource on all things gamedev:http://www.cs.northwestern.edu/~hunicke/pubs/gdmag_career_guide_feature.pdf
Developer Journal - 5 days, 8 hours ago
Three, two, one, you're out! Adding the countdown timer, and other bits - By braindigitalis
Over the past month I have busied myself adding lots of tiny bits to the game, some of which are obvious to players and others not.I have added a new menu design, with sound effects and animations;...
Developer Journal - 5 days, 17 hours ago
Om Prototype Inheritance and Object Destructors - By Aardvajk
Om Prototype Inheritance and Destructors Been a while since an update since I've been mainly reimplementing all of the basic functionality into the now third incarnation of Om that has been already...
Developer Journal - 6 days, 10 hours ago
PPP - Pixel Perfect Picking - Edge Selection adventures - By Buckeye
This blog entry describes the continuing adventure of coding an editor for a skinned mesh which has skeletal animation. Coding this app is intended not as a destination, but as a journey of learnin...
Developer Journal - 6 days, 23 hours ago
Automatically Generating Sprites for a Space Shooter - By fastcall22
​I'm writing yet another generic space shooter while learning WTL, DirectX, and modern graphics programming along the way. Today was spent writing a script to build SVG fragments into a texture atl...
Developer Journal - 1 week, 10 hours ago
BooH released, lessons learned and more - By cozzie
After about 4 months of hard work, today I've releashed my game; BooH.For the ones who read my earlier journal entries, it's been a heck of a ride http://public.gamedev5.net//public/style_emoticons...
Developer Journal - 1 week, 3 days ago
Lights, Camera, Action - By gdunbar
I saw this cool (and extensive!) article about where to point the camera, in games:https://docs.google.com/document/d/1iNSQIyNpVGHeak6isbP6AHdHD50gs8MNXF1GCf08efg/pub The article is specific to sid...
Developer Journal - 1 week, 3 days ago
draak update - By jwezorek
Below is gameplay video of a prototype of the puzzle game “Draak” that I am working on. Draak will be an iPad-only iOS game; the prototype below is written to Windows in C# on top of MonoGame. ht...
Developer Journal - 1 week, 4 days ago
Chapter 4 Gameplay - By gdunbar
Here's a gameplay video I whipped up. From Chapter 4 of TotAW, the party takes on some demons.https://youtu.be/81VhTGhg0XY Enjoy!Geoff
Developer Journal - 1 week, 5 days ago
It's done! - By et1337
It took nearly 5 years, $30,000, and most of my sanity, but the game is finally done! Check it out: lemmagame.com Look for a more in-depth postmortem... soon. It's 6:30am and I haven't slept yet.
Developer Journal - 1 week, 6 days ago
IPBoard Chat Extension - By fastcall22
So I finally sat down and spent a Saturday morning extending IPBoard chat client. It works by rerouting IPBoard.prototype.chat to a custom function, which then transforms the message text through a...
Developer Journal - 2 weeks, 5 minutes ago
Down with the FastCall22 reign! - By CulDeVu
So FastCall22 has figured out how to kick himself in the gdchat. Well, he hath prowess over us no more!Here's how to go about it:Step 1:Pull up the developer tools that show you incoming and outgoi...
Developer Journal - 2 weeks, 6 hours ago
Shelving the Prototype - By Orymus3
As an indie with a steady income, I have the ability to make prototypes and shelve them as needed.Today is one of these times.After spending some time to get Mercenaries running on Unity (2 Players...
Developer Journal - 2 weeks, 1 day ago
World Map Candidate - By JTippetts
Here is a very quick, very rough mockup of what I currently have in mind for the world map:http://i.imgur.com/zPGRISm.jpg The tags/locations on the map would be clickable, either on the map itself...
Developer Journal - 2 weeks, 2 days ago
New, easier, introductory levels. - By desdemian
So, besides my hud problems , and gameplay troubles , it has come to my attention that the first level is too hard.This is the current first level:https://lh3.googleusercontent.com/-_7DbsnXxpVM/VU2...
Developer Journal - 2 weeks, 2 days ago
Materialsystem - By Ashaman73
Currently I'm playing around with the material system of Gnoblins. Many models in Gnoblins are recoloured dynamically to have the option to quickly add new colour variances. I wanted to add materia...
Developer Journal - 2 weeks, 2 days ago
PPP - Pixel Perfect Picking - the Face Selection part - By Buckeye
A previous blog entry discusses the concept of using a second render target to store mesh data during rendering as an approach for picking vertices and faces. That entry didn't go into any detail...
Developer Journal - 2 weeks, 3 days ago
Procedural Genration Wiki - By Tutorial Doctor
A must have resource for learning about procedural generation algorithms. Very useful stuff:http://pcg.wikidot.com
Developer Journal - 2 weeks, 3 days ago
Just some notes taken over the years - By Buckeye
Nothing earth-shaking here - just notes to remind myself how to get some things done in Blender. The activities described assume a working familiarity with Blender 2.69, a knowledge of how to insta...
Developer Journal - 2 weeks, 5 days ago
What's it all about? - By JTippetts
I am still in the process of converting critical components to C++ classes, rewriting some of my procedural world generation layers to avoid returning by value from the Lua API, and other such nons...


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