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General Programming

Writing Articles is Good for YOU!

  Posted by Michael Tanczos
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Latest Updates
Status Update - 1 day, 10 hours ago
et1337
If you're a programmer, you should read this guy's articles about working on the Witness. http://t.co/NXJMkJtmcg
Developer Journal - 1 day, 18 hours ago
Found the drawImage problem ... - By DareDeveloper
Found the bug I wrote about in the last post: drawImage worked in Chrome, but Firefox showed a white image.http://www.procgames.com/raidaces I was completely on the wrong track when I noticed that...
Developer Journal - 2 days, 3 hours ago
Announcing Temple of the Abyssal Winds - By gdunbar
http://youtu.be/7U-mNJy-sW4 "Twenty years ago, the demoness Urgoroth rose to power from the depths of the Temple of the Abyssal Winds. She was defeated, but your parents were lost in the confli...
Developer Journal - 2 days, 4 hours ago
Mesher ~ another iteration - By eppo
Felt my meshing tool needed another rewrite. Stuff is getting trickier.The idea behind the tool is to construct a mesh using smaller simpler building blocks; kind of like a purely additive CSG mode...
Developer Journal - 2 days, 12 hours ago
Added multiplayer to mazewar - By ferrous
http://joshv.itburns.net/MazeWarMulti.html So I added multiplayer, the UI is the default garbage Unity GUI, but it works and its easy, so it'll do for now as a quick placeholder to get to the new...
Developer Journal - 3 days, 17 hours ago
The building of caveman part 4 - The Z game library - By Norman Barrows
The Building of Caveman - Part 4Z3D - The low level generic game development librarySo far i had a wrapper for the dx9 fixed function pipeline, and arender queue and state manager desigend to feed...
Developer Journal - 3 days, 19 hours ago
Caveman v3.0 progress report, April 20th 2014. - By Norman Barrows
Caveman 3.0 progress report April 20th 2014Work on Caveman continues. Its down to high level features and polishing. Currently, the quest generator is under construction, with 14 types of quests im...
Developer Journal - 3 days, 20 hours ago
Stuff - By JTippetts
My schedule lately is one that can be summed up by two simple words: crushing exhaustion. A change of career (unfortunate, but necessary) has initiated a period of long shifts and a somewhat higher...
Developer Journal - 3 days, 23 hours ago
Slighty Behind Schedule - By Burnt_Fyr
I keep telling myself that this will be a weekly journal, but of course I am slightly behind schedule. and it seems more and more this is the position i find myself in when it comes to programming....
Developer Journal - 4 days, 1 hour ago
AntTweakBar wrapper for C# - By Bacterius
Hello,I've just uploaded my C# wrapper for the AntTweakBar GUI library at https://github.com/TomCrypto/AntTweakBar.NET . Some of you might remember me already posting about this on the forum, this...
Developer Journal - 4 days, 4 hours ago
Scope Problem ... maybe? - By DareDeveloper
Hi all,after abandoning the simple game, I may have started something HUGE ... as in: a little too big as the next step, considering that it is just another "getting familiar with XYZ" project.Even...
Developer Journal - 4 days, 8 hours ago
Day 3 of WepWep - By Alurik
About today: Today I finished the basic version of the title screen. It is nothing impressive but it isn't meant to be. I'm going to be developing the game in "layers". This first version was a lar...
Developer Journal - 4 days, 16 hours ago
Screenshot Saturday - Terrain Generation, Water - By studentTeacher
Hey guys!!Recently, I've been taking a change of course with my terrain generation. With my past terrain, it was increasingly difficult to build out models because the terrain lacked flat areas. Wh...
Developer Journal - 5 days, 2 hours ago
Screenshot Saturday 167 - By et1337
First, I forgot to post here about the Kickstarter failure, so here's the update I wrote in the final hours of the campaign:I'm happy to announce that regardless of the Kickstarter outcome, product...
Developer Journal - 5 days, 5 hours ago
Further CharacterController developments - By Aardvajk
Still driving myself mad with character controllers. Hopefully a bit of progress this morning though.Part of the issue is locking the character to the floor, so that we only need to apply gravity w...
Developer Journal - 5 days, 13 hours ago
Weekend Reading: Tales from Journal Land - By Gaiiden
Here are your Journal Land entries from the period of 4 /11 - 4/18 Say hello to new journal author Truerror !Project Updates et1337 makes games - et1337 made one last push this past week for Lemma...
Developer Journal - 5 days, 16 hours ago
My Study on Fuzzy Logic - By Tutorial Doctor
So, someone recently (perhaps accidentally) introduced me to the term "fuzzy logic," and this is what I have been looking for! I am having a sort of hard time wrapping my head around how it works e...
Developer Journal - 6 days, 18 hours ago
Software OpenGL Rasterizer + Quake 2 - By BGB
basically, lacking much better to do recently, I wrote a basic software rasterizer and put an OpenGL front-end on it, then proceeded to make Quake 2 work on it:https://www.youtube.com/watch?v=1DP6d...
Developer Journal - 1 week, 7 hours ago
Lines with rounded corners - By slayemin
My girlfriend asked me today if I'm behind schedule on my game. I didn't really want to answer her, but she pointed out that I was planning on hiring an artist to work with me in December. It's lon...
Developer Journal - 1 week, 1 day ago
Back to CharacterControllers - By Aardvajk
Dumped the 2D game. It was going okay technically but just wasn't fun to play so had to make the decision to scrap it.Back determined to write a 3D platform game again, so back to grappling with a...
Developer Journal - 1 week, 2 days ago
Porting Accidental Noise Library to .NET - By evolutional
I've been inspired by the images that JTippetts ' Accidental Noise Library can generate. However, these days I do very little C++ work so I felt like tinkering with a little project that would hel...
Developer Journal - 1 week, 3 days ago
Test level image - By Lactose!
Right, let's try a slightly more interesting journal entry than the last one, shall we?One with something more than just boring text?http://i.imgur.com/xy4B9RI.jpg This piece of level test art is m...
Developer Journal - 1 week, 4 days ago
I'll call it a game ... - By DareDeveloper
Here it is: http://www.procgames.com/demos4/notprocatall.html (might have seen that coming if you saw the last journal entry...)Well, it is anything but finished ... only in the sense that I will...
Developer Journal - 1 week, 5 days ago
FINAL WEEK! - By et1337
We are now in the midst of the final week of Kickstarter funding! With the campaign nearing the end, I thought I would give you another development update.First, I spent a few days completely rewr...
Developer Journal - 1 week, 5 days ago
Getting Back on the Horse. - By Plethora
Well, here we are. It's about 10 months since I last posted an entry in this journal, and that entry was all about sticking with it and not dropping things. Does this qualify as irony? http://pu...


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